i wonder what would happen if factorization took same approach....It doesn't need to be any more complicated than that, and as GT is balanced assuming his nerfs are present
anyway, shouldnt cross-mod balance be concern for ppl who make a mod pack?
i wonder what would happen if factorization took same approach....It doesn't need to be any more complicated than that, and as GT is balanced assuming his nerfs are present
Why do people like MJ better than eu? I hate fixed or % based power loss and the limit of power that can goes via a Conduit or Conductive which you can't even config change the max carrying capacity of those. Eu loss is based on cable type and distance which make more sense than saying "haha you lose an engine's worth of power for every 20 on a conduit line" I get how infinite packets transfer isn't real but hey why not like it? beside you still losing the same amount of eu for muliti packets transfer as each packet get the loss.
well IC2 has all mats to create a system which may not be accurate, but would reflect reality to a some degree.Power loss in real life is depend on cable type, installation, distance, and voltage right? Where as conduits and pipes just do it crappy % based loss which there little way to get no power loss. Yes I know eu is not exactly but hey I think it's a better "model" of real life energy transfer, transformers, usage, and storage. It's just keeping it simple for gaming purposes like who would like losing power in the Batbox hooked up to a few watermills when you start off anyway? Oh and you don't get get electricity damage when standing on pipes or conduits but you do on most IC2's cables. The thing I don't like for one is the stupidly high blast resistance of Glass Fiber cable.
Both of which he has said he will never add config options for due to how exploitable they were. And I agree with him on it. Tin buckets were fine until RP2 added the Alloy Furnace, which let you make iron out of tin, and scaffolds were fine until you could use them in a furnace/generator to get 16 times the amount of EU/smelt out then what you put into it's production(one log makes 16 scaffolds, basically, and if a scaffold generates the same about of EU as a plank or log...).I want my tin buckets and my 16 scaffolds back... oh, but I can go to the config and chang... oh... wait... THERE IS NO OPTION IN THE CONFIG FOR THAT.
Both of which he has said he will never add config options for due to how exploitable they were. And I agree with him on it. Tin buckets were fine until RP2 added the Alloy Furnace, which let you make iron out of tin, and scaffolds were fine until you could use them in a furnace/generator to get 16 times the amount of EU/smelt out then what you put into it's production(one log makes 16 scaffolds, basically, and if a scaffold generates the same about of EU as a plank or log...).
i wonder what would happen if factorization took same approach....
anyway, shouldnt cross-mod balance be concern for ppl who make a mod pack?
and who says that I'm playing with redpower so I'm not able to make my tin buckets? or who said I'm gonna burn scaffold instead of using it as scaffold?
just like steve carts nerfed the tree chopper just because it gives you easy charcoal for railcrafts boilers and forestry biomass, but who the hell said I'm using those mods? lemme do whatever I want, this is a sandbox game, if I want to get freaking tin buckets, who says I can't?
Now you're just arguing for the sake of arguing. Tin buckets and scaffolding are hardly game changers. Also, as you say, it's a sandbox game. Cheat them in if you want them so badly.
Why not just nerf energy generation?Both of which he has said he will never add config options for due to how exploitable they were. And I agree with him on it. Tin buckets were fine until RP2 added the Alloy Furnace, which let you make iron out of tin, and scaffolds were fine until you could use them in a furnace/generator to get 16 times the amount of EU/smelt out then what you put into it's production(one log makes 16 scaffolds, basically, and if a scaffold generates the same about of EU as a plank or log...).
i see 2 reasons for that:Why not just nerf energy generation?
Both of which he has said he will never add config options for due to how exploitable they were. And I agree with him on it. Tin buckets were fine until RP2 added the Alloy Furnace, which let you make iron out of tin,
i see 2 reasons for that:
1 he was unable to do so, for some reason.
2 dat logic...
i wonder what he`s gonna do, when he finds out about iron dupe caused by railcraft and rp2 mix..Tin buckets were fine until RP2 added the Alloy Furnace
i wonder what he`s gonna do, when he finds out about iron dupe caused by railcraft and rp2 mix..
Its simple realy. If you cant simulate a real life scenario you create a simple gameplay mechanic to replace it. MJ does this rather well with conductive pipes losing energy per block and conduits do this realy simplistic with a 5% loss upon entering the netwerk. EU on the otherhand creates an entirely made up set of rules that follows no real life logic or simplistic game design. Instead they try to make some sort of advanced simulator requiring you to study it before you can even begin to use it. Thats just bad game design ill gladly avoid![]()