Ok, there are a large number of threads on this forum talking about OP, and unintended interactions between mods. My question is where do you, personally, draw the line?
Example:
Direwolf's new mining system.
For those that are unaware, this is a frame machine, moving a number of BC mining wells, powered by tesseract, connected to a RP boiler, supplied by a blaze farm, peat farm and SC2 tree farm (biofuel). It uses turtles to break and replace the miners each cycle, in order to move them.
The result is a continuous quarry system, with a 15ish long line going to bedrock in about 30 seconds.
This uses a number of mods with other mods, and there isn't any way that the system could have been envisaged when the mods were produced. Is this OP, or an exploit?
Contrast this to:
IC2 standard generators.
The ability to either run on scrap, or on scaffolding, producing amounts of energy disproportionate to the input (either positive feedback, or more energy than the raw wood) is often seen as an exploit, in spite of the fact that the offending aspects are contained within a single mod. There is no reason that the circumstances could not have been foreseen and designed around.
So, to pose the question again, where is your personal line that you try not to cross? Is it scaffolds? EE? SC2? Soul Shards?
Discuss.
Example:
Direwolf's new mining system.
For those that are unaware, this is a frame machine, moving a number of BC mining wells, powered by tesseract, connected to a RP boiler, supplied by a blaze farm, peat farm and SC2 tree farm (biofuel). It uses turtles to break and replace the miners each cycle, in order to move them.
The result is a continuous quarry system, with a 15ish long line going to bedrock in about 30 seconds.
This uses a number of mods with other mods, and there isn't any way that the system could have been envisaged when the mods were produced. Is this OP, or an exploit?
Contrast this to:
IC2 standard generators.
The ability to either run on scrap, or on scaffolding, producing amounts of energy disproportionate to the input (either positive feedback, or more energy than the raw wood) is often seen as an exploit, in spite of the fact that the offending aspects are contained within a single mod. There is no reason that the circumstances could not have been foreseen and designed around.
So, to pose the question again, where is your personal line that you try not to cross? Is it scaffolds? EE? SC2? Soul Shards?
Discuss.