And?because for reference you only get 21,293EU/t usable power out of a greg FR... (in 1.6)
Also, your number is about 30% too low.
And?because for reference you only get 21,293EU/t usable power out of a greg FR... (in 1.6)
And?
Also, your number is about 30% too low.
No, steam built up in the lines. None was duplicated.no, its correct, notice 'usable', ie including the 10,696EU/t fuel system, it was greatly nerfed after 1.5 generally so his matter fabricators weren't needed anymore.
problem that occurs here though, your fusion reactor is so powerful that I could have 8 stacks of mass fabricators and still have another 7/8 of a setup to go before I actually get close to using all the power, and I'm already below 10FPS with only 64 dynamos and 25% of the reactor set up, what exactly did you intend this to be used for...?
I came across a similar problem with bigreactors, simple solution was to just not use it at all as it was completely broken and impractical,I'm also a little confused with your new turbine generator multiblock as neither can you use it with the HP turbine, but its twice the size of the standard turbines that only supply 1/85 of the power...
edit; ok, so, I just loaded the map up again, I now have 3 standard turbines running just under a GW, compared to before when they were only getting ~100MW, but big catch, they were disconnected from the reactor before I left the game earlier, they're running indefinitely from duplicated steam...
I think your steam delivery is very very broken...
edit again; ok with further fiddling Ive gotten the generator to attach to the HP turbine, same bag as what the injectors were doing I guess, and mekanism's cables seem a suitable medium to extract the power out of...
however I still have no idea what I could use 1,526,285RF/t * 8-10turbines with, Ill need a couple of stacks of ultimate cable PER turbine for a start...
No, steam built up in the lines. None was duplicated.
I do neither. It is purely integers, and the only operations that involve the steam levels transfer an amount between pipes.no, I was sure I tested that it wasn't just built up steam, they were generating only ~100MW each when attached to the reactor, I then disconnected them and shortly after saved-and-quit do do something IRL for a couple hours, then loaded the map again and lo behold, they suddenly spiked up to almost 1GW each and stayed there for half an hour, I then started to break the lines to see where it was coming from but it wasn't until I re-placed one line right behind the first steam grate that they then spun down and ran out of steam.
what does your logic do on wrapping or floating-error (if you use floating point)?
If you're so concerned that steam lines aren't working properly, whack the steam lines with an angular transducer to see exactly how much steam they contain. High pressure turbines tend to consume more steam than they actually need to function and prevent steam lines from getting very full (try filling some steam lines up to 100,000 m^3 and watch how quickly a HPT will drain them), but if you're only using standard turbines and steam grates, steam will readily build up.no, I was sure I tested that it wasn't just built up steam, they were generating only ~100MW each when attached to the reactor, I then disconnected them and shortly after saved-and-quit do do something IRL for a couple hours, then loaded the map again and lo behold, they suddenly spiked up to almost 1GW each and stayed there for half an hour, I then started to break the lines to see where it was coming from but it wasn't until I re-placed one line right behind the first steam grate that they then spun down and ran out of steam.
what does your logic do on wrapping or floating-error (if you use floating point)?
I actually fixed that in V25.High pressure turbines tend to consume more steam than they actually need to function and prevent steam lines from getting very full (try filling some steam lines up to 100,000 m^3 and watch how quickly a HPT will drain them)
I do neither. It is purely integers, and the only operations that involve the steam levels transfer an amount between pipes.
If you're so concerned that steam lines aren't working properly, whack the steam lines with an angular transducer to see exactly how much steam they contain. High pressure turbines tend to consume more steam than they actually need to function and prevent steam lines from getting very full (try filling some steam lines up to 100,000 m^3 and watch how quickly a HPT will drain them), but if you're only using standard turbines and steam grates, steam will readily build up.
Suppose your fusion reactor generates 28 GW (which should be not too far away from what it actually does if you build all four plasma injectors), you can run it for about three hours to fill an ElectriCraft Auroral Battery, then power your infrastructure off that for the next few weeks.however I still have no idea what I could use 1,526,285RF/t * 8-10turbines with, Ill need a couple of stacks of ultimate cable PER turbine for a start...
Java has no unsigned primitives.awesome, integer tends to work better on CPU than floating and is also atomic compatible, however is this signed or unsigned? if you're using an unsigned int its quite possible that it could have wrapped around on draining and hence made a dupe bug, possibly could have been the steam grates instead however.
Mine is generating almost twice that, with 6 HP turbines.Suppose your fusion reactor generates 28 GW (which should be not too far away from what it actually does if you build all four plasma injectors), you can run it for about three hours to fill an ElectriCraft Auroral Battery, then power your infrastructure off that for the next few weeks.
however I still have no idea what I could use 1,526,285RF/t * 8-10turbines with, Ill need a couple of stacks of ultimate cable PER turbine for a start...
And this is why v25 is introducing an unlimited RF cable.
Will it look like TE's fluxducts retextured or are you going to create your own design?
That looks somewhere between the style of your wires and mekanism universal cable. I dig it.
I suspect because Reika doesn't want this to be dependent on the presence of TE. While TE has introduced RF; there are many mods that use it now, so that's not an unthinkable scenario. And making alternate recipes dependent on mods present may be considered too much work for too little gain.Curious, why not change the gold with Electrum? (If available)
Suppose your fusion reactor generates 28 GW (which should be not too far away from what it actually does if you build all four plasma injectors), you can run it for about three hours to fill an ElectriCraft Auroral Battery, then power your infrastructure off that for the next few weeks.
Java has no unsigned primitives.
I had this idea of a teleporting base. Unfortunately, it' now dead because ME spatial storage has too many blocks it doesn't move, and MFFS teleporting takes so long that it's no fun, and can't be sped up by adding more power.any ideas for fun power-hungry setups? or any mod ideas that we could use this level of power for?
These power levels were designed for endgame RotaryCraft. Start overclocking entire banks of machines such that every single one runs at an operation per tick. 8 Extractors will cost you a gigawatt. 36 Borers will cost you 6+ GW.however I'm still pickled at a good use for the power, if I went for a full reactor running 24/7 it would only take a little more than 2 hours to fully charge 1BEU power storage, and that'll run all my OCed machines for quite a while, and mining lasers and mass fabs wise I'm not going to go for much more than a stack or two each as I don't want to be butchering my server...
any ideas for fun power-hungry setups? or any mod ideas that we could use this level of power for?
I had this idea of a teleporting base. Unfortunately, it' now dead because ME spatial storage has too many blocks it doesn't move, and MFFS teleporting takes so long that it's no fun, and can't be sped up by adding more power.
So...yeah....looking for the same kind of thing as you.
(I'm going to do some experiments though. Like...what will happen if I power a boring machine with 267 MW).
These power levels were designed for endgame RotaryCraft. Start overclocking entire banks of machines such that every single one runs at an operation per tick. 8 Extractors will cost you a gigawatt. 36 Borers will cost you 6+ GW.