What's new in modded minecraft today?

sinkillerj

New Member
Jul 29, 2019
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For once not a ProjectE post! =D I have just released a new mod called Minestones which is based on Skystones from Skylanders, and Triple Triad from Final Fantasy.

A full description and the mod can be found at: http://minecraft.curseforge.com/mc-mods/231048-minestones

A full gameplay guide will be in the mod topic when it is ready, however if you have never played a game of this type you can see this video for now to get the basic idea:
 

TheVoltrex

New Member
Jul 29, 2019
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Stucuk, author of MCI Craft, uploaded a video showing off his LED Monitor and Movable Controllers which is currently WIP... The possibilities are absolutely endless with this one!! But you know what?.. It's an extreme wonder how so many people haven't heard of this spectacular mod. IMHO, it's one of the most useful and most versatile mods out there with the most added possibilities. People desperately need to know about this mod! PS: The Movable Controller is like the frames mod, but without the frames!
Check out the official website here.
Check out the YouTube channel here.
Check out the Forums here.

 

Yusunoha

New Member
Jul 29, 2019
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and @jaquadro with Storage Drawers
jaquadro said:
Storage Drawers 2.1.0
  • Parity with 1.5.2
  • Adds drawer UI to view item counts and manage upgrades. Access with shift+right+click with empty hand.
  • Adds concealment key, to hide drawer item labels.
  • Drawer and concealment keys can be used on controllers to affect all connected drawers.
  • Fixes locking behavior to match barrels; locked empty drawers will no longer accept items through sided inventory.
  • All outstanding issues from earlier releases, mainly rendering related, still persist.
  • Concealment icons should match the trim color of the drawer, but only render as oak. Waiting on some Forge updates before properly handling this.

