Why did my engines blow up?

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zyrax2301

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Jul 29, 2019
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I've had mixed experiences with Combustion Engines since I started playing FTB - they're cheap, portable and easy to set up so they are nice for temporary setups, but they have cost me a lot of resources while I've been learning how they work. I feel that I have a pretty good handle on them now and ought to be able to trust them to run for extended periods without incident, but last night I had a set of four engines running on a full-size quarry and they blew up. I'm trying to figure out why.

The setup I had was three combustion engines surrounding the quarry, and a third one powering a pump to keep them all cooled. I don't know if the fourth is efficient/necessary, but the pump could never keep the other three engines filled if I was only using redstone engines so I just decided to use a more powerful one. With the combustion engine powering the pump, all four engines are topped up with water 100% of the time.

Anyway...there are (were) four engines, all cooled by the one pump. I made a large infinite water source beneath the pump, about 12-15 blocks (not sure exactly, but it expanded far away from the extractor pipe) so it wouldn't be able to run it dry as it can do if you use a traditional 2x2 infinite water source.

The engines were all filled with fuel a couple of hours before the "event" - the engine powering the pump had an extra bucket in the fuel slot to ensure that it would not run out of gas before the others. This setup should be perfectly safe, and I have dug out a number of quarries and powered a tree farm for days using the same configuration without any issues.

So now we move onto the circumstances of the explosion. The quarry was running about 500 blocks away from my home base, and I had a portal close by for quick transport. I wanted to go and check on it as I knew it was nearing bedrock, and I discovered that my portal didn't work. Bad news...so I grabbed a bunch of chests and barrels and flew over there. I found, as expected, that the engines had exploded and my collection area was in a shambles. (For the record, I resolve to encase all combustion engines in Obsidian from now on, regardless of what I learn from this topic.)

Now my understanding of Combustion Engines is that they can/will only explode if they overheat or if the power they produce is not consumed. The quarry was not finished, so I don't think the cause of the explosion was power consumption - it had about half of the bottom layer to go. That IS a bit suspicious and perhaps it did stop, but from what I can tell it ought to have mined out the entire bottom layer so the floor was nothing but bedrock before it stopped consuming power.

So the only other option in my mind is that the pump somehow consumed it's water source and stopped cooling the engines. I don't think that is a likely option either, but it seems more feasible than the quarry stopping before it finished the final layer.

Is there anything I'm missing? I don't have any screenshots or anything (not that they'd be of any use now), but perhaps someone with more knowledge about combustion engines can tell me whether there is a third condition I ought to be aware of. For now, I'm completely stumped and don't want to risk using Combustion Engines again until I find out why these ones blew up on me!
 

TheLegendaryFoxFire

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Jul 29, 2019
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It was the pump. It missed its update when you left the area and didn't pump in anymore water. You should really look into the TE machine Aqueous Accumulator. When placed with water blocks on two sides of it creates water inside of it which can be piped out into the Engines. It's the safest way to cool anything that needs water.
 

zyrax2301

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Jul 29, 2019
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Ok - so Pumps are just kind of buggy in that regard then? That would make sense, considering I've been flying/portalling around them for ages now and never seen a problem like that. I've also never tried using an Aqueous accumulator, but I will check them out now.

And just to be clear, if the quarry had completed its work and the engines had kept running, would they have eventually blown up anyway? I don't have a system to notify myself when the quarry is done, I just check it periodically...if I got stuck into a large project and forgot about it I could see that being a problem. I haven't made any redstone gates yet either so I don't have a system for turning the engines off automatically.
 

Bughunter

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Jul 29, 2019
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Ok - so Pumps are just kind of buggy in that regard then? That would make sense, considering I've been flying/portalling around them for ages now and never seen a problem like that. I've also never tried using an Aqueous accumulator, but I will check them out now.

And just to be clear, if the quarry had completed its work and the engines had kept running, would they have eventually blown up anyway? I don't have a system to notify myself when the quarry is done, I just check it periodically...if I got stuck into a large project and forgot about it I could see that being a problem. I haven't made any redstone gates yet either so I don't have a system for turning the engines off automatically.
Use some gates and a redstone energy cell , for quarrying, it makes it a helluva lot easier to control the power.
 

TheLegendaryFoxFire

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Jul 29, 2019
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Ok - so Pumps are just kind of buggy in that regard then? That would make sense, considering I've been flying/portalling around them for ages now and never seen a problem like that. I've also never tried using an Aqueous accumulator, but I will check them out now.

