As I have no way to decompile and look trough the code, I tested your thesis ingame. After building a hollow 64x64x64 (24566 Blocks if I calculated correctly) Green Xychoridite Brickroom via BC Filler, the computing effort of render went up from ~6.86% to ~7.03%, whilst gameRenderer went from ~64.85% to ~66.27%, so I would declare both changes negligible, also my CPU usage was at a stable 12% for java.
However, after regenerating the exact same map and building a simple construction line for Redstone Engines from an input of iron, redstone, planks, glass and cobblestone using four Fabricators, the CPU went up to 18%, a quite significant change one could say.
Conclusion: The rendering of the animated blocks definitely does nothing about lagg and such, at least not on my machine. But be my guest to repeat this on yours, I would enjoy some statistic diversity.