Which power system has the highest power/lag ratio ?

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YX33A

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~150k RF/t net is nothing to sneeze at ! Does it need a "world extraction" kind of miner to sustain it, or can a "conjure up from nothing" MFR Laser or bees sustain it ?

Will be giving RoC and ReC a serious attempt my next world !
I'm pretty sure one can use ore-dictionary Uranium to produce ReC Uranium, so any way to get "normal" uranium will allow you to make ReC uranium. Just keep in mind that the processing of said Uranium isn't as cheap as the Laser Drill ends up being. I saw a post where someone realized that running a Microturbine into a 16x gear on Speed Mode will process your Uranium really quickly, assuming you have enough Bedrock dust because that's the only way to run those speeds.
 

RavynousHunter

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Do you need to get uranium hexaflouride processing up to run it? If so, you'd need a way to get the flourite...only way I can think of that'd do it in a renewable way would be the MFR laser drill, though I dunno what settings it'd need to be on to get what you want more often.
 

MigukNamja

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I often get ChickenChunks "concurrent modifications" exceptions in my 1.6.4 servers. It never crashes the world, just logs to the console.

I'm wondering if that's the chunk loaders *themselves*, or if another thread/process edited stuff out of mutex and ChickenChunks is the one that noticed it.
 

madnewmy

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150k RF/t net is nothing to sneeze at ! Does it need a "world extraction" kind of miner to sustain it, or can a "conjure up from nothing" MFR Laser or bees sustain it ?

Will be giving RoC and ReC a serious attempt my next world !

150k Rf/t will use about 3 pellets every 10-15 mins. That's one uranium ingot + 4 coal every 10-15 mins. Assuming you use an extractor, this takes 1 uranium/yelowrite/pitchenblende ore every hour or so and 4 coal ore in the same time (Plus, you get pitchenblende off extractig coal)

That's way more efficient then a big reactor producing the same amount of power :p

I'm pretty sure one can use ore-dictionary Uranium to produce ReC Uranium, so any way to get "normal" uranium will allow you to make ReC uranium. Just keep in mind that the processing of said Uranium isn't as cheap as the Laser Drill ends up being. I saw a post where someone realized that running a Microturbine into a 16x gear on Speed Mode will process your Uranium really quickly, assuming you have enough Bedrock dust because that's the only way to run those speeds.

This processing is only to get into Fission reactor, which produce even more power. (last one i built produce over 1.1M rf per tick)

Do you need to get uranium hexaflouride processing up to run it? If so, you'd need a way to get the flourite...only way I can think of that'd do it in a renewable way would be the MFR laser drill, though I dunno what settings it'd need to be on to get what you want more often.

Again this is fission reactor. And a boring machine with silk touch will net you enough fluorite :p

To give you an idea, I have 2 turbines runnins off 6 reactor core. This power is currently powering:
4 boring machine with silk touch/efficienty V to run at 35 blocks per 1.05 second (2/13 of a turbine each)
2 extractor (2/13 each) and 6 frictional heater (1/26 each) in the 1900 C to process ores
Power the exchanger back (1/104)
2 grinders, one for canola, the other for other grinding (1/104 each)
Cover my RF and EU demand, including my ME system (1/52)
3 pumps at full speed (1/104 each)
Magnetizing unit, pulse jet furnace, fractionation unit, (1/104 each) and I forgot the rest :p but I still have around 5/13 of a turbine unused
 

Reika

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or someone is modifying a collection in its own for loop (by far the more common cause of that exception)
Not in worldgen.

EDIT:
I just confused this discussion with another one I am having with someone having the Borer CME catch issue.


I often get ChickenChunks "concurrent modifications" exceptions in my 1.6.4 servers. It never crashes the world, just logs to the console.

I'm wondering if that's the chunk loaders *themselves*, or if another thread/process edited stuff out of mutex and ChickenChunks is the one that noticed it.
I saw it in my SSP world, where it did crash the game, and every time it happened, one random chunk somewhere "reset" to what the seed told it to be (particularly unpleasant due to the mid-life installation of ThaumCraft, thus remapping the biomes and terrain).


Do you need to get uranium hexaflouride processing up to run it? If so, you'd need a way to get the flourite...only way I can think of that'd do it in a renewable way would be the MFR laser drill, though I dunno what settings it'd need to be on to get what you want more often.
UF6 is only needed for the uranium enrichment process, which is not necessary for an HTGR (power cap ~2GW), but is for a breeder or fission reactor (power cap ~8GW).
 