And just to be clear, if the quarry had completed its work and the engines had kept running, would they have eventually blown up anyway? I don't have a system to notify myself when the quarry is done, I just check it periodically...if I got stuck into a large project and forgot about it I could see that being a problem. I haven't made any redstone gates yet either so I don't have a system for turning the engines off automatically.
I don't know about them blowing up with they build up to much energy. Your best bet is to make a Creative world and see if they can blow up that way. And Accumulators will make your life so much easier.
 

zyrax2301

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Jul 29, 2019
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Might look into that. Sick of stuff blowing up and transporting fuel is a bit of an annoyance...does anyone have a rough idea how much power is required for a 64x64 quarry? I'm not really sure how to transport MJ power but I could always rig up a temporary charging station before getting the quarry started.
 

Bughunter

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Jul 29, 2019
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Might look into that. Sick of stuff blowing up and transporting fuel is a bit of an annoyance...does anyone have a rough idea how much power is required for a 64x64 quarry? I'm not really sure how to transport MJ power but I could always rig up a temporary charging station before getting the quarry started.
It doesn't matter how big the quarry is for energy consumption. It will take a max of 10MJ/t
 

Lambert2191

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Jul 29, 2019
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It could be that there was a chunk boundary, the pump was unloaded and the quarries engines were not. In either case, aqueous accumulator gets rid of these problems.
 

zyrax2301

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Jul 29, 2019
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It doesn't matter how big the quarry is for energy consumption. It will take a max of 10MJ/t

I mean if I just want to leave a redstone energy cell to power the quarry, will one cell be enough you think? I doubt it...but I'd rather not be constantly powering if it I am going to use energy cells, as I don't want to waste 600k MJ when it's finished.
 

Bughunter

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Jul 29, 2019
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The max a Quarry can take if I remember right has be buffed to 100 MJ with 10 being the Min to run it at its slowest speed.
Ten MJ/t runs it super fast
Proof:at 2:01 it shows it at 50 mj/t, then I set it to ten (at 4:40 or so). There wasn't a big difference at all, maybe a tiny one, like an extra block a second
 

Lambert2191

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Jul 29, 2019
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Well, the quarry acts as a chunk loader.
aye, but the furthest it loads is the chunk that the quarry is in, if he has a 12-15 block pool of water, the pump is probably 6 or 7 blocks away from the quarry which could quite possibly put it in another chunk entirely.
Ten MJ/t runs it super fast
Not anymore. Since 1.4.something quarries max speed have been around the 50mj range (49 maybe ICR)
 

Bughunter

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Jul 29, 2019
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aye, but the furthest it loads is the chunk that the quarry is in, if he has a 12-15 block pool of water, the pump is probably 6 or 7 blocks away from the quarry which could quite possibly put it in another chunk entirely.

Not anymore. Since 1.4.something quarries max speed have been around the 50mj range (49 maybe ICR)
I guess..

Well, the small increase in quarrying time isn't worth the extra 40MJ/t..
 

Lambert2191

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Jul 29, 2019
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I guess..

Well, the small increase in quarrying time isn't worth the extra 40MJ/t..
You underestimate just how much of an increase it is. And it does take a little bit more MJ in total to finish your quarry, but in all honesty, you're probably gonna be able to finish... 5-10 equal sized quarries if you run at 50mj in the amount of time you finish 1 at 10mj
 

TheLegendaryFoxFire

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Jul 29, 2019
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Ten MJ/t runs it super fast
Proof:at 2:01 it shows it at 50 mj/t, then I set it to ten (at 4:40 or so). There wasn't a big difference at all, maybe a tiny one, like an extra block a second
Just hopped on a Test World and the amount of MJs a quarry receives makes it run faster.
 

zyrax2301

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Jul 29, 2019
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aye, but the furthest it loads is the chunk that the quarry is in, if he has a 12-15 block pool of water, the pump is probably 6 or 7 blocks away from the quarry which could quite possibly put it in another chunk entirely.

Not anymore. Since 1.4.something quarries max speed have been around the 50mj range (49 maybe ICR)

The pump was only three blocks away from the quarry, but this could be the case I suppose. It doesn't make sense that it performed perfectly for the entire time until the very end. The other thing that could be the culprit is that I started clearing out water towards the end, and my laptop isn't very powerful. The game struggled to keep up as the water dropped across the entire quarry, so maybe that screwed up the pump somehow. Either way, an Aqueous Accumulator seems like the solution to this problem. And trapping my engines in Obsidian lol