and @TyronX with Vintagecraft
TyronX said:
Vintagecraft 0.7.56
Terrain Generation:
  • Feature: Added new Tree "Kauri" for Subtropical areas for which there were no trees
  • Feature: Added one new Forest Plant "Horsetail" and one new Meadow Flower "Cow Parsley"
  • Feature: Added young forests (normal forests with young trees)
  • Feature: 3 new ore deposits
  • Galena, smeltable into Lead Ingots. Currently no use.
  • Sulfur, currently no use.
  • Saltpeter, spawns on cave walls, currently no use. (Will be used in the future with sulfur and charcoal to create blasting powder)
  • Tweak: Terrain Generator should no longer generate extremly large overhangs
  • Tweak: Terrain Generator generates more flat areas
  • Tweak: Thicker Sedimentary layers
  • Tweak: Generate slightly more trees during WorldGen
  • Tweak: Changed number of occurences for some deposits: Clay (+60%), Rock salt (+30%), Peat (-20%), Fire Clay (+60% and +1 thickness)
  • Tweak: Made Oak Trees more common
  • Tweak: Somewhat better tree generation for birch, scots pine and myrtlebeech
  • Tweak: Lowered Lava Layer from y=40 to y=12
  • Fix: Peat and Clay no generates with a grass layer when not on the surface
Gameplay Balance:
  • Feature: Added exhaustion (hunger generation) for a number of activities, such as mining, using the anvil, throwing stones.
  • Feature: Added Armored+Weaponized Zombies and Skeletons. Gear quality increases with greater world difficulty and spawn height (the
  • deeper the harder the mobs)
  • Feature: Grace timer for new worlds Mob cap is 0 for the first days, then increases by 15 each day until a mob cap of 70/80/90 is
  • reached, dependent on game difficulty (configurable)
  • Feature: Mobs and Players wearing helmets significantly reduces knock out chance by thrown stones (halfed with leather helmet,
  • quartered with copper helmet,...)
  • Feature: Vessel can hold a bunch of Vanilla Items
  • Tweak: Crafting a Stove now requires an iron plate instead of an iron ingot
  • Tweak: Stone Pot may only hold 5 coal instead of 10
  • Tweak: Reduced ingot stack size from 64 to 16, making ingot piles more useful, as they still can hold 64 ingots per block
  • Tweak: Reduced Stone Hammer durability by half, to encourage the use of metal hammers
  • Tweak: Ingots cool down 50% quicker
  • Tweak: Gravel occasionally drop stones too (1/8 chance)
  • Tweak: Chalk and Chalk/Limestone also occassionally drops flint (1/8 * 1/3 chance)
  • Tweak: Can now craft only Oak Doors, but there from any planks
Other:
  • Tweak: Firestarter can now be placed on the tool rack and is not stackable
  • Tweak: Added tooltip to toolheads: "Combine with a stick to complete the tool"
  • Tweak: Can now Mix&Match Stongs/Logs/Planks for Stone tools, Crafting Table, Bed, and some other recipes
  • Fix: Lots and lots of broken recipes due to overlaps in oredictionary entries
  • Fix: Oddly shaped ingots can no longer be repaired by stacking them on ingot piles
  • Fix: Fixed Anvil sounds not playing for other players
  • Fix: Breaking anvil will drop it's contents now
  • Fix: When applying a technique on a stone anvil and the anvil breaks on the last technique the worked ingots entered an invalid
  • state
  • Fix: Firepits and Stoves should no longer suddenly stop smelting/cooking
  • Fix: The Rocktype Claystone was never generating
  • Fix: Renamed Straw to Dry Grass
  • Fix: Removed doubleslab because unfinished anyway
  • Fix: Merging itemstacks of hot ingots into the anvil via mouse didn't merge them even if they were mergable
Graphics and Effects:
  • Tweak: Hot Ingots will be colored red in the player inventory
  • Tweak: Removed Vintagecraft leather armor textures, since vanilla ones look better right now
  • Tweak: Improved Ingot Pile/Metal Plate Textures (tileable, more smooth)
  • Tweak: Redone oak Leaves
  • Tweak: Iron ingot item matches placed ingot
  • Tweak: Improved textures for quartz crystal, sylvite, dry grass
  • Tweak: Improved looks of Ingot Piles by offsetting the texture for each ingot
  • Tweak: More fitting graphcis for clay blocks
  • Experimental:
  • Feature: Added Copper Wire recipe to anvil. Copper wire is currently just remodeled and retextured redstone
  • Feature: Added new models for redstone torches and repeaters, not sure if they look good right now
  • Begin work on Village Generator, no visible result ingame
  • Begin work on Dynamic Tree Generator v2, no visible result ingame

and @sinkillerj with Minestones
sinkillerj said:
A collectable card battle game inside Minecraft based on Skystones from Skylanders, and Triple Triad from Final Fantasy. Over 80 stones are randomly dropped by hostile mobs, each with their own stats and portraits. These stones are then used to battle on the Minestones table, place your stone on the table, then player two places theirs, if the new stone has more spikes along the side than the defending stone they claim the square, the player with the most claimed squares at the end of the game wins.

Want to support the development of the mod? Visit: https://www.patreon.com/sinkillerj

Can I include it in a modpack?:
This mod may be redistributed as part of a modpack, both public and private modpacks are allowed. You may not mirror the mod by itself or create a "mod installer", legal action will be taken against sites found violating this.

and @Elec332 with PowerSurge
Elec332 said:
Welcome to Power-Surge

This mod adds several abilities to the game, wich can be used if you have enough "surge"
You can gain surge by killing mobs, animals, players, you name it! You get surge for everything you kill that has health.