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Archie Duffy

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An entire stack of 'Magmatic Dynamo's getting lava from an 'Ender -Thermic Pump' in an infinitely big lava ocean you can make with a 'Mystcraft' 'Descriptive Book' will set you up with 5120 RF/t and doesn't require any sort of other materials once you have this setup.
 

Pyure

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An entire stack of 'Magmatic Dynamo's getting lava from an 'Ender -Thermic Pump' in an infinitely big lava ocean you can make with a 'Mystcraft' 'Descriptive Book' will set you up with 5120 RF/t and doesn't require any sort of other materials once you have this setup.
Going back to the original question, what's the performance like in such a situation?
I gather the ender thermic pump is decent as far as pump-performances go, but "an entire stack" of dynamos can't possibly be amazing for your various performance measurements.
 

MigukNamja

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Going back to the original question, what's the performance like in such a situation?
I gather the ender thermic pump is decent as far as pump-performances go, but "an entire stack" of dynamos can't possibly be amazing for your various performance measurements.

Right, and it's not particularly....interesting. I'm not knocking lava power and I find it to be pretty interesting early-game. A worthy alternative to charcoal power. In general, however, I find power spam as in "it works great with a small setup, let's just scale it up one or two orders of magnitude" to not be terribly interesting.

For some, simple and effective power that gets the job done is more than fine. Sometimes, I don't *want* to fuss with power. Just get it done and move on.

However, I sometimes like to approach power as a challenge and something to be done differently than before, and as complex / long-tailed as possible.
 

Pyure

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Right, and it's not particularly....interesting. I'm not knocking lava power and I find it to be pretty interesting early-game. A worthy alternative to charcoal power. In general, however, I find power spam as in "it works great with a small setup, let's just scale it up one or two orders of magnitude" to not be terribly interesting.

For some, simple and effective power that gets the job done is more than fine. Sometimes, I don't *want* to fuss with power. Just get it done and move on.

However, I sometimes like to approach power as a challenge and something to be done differently than before, and as complex / long-tailed as possible.
Agreed. Sometimes I wish there was some sort of universal-pollution mod that would deter power-spam by penalizing you for spamming machines instead of teching towards more efficient ones.
 

MigukNamja

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Agreed. Sometimes I wish there was some sort of universal-pollution mod that would deter power-spam by penalizing you for spamming machines instead of teching towards more efficient ones.

Indeed. But, this is modded MC where it's taken for granted that nearly *all* worlds will eventually reach a stage where most/all resources are available in near-infinite supplies and one can build anything they want, i.e. approaching creative. It's not a binary progression, though. Some resources will become extremely cheap/plentiful well before others, and it's tempting to spam energy producers that use those resources.

A mod-pack I've been thinking about making would center around Big Reactors, TiCo, Iguana, Tinker's SteelWorks, MPS, MFFS and mining by hand for most of the game. TE3 is core, but would have Dynamos disabled. ExUt included, but generators disabled. I personally love Magic mods, but it would fit with the theme, so no Magic :-(

Similar map to AgS, but on a small, spherical islands floating above the void ("moons", conceptually) with limited resources on each moon to mine. You're a robot (rather than human-like Steve) and have to 'eat' metals and power yourself to stay alive. To progress to other "moons" and eventually reach the planet (yes, I'm aping BoP "Promise Land"), you have to upgrade yourself with jumping power and flight. Hence, MPS, sans the OP tools. You'd eventually be able to move your base on a moon using MFFS. Massive power requirements, of course :)

It would involve HQM and Minetweaker and the *only* power available would be Big Reactors or one-time use redstone recipes, like the TE3 potato "battery", but swapping out the potato for something more fitting with the themse. Sure, you can make cobblestone furnaces, but for power, Big Reactors is it. The only way to get renewable Yellorite would be MFR Laser, and it would be scaled so one would have to build a very efficient Steam Turbine.

The same concept could be done with ReC. I'm just not as familiar with the process to picture how that mod-pack would work in my head.
 

