Request Yellorium Problem

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Hambeau

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Jul 24, 2013
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For the mfr laser, i believe yellorium (and glowstone) is behind a yellow tinted lens.

Bees can be sped up in several ways, altering their traits to make them faster workers (Fast is fairly easy to extract from a cultivated bee, More exotic speices can have Faster and Fastest, although i don't rember them off top of my head). You can also improve their housing, apairies are all well and good for starting out, but alveries are faster, and if you don't mind powering them, the powered apairies from gendustry are one of hte best bee housing avaible.

^This, although I've seen in some videos (DW20 primarily) that you may have better yield using a green filter and finding uranium which can be ground into yellorium in a SAG mill if I remember correctly.
 

Baron_Falcon

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Jul 29, 2019
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^This, although I've seen in some videos (DW20 primarily) that you may have better yield using a green filter and finding uranium which can be ground into yellorium in a SAG mill if I remember correctly.

There are many ways to turn uranium into yellorium, but by far the easiest is simply placing uranium ingots in a barrel containing yellorium ingots which will instantly convert them. I have not tried this with ores.
 

Type1Ninja

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Jul 29, 2019
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I use the liquid nodes to tesserac.


lol so in addition to 30-40 boilers I would need 2-3 lava fabs and 2-3 transposers? vs one reactor? Interesting and creative idea but a reactor seems a lot more attractive at this point for a clean streamlined setup.
"One reactor" takes a lot more raw materials and definitely takes up more space. Each of the named machines takes up a single block - with efficient use of transport stuff, you could fit your boilers and lava fabs into the space of a teeny tiny Big Reactor that could maybe power one turbine. To power 6-8 turbines, you need a building dedicated to housing that reactor, something the size of a mansion. The steam setup requires a space the size of a shack. It gets even smaller if you use SFM instead of actual conduits.
 

Baron_Falcon

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Jul 29, 2019
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"One reactor" takes a lot more raw materials and definitely takes up more space. Each of the named machines takes up a single block - with efficient use of transport stuff, you could fit your boilers and lava fabs into the space of a teeny tiny Big Reactor that could maybe power one turbine. To power 6-8 turbines, you need a building dedicated to housing that reactor, something the size of a mansion. The steam setup requires a space the size of a shack. It gets even smaller if you use SFM instead of actual conduits.

I haven't yet checked out the cost, but I'm skeptical that 30-40 boilers and 6-8 lava fabs take that much less material than a reactor. Most of the reactor is casing, which is graphite (coal/charcoal), iron and yellorium (one recipe makes 4 casing). By the time you build one large enough to power a turbine none of those would be consequential. I'm really skeptical (verging on disbelief) that they will take up less space considering the logistics of the piping to feed them lava and move steam. Also, the reactor to power that many turbines is actually about the size of a turbine, so if I have the space for the turbines I've already got the space for a centralized reactor, basically a 3x3 grid of turbines with reactor in the middle. I would like to see the convoluted mess of boilers and lava gens crammed into that space lol.
 

Inaeo

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Jul 29, 2019
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...By the time you build one large enough to power a turbine...

By the time I could build a reactor that large, I usually have two active turbines (because the Yellorium I would have spent on a reactor is instead going to turbines). The Fluid Transposer and Lava Fabricator costs are minimal.

So far as spacing, 17 blocks can power three full sized turbines. If you can make a reactor this size able to pull this off, I'm more than impressed.

Either way, I prefer my setup simply due to never having to worry about fuel. It creates all it needs to power itself, without needing the infrastructure of a drill or quarry, plus processing. Not that I wouldn't have processing lines anyway, but having all my power rely on them rubs me the wrong way. It's a personal preference, nothing more.
 

Baron_Falcon

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Jul 29, 2019
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Does that 17 blocks include all the piping/conduit? Because I'm thinking your number actually doubles at that point due to logistics.

It does all boil down to personal preference in the end, better is highly subjective here.
 
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Inaeo

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Jul 29, 2019
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Piping takes up slightly more space, yes. I have grown fond of abutting the boilers directly against fluid ports accepting steam. I usually place the boilers in a U shape with the Fluid Transfer Nodes inside pumping water from the turbine into the boilers (Turbine set to void overflow, due to some oddity that creates more water than it uses).

The majority of my piping space is item conduits moving buckets around, but placing turbines close together and sharing cabling where possible helps, and I (again, personally) think piping helps the aesthetics.

After so.e tgought, I think my dislike for BR as a mod is due to everything being bland cubiods. Mixing it up with other mods helps make things...better. I love what the mod does though, so I continue to abuse its power systems.
 
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Baron_Falcon

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Jul 29, 2019
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Yes, I've started using the reactor glass more to make it more interesting, and I'm looking at designs for reactor buildings to help with aesthetics. Still hard to beat the giant wheel design in big reactors tutorial.
 

Type1Ninja

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Jul 29, 2019
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If you use SFM, you need a ridiculously small amount of space. Super-ridiculously small. I mean, you can fit 4 blocks around a single SFM cable, so you could do the entire thing in a tiny space. It wouldn't even be that hard to program it.
 

Type1Ninja

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Jul 29, 2019
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Or a hole in the ground under your base with tesseracts to move water/steam/Power around.
Yeah, but it's the size of a small mansion to fit the reactor, is my point. Doesn't matter whether you extrude from or intrude into the ground.
Coincidentally, yeah, building in quarry pits is probably the best way to ensure that you have enough space. :p
 

Baron_Falcon

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Jul 29, 2019
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Yeah, but it's the size of a small mansion to fit the reactor, is my point. Doesn't matter whether you extrude from or intrude into the ground.
Coincidentally, yeah, building in quarry pits is probably the best way to ensure that you have enough space. :p

Actually most of the size is for the multiple turbines. AFAICT, using the lava boilers would have little impact on the total area required.
 

KingTriaxx

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Jul 27, 2013
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I'm using this in Monster, and it produces this. Four connections via fluiduct, into three fluid ports, and one directly against the side of the reactor. Then water return through another fluiduct. High pressure boiler, 5x5x7 turbine with 16 gold block coils. Your results and configs may vary, but this will run my base for a very long time before I need upgrading. Of course, I tend to be more frugal, as well as this being my distributed power experiement. (Moderate success.)