Introduction:
When you have killed enough mobs, you will find that your surge bar is starting to fill up. But what can you do with this? Well, nothing (yet). If you have been lucky, you will have gotten some rare drops from certain mobs. It looks like some sort of chemical vial, lets drink it!
Under your surge-bar (on the bottopm left of your screen) you will find that there is some tekst there.
Well, that is the name of the ability you have currently selected! Press "M" to activate your ability, and press "M" again to deactivate it. (Some abilities are instant, and don't require being turned off). You will probably have noticed that you have activated a cool ability, jump boost, power-attacks, leap jumps, or even flight! What you may also have noticed, is that your surge-bar level is dropping rapidly. If you run out of surge, your ability deactivates. (IMPORTANT NOTE: when you have no ability active, your surge will still drop very slowly, you can't store a ton of surge to unleash it 2 days later!). If you have a second vial, and you don't have that ability already, right click that aswell, and boom, you have access to that ability aswell, use "[" and "]" to switch between the selected ability.
Curious what abilities are added by this mod? Click the spoiler below!

Jump:
This one is pretty straightforward.
If you activate this, you get a few seconds of Jump Boost V, this ability is instant.

Invisibility:
This one is pretty straightforward aswell.
If you activate this, you get a few seconds of Invisibility, this ability is instant.

Flight:
Once activated, you will be able to fly like in creative, must be deactivated by the player.
WARNING: This ability can cost quite a lot of surge, keep an eye on your surge-bar to avoid falling to your death!

FireCharge:
Once activated, a large fireball will be shot at the position the player is looking at.
This ability is instant.

PowerStrike:
This one is pretty straightforward aswell.
If you activate this, you get a few seconds of Strength V, this ability is instant.

Leap:
This one is pretty interesting.
This was a special request from goreae.
When you press "M", you will make a giant leap (fitting ability name, right?).
This ability was inspired by Tinker's leap jump from the longsword.
This ability is (as you'd quess) instant.
NOTE: This ability has a cooldown of 5 seconds!

QuickStrike:
When this ability is active, you will be able to hit your targets much, much faster.
Try is out, its extremely fast and cool!

Lightning:
This one is pretty much like the FireBall one.
Once activated, a lighting will appear at the place you are looking at.
This ability is instant.

Teleport:
Once activated, a ender pearl will be thrown at the direction you're looking at.
This ability is instant

Ok, so you wanna know what mob has how much percent chance of dropping one of those precious vials?
If you're still so determined to know, open the spoiler.
Firecharge-Blaze-5%
Flight-Wither-23%
Invisibility-Ghast-12%
Jump-ZombiePigman-8%
Leap-Ghast-9%
Lightning-ChargedCreeper-30%
PowerStrike-WitherSkeleton-17%
QuickStrike-Wither-17%
Teleport-EnderMan-4%

These numbers and mobs are subject to change!
Especially for modpack-makers, this mod is highly-configurable.

The Surge gain, cost, wich abilities a player has actially access to, max stored surge and much more can all be configured in the config!

Pictures:
FxPPF7X.png

evGKzrq.png


Special thanks to:
SkeletonPunk for the textures
Pyure for all his suggestions
The entire PhoenixTeam for being awesome and helping me with ability-ideas

and @chylex with Hardcore Ender Expansion
chylex said:
Hardcore Ender Expansion 1.8.1
Important
  • See Beta 1.8.1 changelog for original update information
Additions
  • New IMC message to blacklist mod integration
  • Partial support for modified recipes (the Compendium will try to find the recipe and update the display)
Changes
  • Large update notification improvements shorter text, less annoying, customizable using /hee command
  • Fiery Essence Altar can now smelt in Furnaces even without fuel
  • Increased Extraction Table capacity
  • Removed code for old world data compatibility, if you have not ignored updates for half a year don't worry about it
  • Brewing with Redstone in Enhanced Brewing Stand is now cheaper
  • Explosions that are not caused by mobs no longer check the mobGriefing rule
Bugfixes
  • Fixed Enhanced TNT duplication and ghost bugs
  • Custom Music Discs should now play in most modded Jukeboxes
  • Fixed Jukebox crash when custom music is disabled
  • Fixed Altar particle effects
  • Work around AM2 crashes

and @heldplayer with NEI Mystcraft Plugin
heldplayer said:
NEI Mystcraft Plugin 02.01.04.00
Updates to newer versions of Mystcraft.
  • Added NEI subset translations. Thanks Adaptivity!
  • Added Russian translations. Thanks Adaptivity!
  • Added Italian translations. Thanks TheVikingWarrior!
  • Moves the item subsets to the mod specific subset. Moves Mystcraft to Mods.Mystcraft
  • Make use of the new GLStateManager functions in SpACore (they delegate to the normal GL calls if disabled)
  • Adds a world preview to the NEI age explorer using LookingGlass, can be disabled and limited to server ops.

