
*deep breath* Ok, so with the NEI support out of the way, proper leaving modding now. Will write a blog post when I feel like so.
Source
Vazkii made a blog post about leaving modding, here.
Release Notes for JourneyMap 5.0.0 RC1
Builds:
- Release Date: October 24, 2014
New Server-Friendly Changes:
- Unlimited Edition for Forge 1.7.10 – 10.13.2.1230
- Other Editions pending
New MiniMap Features and Changes:
- All editions of JourneyMap will now honor VoxelMap color codes sent by servers (usually via MOTD plugins) to disable radar and cave mapping on a per-world and per-dimension basis. Even the Unlimited Edition will disable these features if that’s what the server wants.
New Fullscreen Features:
- Added MiniMap Presets. You can now toggle between two completely unique Minimap configurations using the BACKSLASH ( \ ) key in-game.
- Added new “Center” and “Top Center” positions
- Added new 2D mob icons, or you can choose the old 3D icons
- Added new Circle shape with support for rotation based on your heading
- Added new Compass Points shown on the frame.
- Added new Heading (Rotation) functionality, which can be configured to point north, old north, or your current heading
- Added new Rectangle shape uses the same aspect ratio as your Minecraft window.
- Added new Reticle (cross-hairs) with configurable heading (rotation)
- Added transparency, which can be any value between 0% and 100%
- Size can now be any value between 1% and 100%, expressed as a percentage of your screen height. This means it will scale if you resize the window.
- Zoom, Show Caves, Day/Night are now independent of Fullscreen Map settings
- Refreshes neighboring tiles more quickly when zoomed in.
- Rendering moved to display before F3 Debug text and Scoreboard displays.
- Switching between cave/surface mapping happens more quickly
- The Y coordinate now reflects feet position, not eye position
- Most key combinations no longer require you to press CTRL / COMMMAND
Waypoint Changes:
- Added new 2D mob icons, or you can choose the old 3D icons
- Completely new interface for buttons using the new UI Theme mechanism. Current themes are “Victorian” and “Purist”.
- Pressing “O” in the Fullscreen map will open the Options Manager
- Zoom, Show Caves, Day/Night are now independent of MiniMap settings
New Options and Changed Options:
- Waypoint Manager column headers now use up/down glyphs to show sort direction instead of < and >
- Waypoint Manager now scrolls to top if Home key on keyboard pressed, scrolls to bottom if End key pressed.
- Waypoint Manager refactored to resolve scrolling issues some people have reported.
- Deathpoint name now includes date and timestamp in the name.
Various Significant Changes:
- Completely rewritten Options Manager with nearly 100 configurable options, each of which has a fully-descriptive tooltip of what it does, and the default/value range.
- The first time J is pressed by a new user, the Options Manager will immediately display. This will hopefully bring all the new options to everyone’s attention.
- Create Deathpoints can now be disabled
- Radar Lateral Range and Radar Vertical Range options added
- Location labels on Fullscreen Map and MiniMap Presets can now be configured
- Hide Sneaking Entities can now be disabled
- Small Font options replaced with “Font Scale” options letting you choose a scale of 1-3, with 1 as the default.
- Force Unicode options removed because they caused significant CPU overhead.
- For the complete list of options, see the wiki page:http://journeymap.techbrew.net/help/wiki/JourneyMap_5.0.0_Options
Significant Bugfixes:
- .minecraft/journeyMap directory now named .minecraft/journeymap. Pre-existing directories will be renamed at startup.
- .minecraft/journeyMap/config/ files will now be in .minecraft/journeymap/config/5.0/ . OLD CONFIG FILES WILL NOT BE MIGRATED, but they will be put in a backup folder. This ensures a clean start for the 5.0 experience.
- [Pulled from 4.0.5] Version check info moved to DropBox after exceeding Google Drive’s quota
- [Pulled from 4.0.5] Version check no longer announces a new version is available in chat.(UI elements still display in Fullscreen Map and Webmap.)
- A bunch of unnecessary log messages removed from the language files
- All possible map colors are now pre-loaded when the world is joined.
- Better handling of modded TileEntities that don’t have Block icons (Botania:spawnerClaw, etc.) They’re now just ignored rather than showing up as black.
- Config file format is now more compact. The old format should be converted after first loaded.
- Data folders for singleplayer now use the world’s folder name, not the world name. Pre-existing folders will be renamed accordingly.