Pyure

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Indeed. But, this is modded MC where it's taken for granted that nearly *all* worlds will eventually reach a stage where most/all resources are available in near-infinite supplies and one can build anything they want, i.e. approaching creative. It's not a binary progression, though. Some resources will become extremely cheap/plentiful well before others, and it's tempting to spam energy producers that use those resources.
Bear with me. Its modded MC, where a man can dream and sometimes those dreams are realized :)

Scaling difficulty is tricky when its simple to spam engines. One answer is to restrict the fuel for them. Another is the pollution idea.

A pollution mod would be targeted to players who enjoy hardcore tech challenges. Really, 99% of modpacks would not benefit at all.

Your modpack idea seems interesting; you should pursue it.
 

Iluvalar

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An High-temperature Furnace Generator from Extra Utilities. Could produce 1.5k RF/tick and take a single block. It burn anything a furnace can take. And the most interesting bit is that it is super efficient at these high level. Much like a survivalist generator or rather a full wall of them. A single one is enough to run a small base, but you guys are talking about 1.5M rf/tick now so I'm not sure anymore XD.
 

Archie Duffy

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An High-temperature Furnace Generator from Extra Utilities. Could produce 1.5k RF/tick and take a single block. It burn anything a furnace can take. And the most interesting bit is that it is super efficient at these high level. Much like a survivalist generator or rather a full wall of them. A single one is enough to run a small base, but you guys are talking about 1.5M rf/tick now so I'm not sure anymore XD.
How about a nether star generator?
 
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MigukNamja

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An High-temperature Furnace Generator from Extra Utilities. Could produce 1.5k RF/tick and take a single block. It burn anything a furnace can take. And the most interesting bit is that it is super efficient at these high level. Much like a survivalist generator or rather a full wall of them. A single one is enough to run a small base, but you guys are talking about 1.5M rf/tick now so I'm not sure anymore XD.

I saw this generator and I like it. Unless you're using ReC to power RoC, most people won't have a practical use for 1.5M RF/t. My builds, for instance, can soak up *maybe* 30K RF/t. 1 MFR laser plus extra for bees, AE, etc.,. 1.5K RF/t is good-sized for me. Still need 10x to 20x of them, though, for "end game" power.

And, it can *sort of* burn anything a furnace can burn. No lava and no lava crystals. Boo. Lava crystals are really cool. Blood Magic-based power gen systems are cool. It encourages Well of Suffering and a way of generating or healing the mobs that are...."suffering" ;-) A truly evil/twisted way to power one's base : off the suffering of others !

What's the fuel burn rate and can it burn any "high quality" fuel ? Or, is it just charcoal or coal coke, i.e. tree farm or coke oven spam ?[DOUBLEPOST=1405536145][/DOUBLEPOST]
How about a nether star generator?

Yes, mentioned earlier. Automating Nether Star production is a nice project, though the Wither Boss death sound is apparently broadcast in all dimensions and can't be muffled.[DOUBLEPOST=1405536204][/DOUBLEPOST]
Your modpack idea seems interesting; you should pursue it.

So many ideas, so little time :) I can enjoy the mod-pack in my imagination for now.
 
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MigukNamja

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Yeah, it seems like fun. One world, I did a pure "FOOD POWAH !!" theme and used only the culinary generator, but the farm footprint and farm support system was massive, even for high-quality food like Hearty Breakfast. It was fun up to a point.

The potion generator does seem like a lot of fun. I might try a Hardcore Witchery + Blood Magic world. No food for healing - just potions ! And, potions for power, too. Mob spawners are resource hogs, but bees in a dark room with no lights (Cave + Nocturnal) seem server and client friendly enough. Potion ingredients like spider eyes, mushrooms, sugar, glowstone, and redstone can all come from bees.
 
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RavynousHunter

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UF6 is only needed for the uranium enrichment process, which is not necessary for an HTGR (power cap ~2GW), but is for a breeder or fission reactor (power cap ~8GW).

Ohh, that's awesome. I think I'll have to look into that...get a few more uranium seeds made up and transplant the ones I've already got to my auto-farm, and we'll see just what I can come up with.
 

Reika

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Ohh, that's awesome. I think I'll have to look into that...get a few more uranium seeds made up and transplant the ones I've already got to my auto-farm, and we'll see just what I can come up with.
I doubt bees are a viable uranium source.[DOUBLEPOST=1405556405][/DOUBLEPOST]Also, I have proof the fusion reactor is not nearly as bad as people say:
HCJuEzh.png
 
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