why monster has missing mods?

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bary3000

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Jul 29, 2019
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why Project red, Morph and other mods weren't added to the monster pack? i added them myself and they work fine.
 

Yusunoha

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Jul 29, 2019
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why Project red, Morph and other mods weren't added to the monster pack? i added them myself and they work fine.

they weren't excluded because FTB couldn't get them to work with other mods, some mods were not added because of certain problems they give, others have been excluded because of incompatibilities, then there are mods that don't have any real use in Monster and then there are also mods that don't fit the theme of Monster. but most importantly, Monster is in BETA, things can still change, mods may get added, removed or have their configurations changed.

though only FTB themselves can explain why mods were not included in the pack, but as for Project Red I believe they received alot of crash reports on Horizon's because of Project Red, and Morph may be not balanced well enough to be in the pack.
 

Tyrindor

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Jul 29, 2019
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Morph should never be in a modpack like this by default. It's a mod designed around fun that throws balance out the window, and that's exactly what the universal config is for. Drag and drop the mod in if you really want it.

ProjectRED will probably be added after some issues are worked out, if not there's a universal config for that too.
 

try2bcool

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Jul 29, 2019
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Morph should never be in a modpack like this by default. It's a mod designed around fun that throws balance out the window, and that's exactly what the universal config is for. Drag and drop the mod in if you really want it.

ProjectRED will probably be added after some issues are worked out, if not there's a universal config for that too.

Yeah, cuz heaven forbid you have any "fun" playing an unbalanced FTB. ;)
 

SonOfABirch

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Jul 29, 2019
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a public modpack should be based on balance... yeah morph CAN be fun, but there are a lot of mods that are fun and don't break the balance of other mods.
Morph should never be in a modpack by default, ever.
 

Shevron

Well-Known Member
Aug 12, 2013
838
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I agree with Morph being out by default.

Kill 1 bat .. faceroll the rest of the game. At least give an admin a better choice of what mobs players can and cannot be morphed into.

Besides, I am having problems with Morph on my DW20 server. Any mob impaling itself on an iron spike is crashing the server with a world tick exception - and the crash log always screams morph.

I do miss the hats one though :D That was silly, fun and not game breaking.
 

Vauthil

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Jul 29, 2019
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My thoughts? Because if the team gives in to every incremental request then suddenly people will ask why not Dartcraft, why not Mekanism, oh hey, why not all of UE, how about immibis' mods, what about...

There's a certain point at which a pack compiler has to make a sharp chopping motion and say "if you really want that, you're welcome to add it yourself, but it's not shipping that way". Sometimes it's to keep systems from melting under the sheer weight of the pack (there are packs out there that pride themselves on bleeding-edge and melts-anything-but-the-highest-spec systems; FTB packs tend to try to appeal more broadly, though). Sometimes the download file size is getting gigantic (thank heavens Launcher v2 is coming to help with that, but it's still a very real issue with 100MB downloads for even a couple minor tweaks at the moment). Sometimes the team doesn't want to be responsible for the extreme number of possible interaction issues that one additional mod can represent (see this tweet from Jadedcat for a take on that subject and remember that adding a mod just mean supporting that mod, but supporting how that mod works with every single other mod included in the pack). Sometimes it just doesn't fit the "theme" or "flow" or "feel" of the pack. And sometimes they probably just don't feel like including it.

And that should be okay. It's why the universal configs are included, after all. Mix and match, tailor your experience. Again, I can't wait for Launcher v2 because that's where you'll really see the vision for mod plug-and-play interaction with a hopefully minimal need to tinker behind the curtain.