- Modpacks can provide journeymap/icon/theme/default.theme.config to define a default Theme. Does not override user preferences.
- Derpy light level data for lava in Nether is now ignored.
- Faster results of remapping nearby chunks when forced by Map Style change / resource pack change
- Language files have been overhauled and cleaned up to make translation easier.
- Logging moved to Log4j2 just like Forge and Minecraft are now using.
- Lots of refactoring and moving code stuff around. Hopefully no bugs introduced as a result. Hahahaha.
- MacOS now uses CTRL modifier key instead of COMMAND
- Multiplayer skins icon now downloaded asynchronously – should alleviate FPS hits on very busy servers.
- Multiple object pools and caches added to reduce the number of new objects put on the heap
- Quieted info logging about “Ignoring TitleEntity without standard block texture”
- Removed config option: “Enable Hot Keys”
- Significant changes in the way chunk data is cached/checked for being stale.
- Some Keybindings renamed. Keep an eye open for any issues with Keybindings as a result.
- Suppressed logging of a bunch of stuff you didn’t want to read anyway.
- The Minecraft Profiler (Shift+F3) now shows JourneyMap activity in several nodes. Drill down and discover!
- Tinker’s Construct stone torch now treated like vanilla torch – no shadow is cast by the block
- Web map got a minor facelift to use new icons
Translations:
- [Pulled from 4.0.5] Map state / caches weren’t immediately reset when features were disabled by VoxelMap control codes
- [Pulled from 4.0.5] Surface wasn’t mapped if you were underground while Cave Mapping was disabled
- [Pulled from 4.0.5] Waypoint Manager wouldn’t open because of error (created by a Forge build that came after the recommended release)
- Areas open to the void in the Overworld now paint the void color, instead of black with errors in the log
- Cacti now treated as plants with respect to Cartography options
- Colors wrong for double-tall plants and melon/pumpkin stems
- Compatibility added for mods that have blocks registered with custom Item Stacks (TooManyBiomes, MultiWorld, etc.)
- Defensive code added to gracefully fail when MultiWorld mod throws exceptions when trying to get a dimension provider name.
- Errors reported with some texturepacks (Sphax 128)
- File operations to unzip theme files from jar would break on Linux if the target path had spaces or characters that might be URL encoded
- Keybindings get duplicated if overridden and then viewed in JourneyMap>Options>Help… screens
- Logfile config wasn’t correctly set to just get JourneyMap log messages, and also messed with FML’s root logger when unnecessary
- MiniMap coordinates off by one when location numbers were negative
- NPE thrown by Waypoint Editor when custom dimension providers are shy about their names.
- NullPointerException in BlockMD.getBlockName() because ic2.core.block.machine.BlockMachine is too shy to tell its name.
- Pressing CTRL (or Command) without another key is “remembered” for the next keypress.
- Snapped minimap positions to ints, avoiding subpixel ugliness with text labels
- Surrounding chunks weren’t force-updated far enough when underground
- Waypoint display coordinates off by one when location numbers were negative
- Waypoint Editor used wrong coordinates when based on player’s position.
- Waypoint Manager ignored scrollwheeel events
- English (en_US)
- Swedish (sv_SE)
- All other language files removed because they are too out-of-date to be worth retaining. All new translations are needed!
- Can you help with translations? See the wiki page: http://journeymap.techbrew.net/help/wiki/Translate_JourneyMap_For_Your_Language
gotta love forum updates!A huge update just got released, with a huge changelog to accompany it. JourneyMap 5.0, everyone:
Also, a forum update: it looks as if you are now notified when reports are resolved:
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A huge update just got released, with a huge changelog to accompany it. JourneyMap 5.0, everyone:
Also, a forum update: it looks as if you are now notified when reports are resolved:
![]()
Portablejim said:VeinMiner 0.21.1
Fixes:
- Several null pointer exceptions
more likes because he put joey in his post!![]()
and report notifications isn't really new, I also received them from time to time in the past[DOUBLEPOST=1414224911][/DOUBLEPOST]new day, new update, and today it's @portablejim with VeinMiner
Are you sure they aren't adding furnaces?Colored BC pipes?
The colored pipes probably control directionam I right @asiekierka ?
CoolNo. They serve a purely aesthetic role (also, pipes of different colors do not connect to each other, but pipes with no color connect to all colored pipes).
That's not new, just derpy and doesn't happen all the time...you are now notified when reports are resolved:
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