and @FyberOptic with Model Citizens
FyberOptic said:
Model Citizens 1.0
  • Added ability to scale models
  • Mouse wheel now scrolls through model configuration GUI pages
  • Mouse wheel finely tunes sliders, even more precise if shift is held

and @Jadedcat with Jaded Tweaks
jadedcat said:
Jaded Tweaks 1.3
  • fresh water now gives 4 for claybucket or vanilla bucket
  • botania seeds can be gotten by sifting podzol
  • added sulfur and yellorium to sieving heat sand
  • added sulfur and ghast tears to sieving crushed netherrack
  • casting recipes added for AE2 presses.

and @Nauktis with Solar Flux
Nauktis said:
Solar Flux 0.7
New
  • Furnace upgrade. Heat vanilla furnaces with the sun.
Changes
  • Changed the calculation behind the Low Light Upgrade.
Bugs
  • Fix: Solar Panels will evenly distribute energy to all adjacent machines. They used to do it only if they had enough energy.
  • Fix: Low Light upgrades no longer allow to generate energy inside.
  • Fix: Tooltips now render properly when holding Shift.

and @AEnterprise with Buildcraft
AEnterprise said:
Buildcraft 7.0.5
Additions:
  • Smooth robot animations (hea3ven)
  • New pipe plug/structure pipe/robot station textures (CyanideX, asie)
  • EXPERIMENTAL: Option to enable BC 3.6.0-esque (IC2-esque) power loss over distance for kinesis pipes (asie)
Improvements:
  • Improved helmet support for robots (hea3ven)
  • Tons of little optimizations to gate and lens rendering (asie)
Removed:
  • Crafter robot (hea3ven, decided by asie)
Bugs fixed:
  • [#2726] Crash with TileGenericPipe (asie)
  • [#2710] Weird render for non 3d colored items in pipes (asie)
  • Lists only using the first stack per line (hea3ven)
  • Planter robot not being able to plant cactus (hea3ven)
  • Robots not having delay when equiping tools (hea3ven)
  • Robots destroying items when they fail to use them (hea3ven)
  • Shears dupe bug (asie)
 

bdew

New Member
Jul 29, 2019
69
0
0
NEI Addons 1.12.9
  • Fixed potential breaking of NEI when other mods do weird things
  • Added Chinese localization (thanks 3TUSK)
AE2 Stuff 0.3.1
  • Added link to recipes in Advanced Inscriber GUI
  • Added option to allow automation to extract from top/bottom slot in Advanced Inscriber
  • Added on/off textures
  • Fixed wrong texture being used on advanced inscriber bottom
  • Requires BDLib 1.8.1
Custom config for crafting Skystone and Inscriber Presses
Some people have requested recipes that allow progressing in AE2 when meteorites are not available.
I’ve made a custom config file that allows that – to use it download it from here and save it to your <minecraft>/config/AE2Stuff folder.

Downloads on my website
 

FyberOptic

New Member
Jul 29, 2019
524
0
0
I'm not really going to make an "official" release, or not for now at least, but I made a mod to log which coremods are affecting which classes to help diagnose crashes. Works with 1.7.x and 1.8.x. It's a bit of a hack, and not intended to be used during regular play (especially since it'll increase load times to hash classes multiple times during transformer calls), but I thought I'd pass it along in case it's useful to anyone else. Check the readme for more info.

