Your favorite mod, and why?

casilleroatr

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Jul 29, 2019
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I know it's a dead thread but

You still looking forward to it?
It takes very little effort to look forward to it. I still lose nothing if it doesn't happen so I will quietly anticipate its release, unless you know something about its development that I don't?
 
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Linda Hartlen

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Jul 29, 2019
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Gregtech. I just love the various machines and how they interact with eachother. Centrifuges, plate bending etc.. it just feels.. I don't know how to put it, but when I walk into my machine hall I feel like a scientist. all these machines hooked up to tubes, pipes and cables. And you get that real sense of satisfaction when you manage to complete a new one. I still remember my first industrial blast furnace, and the pain when I realized i need to move it a block over due to symetry reasons ^^ and taking a pickaxe to it.. yeah.. not my proudest moment but I do remember it. I dont remember my first something from many other mods, but with greg I do.
 

Vasa

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Jul 29, 2019
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i like all mods but tinkers construct,mariculture,mekanism and railcraft are my favorites!!! :D
tic gives you ability to customize your tools , mariculture adds lots of sea content , mekanism is very good tech mod with tons of posibilityes and railcraft is just nice and classy :) .
 

trajing

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Jul 29, 2019
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Thermal Expansion, DartCraft, TC, and TiC.
TiC lets me design my tools, TC allows me to be a magician, TE lets me be a mechanic, and DartCraft is a step between.
 

belgabor

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Jul 29, 2019
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NEI, because I'd be completely lost without it =)
Closely followed by AE (no more messy chestocalypse) and Ender IO, makes things so much more orderly (and I don't have to walk anywhere in my base anymore :p)
 
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Jack0928PC

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Jul 29, 2019
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100% Gregtech,Adds a needed level of difficulty in Feed the Beast and makes the progression move at a better rate.
 

Giddimani

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Jul 29, 2019
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NEI, without it I would be completely lost. :confused:

Railcraft for content, it's just so much fun building complex transport systems, I still don't understand why you would miss that by teleporting stuff.
 

Wagon153

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Jul 29, 2019
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NEI, without it I would be completely lost. :confused:

Railcraft for content, it's just so much fun building complex transport systems, I still don't understand why you would miss that by teleporting stuff.
One word, efficiency. Also, performance.
But I agree with you that the complexity is fun.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Used to be GregTech. Currently a tossup with Rotary/ReactorCraft in the mix. A few versions from now I don't think it will be a competition anymore.
 

Methusalem

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Jul 29, 2019
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EnderIO.
Started out as replacement for some TE items because that mod was not available yet. But it has grown so fast and to so many features that I use it now almost everywhere. Especially now that the power/fluid/item network can also contain the ME cabling.
Plus multi block energy storage, where you can upgrade the power input and output as the network grows. And some interesting machines, tesseracts and now also some form of teleport/travel?

Rotarycraft.
Unique, complex, challenging and lots of functionality. Simply brilliant.
Unfortunately the only of Reika's mods that I still use. Reactorcraft looks really interesting, but it adds so much fluff to the worldgen, that it got frustrating enough to remove the mod. (And Geostrata is even worse.) Which is a shame, because mods like BigReactors or Mekanism/Atomic Science show how it can be done a lot more elegantly.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
Rotarycraft.
Unique, complex, challenging and lots of functionality. Simply brilliant.
Unfortunately the only of Reika's mods that I still use. Reactorcraft looks really interesting, but it adds so much fluff to the worldgen, that it got frustrating enough to remove the mod. (And Geostrata is even worse.) Which is a shame, because mods like BigReactors or Mekanism/Atomic Science show how it can be done a lot more elegantly.
Guessing you mean the unnecessary array of fluorite colors? I just cope.
I have higher hopes for Electricraft. Shouldn't be much new worldgen (stuff like copper and tin that already exists in most packs and should be configurable)