not sure why people are saying big reactors dont put out good power and take alot of fuel, i did a 5 core reactor 3 rods high, it took about .2 ingots an hour out put about 1k rf i think it was, but it charged this thing, a 128 ultimate energy cube battery reservoir. system was great, it trickle charge the batteries and when my base needed a power surge it just drained the batteries and then when the surge was over the batteries got recharged
View attachment 11968
It can burn anything BUT lava bucket. I think it burn 1 charcoal each 8 seconds. Which is fairly easy to reach. The only issue is the diamond chest full of coal you need to initialy put into it. To heat it at maximum capacity.What's the fuel burn rate and can it burn any "high quality" fuel ? Or, is it just charcoal or coal coke, i.e. tree farm or coke oven spam ?
I will respectfully disagree. IMO, bees are more balanced and can make more items then magical crops in less time in less space, especially if you use frames/industrial apiaries with speed upgrades in them. People just be raging about bees because you need patience(God forbid!). I use Magical Crops, but I like bees a lot more.Bees? What loser uses bees, anymore? I'm using Magic Crops.
I will respectfully disagree. IMO, bees are more balanced and can make more items then magical crops in less time in less space, especially if you use frames/industrial apiaries with speed upgrades in them. People just be raging about bees because you need patience(God forbid!). I use Magical Crops, but I like bees a lot more.
Bees? What loser uses bees, anymore? I'm using Magic Crops.
Do I really need sarcasm tags for folks to pick up on the fact I was taking the piss in my last post?
Anywho, I don't decry those who use bees, but I focus more on getting crap done so I can build massive, crazy contraptions using all the resources I now have at my disposal. For that, Magic Crops mixed with RotaryCraft, Ender IO, and Applied Energistics works better...for me. Also, has anyone stepped up to take the reins for Forestry since Sengir stepped down? If not, then that's another reason to switch over from bees, their future is uncertain.
With Gendustry, I could potentially see myself getting into bees. Oddly enough, watching Hypno play with bees is what got me to play Minecraft in the first place, but when I tried playing with them myself, the amount of babysitting they take to get started combined with the RNG hating me led me to drop them. I wanted to build cool things, not check on something every 5 minutes hoping the RNG liked me. Every so often I tried them again, but despite spending hours on them, I could never get the mutations I needed to even get to the point I could make alvearies.
But then I ended up playing with them in Agrarian Skies, and found them pretty fun. My only concern at this point is the initial gathering of bees, and the fact that I've heard there are apparently bees you can only get from villager trading (something I avoid like the plague...as far as I'm concerned villages only exist so I can raid their farms, get the TiCo pattern for a cutlass, and maybe snag a cactus out of a flower pot, since I never seem to be able to find biomes with cacti.)
not sure why people are saying big reactors dont put out good power and take alot of fuel
Though, I think even RotaryCraft has a limit on just how much power you can pump into a machine to get faster/better results. After a certain point, the processing times for machines hit the negatives, and as good as Reika is, I don't think he's quite capable of causing things to happen before they begin.
I could in theory code in additional behavior to do more than one operation per tick, but that would require significant rewrites and require so much power and fluid/item input that even AE could not possibly keep up.The limit is one operation per tick on most of the machine
I would totally love thisI could in theory code in additional behavior to do more than one operation per tick, but that would require significant rewrites and require so much power and fluid/item input that even AE could not possibly keep up.
Indeed. But, this is modded MC where it's taken for granted that nearly *all* worlds will eventually reach a stage where most/all resources are available in near-infinite supplies and one can build anything they want, i.e. approaching creative. It's not a binary progression, though. Some resources will become extremely cheap/plentiful well before others, and it's tempting to spam energy producers that use those resources.
A mod-pack I've been thinking about making would center around Big Reactors, TiCo, Iguana, Tinker's SteelWorks, MPS, MFFS and mining by hand for most of the game. TE3 is core, but would have Dynamos disabled. ExUt included, but generators disabled. I personally love Magic mods, but it would fit with the theme, so no Magic :-(
Similar map to AgS, but on a small, spherical islands floating above the void ("moons", conceptually) with limited resources on each moon to mine. You're a robot (rather than human-like Steve) and have to 'eat' metals and power yourself to stay alive. To progress to other "moons" and eventually reach the planet (yes, I'm aping BoP "Promise Land"), you have to upgrade yourself with jumping power and flight. Hence, MPS, sans the OP tools. You'd eventually be able to move your base on a moon using MFFS. Massive power requirements, of course
It would involve HQM and Minetweaker and the *only* power available would be Big Reactors or one-time use redstone recipes, like the TE3 potato "battery", but swapping out the potato for something more fitting with the themse. Sure, you can make cobblestone furnaces, but for power, Big Reactors is it. The only way to get renewable Yellorite would be MFR Laser, and it would be scaled so one would have to build a very efficient Steam Turbine.
The same concept could be done with ReC. I'm just not as familiar with the process to picture how that mod-pack would work in my head.
I often get ChickenChunks "concurrent modifications" exceptions in my 1.6.4 servers. It never crashes the world, just logs to the console.
I'm wondering if that's the chunk loaders *themselves*, or if another thread/process edited stuff out of mutex and ChickenChunks is the one that noticed it.