It would have worked with earlier versions too but they changed the logger used after that and I didn't care enough to find a more universal method to make it go that far back for now. Maybe in a later version.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Erasmus_Crowley with Ex Nihilo 2
Erasmus_Crowley said:
Ex Nihilo 2 0.23
Dirt Furnace (The code that it inherited from the vanilla furnace was really... interesting. I cleaned it up some.)
  • It will only appear as one block in NEI.
  • It will show the proper icon and mod name in Waila.
  • It's still slow but it only uses 2x as much fuel as the vanilla furnace instead of 4x.
  • It now renders properly when held in 3rd person view.

Barrels.
  • Some structure changes to make it easier to add new functionality.
  • Added the ability to summon slimes by adding a bucket of milk to a barrel of water.
  • Fixed a bug that caused grass and mycelium to grow in a barrel while it had podzol or coarse dirt in it. It only works on plain dirt now.
  • Fixed some potential rare crashes related to the fluid registry.

Sieves
  • You can shift + right click on a sieve to remove the mesh.
  • Meshes have durability bars when held, just like tools.
  • Meshes can be enchanted with Unbreaking, which makes them last significantly longer.

Diamond Manufacturing
  1. Get slime balls.
  2. Turn them into black slime. (check NEI for the recipe)
  3. Apply black slime to an emerald to create a black emerald.
  4. Implode the black emerald by triggering TNT on it while the black emerald is surrounded by blocks on ALL SIX TOUCHING SIDES.

Waila compatibility
  • The sieves now report their progress.
  • Barrels have text for all the currently existing states including percentages when they are appropriate.

VeinMiner compatibility
  • Hammers and Crooks are automatically registered with VeinMiner.
  • Automatically whitelists all the relevant blocks for both hammers and crooks too.
  • This functionality can be turned off in the ExN2 configs if you need to customize your VeinMiner config files.

and @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling 0.3.6.3
NEW:
  • Register Debris and Block of Scrap as carbon sources for Syngas production with Advanced Generators 0.9.13.72+
  • Configuration setting to disable scrap box right click behavior
  • Enable NONE scrap value display in tooltips and Waila HUD
  • Items with a scrap value of NONE have a chance to give Inferior Scrap when processed
  • There is a Blacklist configuration entry for the Thermal Recycler. Any items put in this list will be blacklisted meaning they cannot be inserted into the Thermal Recycler. The default entries are blacklisted internally and are provided as examples of how to configure. More information will be on the Wiki.
CHANGES:
  • Worked on balancing scrap weight tables for the various scrap levels and core types
  • Some vanilla items are flat out blocked from processing in a Thermal Recycler. Examples are dirt, cobblestone, stone, cobblestone slabs, etc. Reason is that these things are too easy to mass produce given NONE items have a chance of giving scrap.
  • Code cleanup and optimization. Replacing hand rolled routines with Guava equivalents when possible. All internal lists and maps are now Immutable (in the Guava sense).
  • Performance optimizations to reduce amount of time ticking in the server thread

and @SilentChaos512 with Super Multi-Drills
SilentChaos512 said:
Super Multi-Drills 1.1.0-15
  • Added many new drill head materials, including Metallurgy and Botania.
  • Default energy cost formula changed.
  • To use a custom energy cost formula, you must now change a config option (set UseCustomEnergyExpression to true)

and @CelesTekTeam with HEXCraft
CelesTekTeam said:
HEXCraft 0.3.0
New Features
  • Added Personal Teleportation Pad.
    • The machine can be used to tranport players between different locations.
    • Has two energy network ports: one for linking teleporters and one for charging.
    • Consumes 2 Coal worth of energy per teleport.
    • Recharge time depends on the number of available generators, as the input is unlimited.
    • Linking is done using the Hexorium Manipulator.
    • Teleportation comes at a price of two hearts damage and short nausea effect.
    • More info on the wiki page! Screenshots below.








