What does all those voxel mods really do?
a lot of them are for map making but the voxal menu adds a new home screen and voxel maps adds zans minimap
What does all those voxel mods really do?
I'm taking it out because I don't intent on using it... Don't get me wrong it looks great but I just won't use itI just added mo creatures and disabled greg tech ( ). Its been great so far. Challenging without making me want to pull my hair out. You wont need to add Mystcraft; it's in Ultimate by default.
If there is one mod that would appear to make things easier it would be mystcraft, in fact, since it has the glowstone and dense ore dimensions.
Biblio craft doesn't seem to interfere with anything or make anything easier. May I ask what you dont like about it that you are taking that one out?
xD it's because I'm not smart enough for a sorting system lolWhy on EARTH would you play without Applied Energetics? That's plain idiotic. It's a really powerful mod in my opinion. ATM I'm setting up an extensive sorting system with it. It's amazing!
I just added mo creatures and disabled greg tech ( ). Its been great so far. Challenging without making me want to pull my hair out. You wont need to add Mystcraft; it's in Ultimate by default.
If there is one mod that would appear to make things easier it would be mystcraft, in fact, since it has the glowstone and dense ore dimensions.
Biblio craft doesn't seem to interfere with anything or make anything easier. May I ask what you dont like about it that you are taking that one out?
Theres another mod you have to install that controls the spawning of it (I can't think of the name of it but it's listed in the mod's readme file). But even with that in there, by default it doesn't spawn a lot of hostiles, mostly passive and neutral ones. You can increase the rates in game with that other spawn controller mod installed. I think you also have to wait like a minecraft day or something also before the new mobs show up in existing worlds.How did you get mo creatures working? It loads up fine but the spawning seems to be broken
Not in the current launcher, it will always revert the pack to default release when you update.
Theres another mod you have to install that controls the spawning of it (I can't think of the name of it but it's listed in the mod's readme file). But even with that in there, by default it doesn't spawn a lot of hostiles, mostly passive and neutral ones. You can increase the rates in game with that other spawn controller mod installed. I think you also have to wait like a minecraft day or something also before the new mobs show up in existing worlds.
Yeah, I dont know then. In my case I just installed it and it works.No I installed the mods properly. Back in 1.4.2 everything worked fine then in one of the 1.4.6/7 updates the spawning started to become weird. Mobs spawn but hostile ones spawn really weirdly. They spawn rarely but when they do they are in huge clusters of the same type, that goes for vanilla mobs too (even when I turn despawn vanilla mobs and change vanilla spawns to false) I also haven't found one angry zombie after spending hours searching for them(they do spawn with spawn eggs so theres no entity conflict) Also it seems to hate mystcraft
Here is my current "Mods-to-add" list in addition to the ultimate pack:
better sprinting
optifine
sodacraft
magical crops
magic rings
jammy furniture
liquid xp
doggy talents
divine smoker
diamond meter
clay soldiers
better furnaces
cogs of the machine
tropicraft
mo creatures
lots of food
balkon's weapon mod
flans mod
millenaire
more bows
poop
useful cobble
combo armor
I realize some of them may be OP, but I want them just for the fun of it. Gonna be a PITA getting all these to cooperate with each other
Really I was really planning on adding them.I'll definatly check some of those mods. I have added myself the following to my SMP:
- ICBM
- Mo'Creatures
I tried adding Divine RPG, but it is not compatible at all with the ultimate pack mods.
I just turn off XBXL tree biomes and leave in the terrain ones.What's better? Treecapitator or Timber!
Timber! sounds cool cause it has a "!" after it
But Treecapitiator sounds much fancier, which is always a plus.
I wish they had SOME mod content. Those TF Trees are a pain to cut down, especially the large canopy trees, the huge oak trees, the darkforest trees, and all the other types of trees that mod may generate
I'll definatly check some of those mods. I have added myself the following to my SMP:
- ICBM
- Mo'Creatures
I tried adding Divine RPG, but it is not compatible at all with the ultimate pack mods.