And because Dune is always quotable:

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
--from Collected Sayings of Muad’Dib by the Princess Irulan
 

Wekmor

New Member
Jul 29, 2019
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I don't think morph shoulde be disabled in a modpack by default, but disable flight or such by default ;)
 

codespawner

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Jul 29, 2019
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Installing several GregTech computer cube for each morph may be a good balance idea, since your brain (CPU) will need to control the body differently (and thus it should not work at all without GregTech installed). Oh and ofcourse, this consumes energy :p
 

Wekmor

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Jul 29, 2019
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I would have like if you needed some kind of multi-structure (like a room where you go into) so that you can morph into somethnig, but I guess that will never come .D
 

Yusunoha

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Jul 29, 2019
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I would have like if you needed some kind of multi-structure (like a room where you go into) so that you can morph into somethnig, but I guess that will never come .D

perhaps a combination of both of iichun's mods? a combination of Morph and Sync, where you can create a copy of yourself through the shell constructors, and the copy of yourself will be in Morph form of the entity you've chosen
 

try2bcool

New Member
Jul 29, 2019
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I don't think morph shoulde be disabled in a modpack by default, but disable flight or such by default ;)

I thought he was making it cause your hunger bar to deplete extremely rapidly so it would take the edge off the ability.

I agree with Morph being out by default.

Kill 1 bat .. faceroll the rest of the game. At least give an admin a better choice of what mobs players can and cannot be morphed into.

Besides, I am having problems with Morph on my DW20 server. Any mob impaling itself on an iron spike is crashing the server with a world tick exception - and the crash log always screams morph.

I do miss the hats one though :D That was silly, fun and not game breaking.

It looks to me like you can disable any mob you want in the config. Really though, what's the difference? If everyone wants to fly as a bat, who is it really hurting? You allow people to make jetpacks, gravisuits, and power armor, all of which allow flying with only a small amount of work and then never has to be done again.

If anything, he just needs to make it where you have to kill a certain number of bats before you can fly, and then increasing that number increases flight time. Kind of like the way soul shards work. Or used to.

Personally, I'm kind of bummed that Sync isn't in Monster ATM, I don't care about the shell production so much, but I want to build an Anytime Fitness store full of pigs and wolves on treadmills!
 

Wekmor

New Member
Jul 29, 2019
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I thought he was making it cause your hunger bar to deplete extremely rapidly so it would take the edge off the ability.
I think it's 20x the hunger but still, kill a mob that you kill in 1 hit and you can fly, kinda op
 

try2bcool

New Member
Jul 29, 2019
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I think it's 20x the hunger but still, kill a mob that you kill in 1 hit and you can fly, kinda op

That's a ludicrous statement. Here's another: Make a generator, and a jetpack, and you can fly and then recharge it, and fly again -Z0MG that's SOOOO OP!!11!. We must remove jetpacks and generators immediately!

I swear, people throw around "OP" so much on this site that it has lost all reasonable meaning. What does it really mean anymore? It's the whole point of FTB, collect a few resources, automate the production of some other resource until you have insane, no-way-I'm-ever-going-to-use-this-many amounts of it, then move on to the next one. What difference does it make if you can fly 20 minutes into the game, or 2 hours? FTB is only vanilla for a few hours at most, any way you go.
Granted, Morph should have some way to make it need to go through SOME sort of effort to get the flight (as I also laid out in my last reply), but if it isn't put in packs at all, it isn't going to be balanced without some feedback from users, because iChun isn't going to work on a mod that no one is using.
 

Wekmor

New Member
Jul 29, 2019
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That's a ludicrous statement. Here's another: Make a generator, and a jetpack, and you can fly and then recharge it, and fly again -Z0MG that's SOOOO OP!!11!. We must remove jetpacks and generators immediately!

I swear, people throw around "OP" so much on this site that it has lost all reasonable meaning. What does it really mean anymore? It's the whole point of FTB, collect a few resources, automate the production of some other resource until you have insane, no-way-I'm-ever-going-to-use-this-many amounts of it, then move on to the next one. What difference does it make if you can fly 20 minutes into the game, or 2 hours? FTB is only vanilla for a few hours at most, any way you go.
Granted, Morph should have some way to make it need to go through SOME sort of effort to get the flight (as I also laid out in my last reply), but if it isn't put in packs at all, it isn't going to be balanced without some feedback from users, because iChun isn't going to work on a mod that no one is using.
You see, there's a difference between jetpack flight and creative flight tho
 
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Greevir

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Jul 29, 2019
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Try opening your other eye for a minute. ;)

If you couldn't place blocks, or attack, or do anything else you can do in normal form, while you're a bat, would that make it ok?
That would make it feel a little better imo. But I would also like it to only be usable at night. It is a bat afterall.