Would this Mod Pack interest you?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Would you download and use this mod pack if it were created?


  • Total voters
    60

KirinDave

New Member
Jul 29, 2019
3,086
0
0
Because Forestry and Railcraft stipulate in their post in the General Permissions thread that they only give permission for mods being distributed via the FTB Launcher. Otherwise, I would have to separately obtain permissions from them. And somehow, I have a feeling that the moment I mention 'technic', they'd be very hesitant about granting that permission.


Why do you keep repeating things that people have corrected you on over and over? I know I've corrected you on forestry at least once.

From Forestry's License
Forestry said:
You are free to add Forestry to your modpack and redistribute it, as long as the modpack is strictly non-profit and none of the other mods are included against their license. Yes, this even applies to packs made by people I don't like. Don't expect me to play tech support for your modpack though. (Applies to 2.0.0.6+ and later.)

So go nuts.

From Railcraft's license
Railcraft said:
  • You are REQUIRED to provide a link to a PUBLICLY posted permissions list for all the mods currently in your modpack (images of PMs, posts by devs, etc...).
  • Requests without proper background information (links, name, theme, descriptions, other mods, expected user base, etc...) will be dismissed off hand.
  • If you do receive permission you will not be allowed to use the latest series of Railcraft (versioning system being <major.series.revision.build>, ie 3.3.1.0) until a new series is released or one week has passed since the last revision was released. This is to protect the users from unstable versions.
  • Permission to use future versions may be revoked at the discretion of CovertJaguar, but will only occur if it is deemed necessary for the health of the mod. Otherwise permissions are considered to be valid for past, present and future versions unless otherwise stated.
And no, CovertJaguar is not an irrational ass. He's a good and demonstrably hardworking guy who wants to see his mod used and loved. His license is entirely fair and people have told me he is willing to give permission. I seriously doubt he will shoot you down for distributing his modpack any way he can. You are not the founders of Technic, and he has no reason to hold anything beef with you.

Sorry to get a bit heated, but I keep seeing you sell these guys short. Your modpack can be made public without moving heaven and earth. You should do so! The private pack mechanism is not really intended for what you're doing and you've worked hard to make a selection that includes freely distributable mods.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Why do you keep repeating things that people have corrected you on over and over? I know I've corrected you on forestry at least once.

From Forestry's License


So go nuts.

From Railcraft's license

And no, CovertJaguar is not an irrational ass. He's a good and demonstrably hardworking guy who wants to see his mod used and loved. His license is entirely fair and people have told me he is willing to give permission. I seriously doubt he will shoot you down for distributing his modpack any way he can. You are not the founders of Technic, and he has no reason to hold anything beef with you.

Sorry to get a bit heated, but I keep seeing you sell these guys short. Your modpack can be made public without moving heaven and earth. You should do so! The private pack mechanism is not really intended for what you're doing and you've worked hard to make a selection that includes freely distributable mods.

I included links to the appropriate posts in the Central Mod Permissions thread. Specifically, with Railcraft:

You are not required to personally contact me if your pack is hosted via FTB, but if you host your pack anywhere else, you must personally contact me for permission.

In other words, I would have to write up a formal Mod Pack Permission submission for him, including, but not limited to what he would consider 'proper background information'. Going through the FTB Launcher obviates that step.
 

Katrinya

New Member
Jul 29, 2019
187
0
0
Wich version did you download? From where?

The latest version, Beta 0.1.11, and I downloaded it from the MCF thread. http://www.minecraftforum.net/topic/1686840-151-dartcraft-beta-0111/

So far, still no bugs in my IC2-free instance.

If you have Tinker's Construct it really feels like dartcraft would be superfluous, or vice versa. Both are good, but you'd be advised to pick one.

I've played a while with both installed and while there's nothing 'wrong' with having Dartcraft + Tinker's Construct, KirinDave is right. The difference is that, of the two, I would choose Dartcraft. In it's current form, it suits my softcore, single-player gameplay style very well. Love the clipboard and tool upgrade system which is less time consuming (and therefore "easier"). The bags kick butt, the unique enchantments are fun, the force mitt fills the same niche as absent Redpower's sickle, & I simply will never do without force shears again. Poor cows. I'll still get around to progressing in Tinker's Construct eventually, because ore smelting seems fun... but there's no reason to get yourself an awesome force pickaxe, then turn around and make a more expensive version of the same thing with TC. As for the engine being too strong, well, I just won't use them. Besides, I'll bet you money that Dartcraft will experience some pretty big nerfs between the current version and the official release.

KirinDave is also right about Dartcraft's textures: they are HIDEOUS. The ore is awful and the trees are even worse. It's clashing with my JSTR in the most appalling way. However, I can live with that for now. Sooner or later, someone's bound to release alternative textures for Dartcraft which aren't so dreadful.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
I personally wouldn't play it primarily but I can see the niche that this pack could potentially fill. So I would give it a try.

I mean I tend to gravitate towards Mindcrack but I'm playing mostly Ultimate servers as to follow friends. I've noticed that the game experience feels a little too... rich playing Ultimate.
Too much stuff to do, too little time to do it, and sometimes too little point. Your mod pack would be a welcome alternative to those who want a modded but simplified experience.

I mean why would I bother with the other 90% of Factorization when AE makes it obsolete. Barrels are the only really useful thing that mod provides aside from wrath lamps which are usually unreachable as most server ban the wrath igniter (and for good reason).
Also why would I struggle with the low output of a multifarm arboreum when I can use that MFR tree cutter or a Steves carts system.
All these mods crumbed together tends to lead to people just using the best parts of every mod ignoring the rest.

Hope you make some headway on this pack, However I do not expect it to be terribly popular.
 

southernfriedbb

New Member
Jul 29, 2019
444
0
0