Dude, we've already tested all our past questions. What do you think the last page or so of posting was? Although we appreciate the enthusiasm!
*Could have, I guess
So how do people store liquids on frames? I guess I'd use liquid tesseracts on a seperate tank.
So what if you don't reactivate it every time you move it, just when you need to use it?
Say I'm in a frame ship and I travel 40 blocks. Do I have to "activate" it every block? Or can I leave it and let it move for 40 blocks and then think "Hmm, I need some lava!" and activate it there and let it work.
Is this thread the best place to propose possible additions to XyCraft? If there is a better place, can someone please point me there?
My idea is to add a NON OP tree cutting mechanic that would work like timber or treecacpacitor, but would have a cost so it's not so overpowered. Instead of the trees falling no matter what breaks them, maybe it would only happen when using a specific tool made from steel or something. Such as a special saw with teeth that wear out or need to be resharpened.
I'm not a modder or a programmer but I think that something like this just makes sense and judging by everything XyCraft is now including this may be a good addition.
TBH that is not really necessary as with some of the later versions of treecapitator it damages an axe to treecapitate a tree more than cutting a single block repeatedly for the whole tree so power tools like the IC2 chainsaw with treecapitator on end up using a lot of power kind of balancing it.
But, Treecapacitor has been deemed OP. If someone wants a mod in FTB for trees to fall on their own without being overpowered something else IS necessary.
The theme is ultra hightech past IC2 levels into the far future realm style, I read somewhere that the fiction\background method for powering his multitool is nanotech, the tanks are an energyfield surrounding common blocks and the energynet itself is lasers an shit, so yeah far future manga style tech.Not to be rude, but what do you think the theme is? I can kinda say a theme for most other mods, except things like RP2, which add both magic and technology, which is more of an "everything" mod. Xycraft doesn't seem much like the tech BC and IC uses, yet it's not very magical like TC or SS. If it were a mod that just oozed of compatibility, that would be really cool, as my belief is that a multi-mod setting is supposed to promote integration of the mods, instead of having them all be separate, which is most of the modpack today, except things like MPS, UE, and PowerConverters. Even Railcraft's steam is integration, as well as using SC and TC to farm the items for it, or Forestry.