Could be in already, could be in next week, but I don't know.with the over 50% being yes.. you when you think this well be in?
Perhaps a Rotary Beacon for power usage?
Could be in already, could be in next week, but I don't know.with the over 50% being yes.. you when you think this well be in?
Powerlines!Reika - realism is today while science fiction is tomorrow. Remember things we can only dream of today may exist a year from now.
Also if this reactor could power a city maybe you could make some realistic power grid with substations and relay stations and what not.
Sent from my iPhone using Tapatalk
That is a world apart from the either magical or extreme-far-future ideas which people have suggested.Reika - realism is today while science fiction is tomorrow. Remember things we can only dream of today may exist a year from now
Also if this reactor could power a city maybe you could make some realistic power grid with substations and relay stations and what not.
Sent from my iPhone using Tapatalk
RotaryCraft has no electricity - the reactor produces shaft power.Powerlines!
As in, in vanilla people already use tripwire to mimic powerlines.
Why not give them REAL powerlines?
And if you occupy the space between two lines, FRZZZBANG!
Or when a tree that reaches to the ground touches it, it makes a sissing sound until the tree catches fires.
And have an option to hear a faint humming sound if you are near it?
But yeah, powerlines for sure.
When the rest of my mods are ready.with the over 50% being yes.. you when you think this well be in?
These both have realism issues. That said, things like chunk miners have occurred to me.How about a laser so big and powerful that it can make a tunnel hundreds of chunks long and as wide as you think? It'd stray from realism into science fiction, though...
Edit: Or maybe... just maybe... a fan so huge and sharp it can grind anything it touches in a 50x50 area, making for epic sized mob farms.
People already complain about 5x.Or an even bigger extractor with each individual part large enough to have a full blown animation, it can even be multiblock and increase yield to x10.
RotaryCraft has no electricity - the reactor produces shaft power.
Tell me, do you see any wires hooked up to this?Realism?
Sent from my iPhone using Tapatalk
Reactors in real life produce heat to produce steam, which then turns a turbine to produce shaft power. Reactors only produce electricity when the shaft power is connected to a generator, which rotates a large magnet inside coils to induce a current.
Rotary craft contains no electrical generating components, so it would be more like a nuclear sub or ship, where the reactor produces shaft power to turn propellers directly.
Sent from my SCH-I535 using Tapatalk
Lol, why are you even starting this debate? The game is Minecraft. Obviously things aren't going to be perfectly realistic. Reika is just trying to make a mod that is as realistic as possible.So you make a generator that hooks up to the reactor that produces power then you ship that power out through a grid that then uses that power to run either a motor to get back into shaft power or just power your toaster. If you want realism how real are you gonna get?
Sent from my iPhone using Tapatalk
Not to mention that asking me to move to electricity is asking me to trash the core of the mod. Go play UE or something if you want magic power plants. (No insult intended to UE).Lol, why are you even starting this debate? The game is Minecraft. Obviously things aren't going to be perfectly realistic. Reika is just trying to make a mod that is as realistic as possible.
Not to mention that asking me to move to electricity is asking me to trash the core of the mod. Go play UE or something if you want magic power plants. (No insult intended to UE).
That would be both more laggy and less user-friendly than the shafts, and it does not fit at all into a non-electrical mod.Not asking for you to "trash the core of the mod". I am asking for a way to move that shaft power 300 blocks without having to make 300 diamond shafts. And the easiest way to do that would be a power grid. Make it so that it only plugs back into rotorcraft motors and can't power anything else. Heck even put substations and relay stations in that use shafts to split and redirect the power into subnets.
Is there a way to change one's vote here (like on the MC forums)?I voted no, never but I changed my mind, now my answer is, yes, immediately.
V16 is now ready, including the fusion reactors!
https://sites.google.com/site/reikasminecraft/home