one question: Why do we/people/aliens(if they have secretively invaded us)/merfolk put so many tech mods in modpacks that do the same thing. By this I do not mean comparing TE to MFr , but EnderIO to mekenism to TE. We do split IC2 from the rest, because it has a different power system, but put everyone under the RF banner and somehow everyone is friends?
Is it, because we just assume they will work like magical mods that are more based around exploration. In the same sense then, why do we not generally put ore generation in the same basket with Quarries, Ex nihlo, magical crops and so forth.
I would like to hear your opinion, thoughts and possible solutions/what you might do( other than: "just pick your favourite and go with it") on this.
				
			Is it, because we just assume they will work like magical mods that are more based around exploration. In the same sense then, why do we not generally put ore generation in the same basket with Quarries, Ex nihlo, magical crops and so forth.
I would like to hear your opinion, thoughts and possible solutions/what you might do( other than: "just pick your favourite and go with it") on this.
 
				
		 ). When pack makers go to make a pack they also try to give more than one option to suit more peoples likes. There is a essentially infinite list of reasons why this happens but these are just some of the main ones.
). When pack makers go to make a pack they also try to give more than one option to suit more peoples likes. There is a essentially infinite list of reasons why this happens but these are just some of the main ones.