What's new in modded minecraft today?

MrG

New Member
Jul 29, 2019
8
0
0
Some interdimensional updates:
SgCraft - 1.7.10 port
LanteCraft - 1.7.10 port and updates
EnhancedPortals3 - official 1.7.10 port
- 1.7.10 update
- Buildcraft API update
- CoFHlib update
- Ingame manual update
- Fixed: Entity teleport
- Fixed: Portal Modules disappear on server restart
- Fixed: Recipes issues
- Fixed: Redstone Interface client crash
...and intra ones:
Forestry
in short
- Compatibility update with BC 6.0.x
- Fixes for postal system
- Forestry reformation
MagicBees
Fixed several crashes due to ThermalExpansion splitting into Thermal
Foundation.
Also added config options to disable modinteraction with other mods.
HardcoreEnderExpansion - moved from pre-release to final 1.6.2
Additions
- New item - Fire Shard
- New mob modeled by vadis365 <3 - Haunted Miner
- Added many new types of Charms
- Brand new Burning Mountains Biome variation - Mine
- Music is back! Unfortunately, it is no longer loaded dynamically, so you can delete the folder with custom music
Changes
- Changed existing Biome Islands generation
- Scorching Pickaxe is now craftable
- Improvements to particle effects, try out Dragon Egg teleportation :D
- Done some more code refactoring and optimizations
Bugfixes
- Fixed possibility of breaking Dragon Egg
- Fixed Biome Islands getting cut off under certain circumstances
- Fixed Biome Compass showing biome icons outside End dimension
- Tweaked Temple Caller to hopefully make resetting the End less buggy
also...
DyeableBeacons in 1.7.x
 

bdew

New Member
Jul 29, 2019
69
0
0
Gendustry is updated to version 1.1.3

... more than 2 months ago :p

The update today was this:

Gendustry
  • Added creative tabs
  • Updated de_DE.lang, thanks wodkashorty
  • Don’t cache biome in apiaries, should fix problems with changing biomes (eg Biome Painter from Random Things mod)
  • Fixed potential bug with hellish biome detection
Pressure Pipes
  • Added (Those are from Deep Core mining, moved to this mod):
    • Hand Pump
      • Sucks fluids from the world and tanks and places them in Canisters in your inventory
      • Also should work with other items that support IFluidContainerItem, like TE portable tanks
    • Canister
      • Holds up to 64 buckets of any fluid
      • Right click on tanks/machines to fill them
      • Can be filled and drained in machines that support IFluidContainerItem
  • Fixed an issue with NEI
  • Fixed dupe/crash when other mods tried pushing fluids client-side
  • API refactored see here for details
BDLib- Update is required for the versions above
  • Added generally useful stuff from my other mods (BlockRef &co, Connected textures renderer)
  • Added Creative tabs helper
  • Added DataSlotOption

Downloads are here (and on CF once it's approved)
 

The Last Survivor

New Member
Jul 29, 2019
8
0
0
... more than 2 months ago :p

The update today was this:

Gendustry
  • Added creative tabs
  • Updated de_DE.lang, thanks wodkashorty
  • Don’t cache biome in apiaries, should fix problems with changing biomes (eg Biome Painter from Random Things mod)
  • Fixed potential bug with hellish biome detection
Pressure Pipes
  • Added (Those are from Deep Core mining, moved to this mod):
    • Hand Pump
      • Sucks fluids from the world and tanks and places them in Canisters in your inventory
      • Also should work with other items that support IFluidContainerItem, like TE portable tanks
    • Canister
      • Holds up to 64 buckets of any fluid
      • Right click on tanks/machines to fill them
      • Can be filled and drained in machines that support IFluidContainerItem
  • Fixed an issue with NEI
  • Fixed dupe/crash when other mods tried pushing fluids client-side
  • API refactored see here for details
BDLib- Update is required for the versions above
  • Added generally useful stuff from my other mods (BlockRef &co, Connected textures renderer)
  • Added Creative tabs helper
  • Added DataSlotOption

Downloads are here (and on CF once it's approved)

Oooops...
 
  • Like
Reactions: Fixided

xbony2

WikiWorker
Wiki Staff
FTB Mod Dev
Jul 3, 2013
914
1,353
201
America
ftb.gamepedia.com
I'm just here to post kitty cat pictures.
BucEI3vIAAAxcSN.jpg
 
Last edited:

SpwnX

New Member
Jul 29, 2019
210
0
0
I'm not like them! I'm coming with an "useful" information about it.
FastCraft updated from 1.0 to 1.1 with the following changelog:
Player said:
"Reduce GC pressure on light updates"
{GC = Garbage Collector from java}

@the_j485 the mod supposedly reduces general load. Be it the client, the server or both. You don't need the server to have the mod for it to run on the client. The opposite is also true.
 
Last edited: