new day, new update, and today it's @P3pp3rF1y with Reliquary
and @Guichaguri with BetterFps
and @raoulvdberge with Refined Storage
and @KurodaAkira with RPG-Hud
and @OreCruncher with Dynamic Surroundings
P3pp3rF1y said:Reliquary 1.11.2-1.3.3.635
1.11.2 port
and taking forward fixes from 1.10.2 as well
- Fix for dupe bug with pedestal allowing a stack to be put in by hand but only taking 1 stacksize from player
- Fix for crash of harvest rod in pedestal when used with Pam's harvestcraft crops, now these are properly supported
and @Guichaguri with BetterFps
Guichaguri said:BetterFps 1.4.0
I know this update took so much time, but it's finally here!
As there were a lot of internal changes in the mod, there are also new bugs. Please, send me any bugs or crashes.
- Recoded the whole patching system, fixing incompatibilities with other mods.
- Recoded the options screen. For now there aren't noticeable differences, but the new code supports stuff that I'll be using in the future
- Recoded the installer. There are more options now, it supports translations, creates a profile, etc
- Updated to 1.11.2!
- Added translations!
- Added Brazilian Portuguese translation
- Added German translation (Thanks to QuImUfu)
- Fixed a bunch of bugs all around the mod
Thank you for using BetterFps
and @raoulvdberge with Refined Storage
raoulvdberge said:Refined Storage 1.2.19
- Added integration for Collosal Chests for the External Storage, Importer and Exporter improving performance (way2muchnoise)
- Exposed the Network Card inventory of the Network Transmitter so other tiles can interact with it (raoulvdberge)
- Increased size of Detector textbox (way2muchnoise)
- Autocrafting bugfixes (way2muchnoise)
- Fixed stack upgrades not working in exporter when stack size is 16 (way2muchnoise)
- Fixed crash when rotating External Storage (raoulvdberge)
- Handle breaking and placing blocks better for Constructor and Destructor (way2muchnoise)
- Updated cable part back texture and Construction and Destruction Core textures (CyanideX)
- Updated Forge to 2221 (raoulvdberge)
- Fixed disk textures not working on latest Forge (raoulvdberge)
- Updated Chinese translation (TartaricAcid)
and @KurodaAkira with RPG-Hud
KurodaAkira said:RPG-Hud 3.1
- Complete remake
- Initial upload
- added
- Hud Types (Vanilla, Default, Extended, Full Texture, Hotbar, Modern)
- Added item details (Durability, Item count, Arrow count)
- Clock Widget
- Hunger preview
- Debug settings
and @OreCruncher with Dynamic Surroundings
OreCruncher said:Dynamic Surroundings 1.11.2-3.2.5.0
CHANGELOG
What's New!
Fixes
- Added Coyote spot sound to a bunch of biomes. Chance of playing at night when it isn't raining.
- Village sounds. Sounds that can play when a player is in a village. Requires server side mod installation for this feature to work. (Minecraft village information is available server side, not client side.)
- Rooster will crow during sunrise when the player is outside and it isn't raining.
- Blacksmith hammer/anvil will play periodically during the day when the player is outside and it is not raining.
- Sounds play in addition to biome sounds. Village sounds are attached to the "player biome".
- "In a village" defined as within a given village radius.
- Destroy footprint particle when block beneath disappears.
- Tickable repeat sounds now fade in/out in a timely way.
- Fix intermittent sound handler crash reported via OpenEye (hopefully).