Changes
  • Crystal Separator now produces 4 Diamonds instead of 3.
  • Reduced amount of required materials for quite a few recipes. We are still editing the wiki page.
  • Trying to link a pylon with itself will now cancel linking.
Bug Fixes
  • Fixed Silk Touch issue which would make all ores drop as if Silk Touch was used after one player uses it.
  • Fixed an issue that would make the Hexorium Generator not register Crystal Separators on world reload.
  • Fixed a bug that would incorrectly show the amount of energy being pulled on all devices.

and @theflogat with Technomancy
Theflogat said:
Technomancy 0.10.l
New Essentia Fusor: now combine essentia together with a 2:1 ratio
Guiless + entirely configurable

Fixes:
  • Boosted coils no longer deactivate themselves due to redstone output. When the Potency Gem is used on a coil, the coil is switched to ignore redstone, and if modified with an item, the item is dropped. Further attempts to modify the redstone behavior are ignored. When Potency Gem is removed, coil is returned to requiring a "Low" redstone signal to function, and redstone modifying items can be used again.
  • Descriptions on Light and Dark crystals were reversed.
  • Waila tooltips did not function if some mods were not loaded. Waila should now show tooltips for blocks for blocks even if all mods are not active.
  • Clearing the filter on the Item Coil did not properly propagate from server to client.
  • Fixed exception when reading item info for blocks that have a tank with no fluid/fluid type in it.
  • Fixed syncing of blood tank content from server -> client for Blood Dynamo
  • Fixed flickering block on rotation of Dynamos
  • Fixed bucket picking up water instead of Mana Condensate when used on a Mana Condensate block
  • Fix Item Transmitter not able to have redstone, gunpowder and redstone torches as filters
  • Fix item flickering with Processors GUIs
  • Wrench vs Wand contention on Node Fabricator (Must now sneak to rotate Node Fabricator, "not sneaking" to wand it)
  • Redstone Sensitive blocks drop a redstone on initial redstone set change (fix for bug that allows converting gunpowder to redstone!)
  • Added ability to check RedstoneSet canRun without a TE (Fixes several potential issues when checking redstone state of Node Fabricator air blocks)
  • Added TileTechnomancyRedstone and TileMachineRedstone for IRedstoneSensitive tiles that extend TileTechnomancy and TileMachineBase
  • Fixed Node Fabricator not saving redstone setting
  • Fixed Node fabricator activating even if it's partner is facing the wrong way
  • Added better error handling for the air blocks (should prevent many of the NullPointerExceptions seen with them)
  • Added ability to change Node Fabricator redstone handling via air blocks
  • Added ability wrench Node Fabricator via it's air blocks
  • Remove all mention of removing redstone upgrades from books
  • Fixed incorrect Essentia coil rendering
  • Fixed Essentia Coil placing backward
  • Fixed flickering when rotating the Node Fabricator
  • Fixed Mekanism compatibility
  • Fixes crash when breaking blocks if Thaumcraft is not loaded
  • Fixes several issues with Item Coil when Thaumcraft is not installed
  • Fixes default block bounds of Item Coil
  • Fixes rotating item coil with a wrench taking the wrench as a filter instead (and Redstone, Redstone Torch, gunpowder, and the Potency Gem)
  • Fixed issue where adding or removing a potency Gem caused Coils to update block metadata. Visually this caused the coil to reorient momentarily, but was a symptom of a deeper problem where the whole TE was being destroyed and recreated)
  • Changed redstone output on coils to not use metadata.
  • Fixed crash in ICouplable when Thaumcraft was not loaded
Changes:
  • Changed IRedstoneSensitive and blocks that handle changing redstone settings to allow tile entities to disallow changing redstone state. This was needed to prevent changing redstone state on coils that were "boosted".
  • Rendering of "rings" on coils changed. Top ring will be red if coil is "boosted". Bottom ring is used to indicate if the coil is filtered.
  • Info for items cleaned up a little
  • Added logging of Thaumcraft module loading success/failure
  • Added Logging for Botaina module init
  • Changed facing on placement of the mana fabricator to use block metadata instead of a block variable
  • Added ability to rotate Mana Fabricator with a wrench
  • Added both charged and uncharged wand and scepter to creative menu
  • Electric Bellows now cause Essentia to funnel into Alembics faster as if Alumentum had been used as fuel

and @tterrag1098 with Simple Achievements
tterrag1098 said:
This mod allows you to define a list of achievements, which will be listed in a book given to the player on first world start.
The achievements in the book have many formatting options, and can be designed in many different ways.
It supports servers having different achievements, all achievements from a server will be sent to client players when they log in.

This mod is featured in Bacon_Donut's SkyFactory modpack.

To add achievements, first you must define the different formatting presets in "divConfig.json". There are some example formatting settings in the file by default.
Next, in achievementList.txt, add achievements by entering text on each line, followed by "::" and then the div number. There are some examples of this in the file by default.

Finally, there is a command added to refresh the achievements while ingame. Just run /flushAchievements and the data will be reset and re-read from the files.

Enjoy!
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling 0.3.7ALPHA
  • Paper Log Maker and Paper Logs. Logs are used as a fuel source in furnaces.
  • Fertile Land. Craftable farmland that is always irrigated and immune to trampling.

and @neptunepink with Factorization
neptunepink said:
Factorization 0.8.93
  • Don't allow natural spawns in the hammar dimension
  • FZDS crash-fixes
  • Added additional debug information for FZDS-related crashes that still elude me
  • Added posters
  • Fix barrel render config option mix-up
  • Now only wooden barrels are flamable
 

gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
265
93
Here's an attempt to revive one of my older mods, CopperTools:
1.4 - The Reborn update!
  • [ADDED] Config GUIs! Configure or disable tools in-game! (you'll have to restart Minecraft to see the changes though)
  • [ADDED] Aluminum tool set
  • [ADDED] Manasteel, Elementium (Botania), Steeleaf and Ironwood (Twilight Forest) sickles
  • [ADDED] The Pneumatic Helmet (PneumaticCraft) will now require an ordinary Compressed Iron Helmet in its recipe (that's a config option of course)
  • [CHANGED] Compressed Iron Sickle texture to better fit with the others
  • [REMOVED] Christmas equipment. Deal with it
  • [REMOVED] Peridot armor is gone. The rest of gem armors will only be enabled if BluePower is installed (Project:Red already added their own armor)
  • [FIXED] Some localization derps
  • [FIXED] A bunch of stuff that I probably forgot already
A lot of stuff has changed behind the scenes, with almost half the code rewritten. This was done to automate a lot of the tedious work that I had to do to implement a tool set. Now that that's done I can concentrate on adding more features in the future!
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.5.0 "Arcane Intervention" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.7.10-PE1.5.0
* NEW: Ring of Arcana
* NEW: Gem armor improvements and missing features addressed
* NEW: Comparator support
* NEW: German language file updates
* FIXED: Gem of Eternal Density dupe bug
* FIXED: Certain items lacking fire protection
* FIXED: Lootball logic issues
* FIXED: Sword dig speed
* FIXED: Unstable ingot unlocalized name corrected in default NBT whitelist. You will need to regenerate this file or add the changes manually
* FIXED: Red Matter Pick now properly mines Red Matter Blocks and Furnaces
* FIXED: Explosion items drop proper metadata
* FIXED: Minor typos
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling 0.3.7.2ALPHA
  • Added Pile of Rubble to world gen.Rubble piles can be found underground and give random drops when broken.More details on the Wiki.

and @pixlepix with Aura Cascade
pixlepix said:
Aura Cascade 438
  • Added: Sword of the barbarian
  • Added: Prismatic wand
  • Added: Monitor
  • Added: Prismatic processor
  • Added: Mirror of the Angel
  • Added: Amulet of the Angel's wing
  • Added: Sash of the Angel's heels
  • Added: Quests
  • Added: Botania's tutorial system
  • Added: Wool recipies for aura crystals
  • Fixed: Violet aura will self-destruct into small negative numbers, instead of into 0
  • Moved around lexicon categories
  • Updated infusion crafting overlay
  • Changed lexicon texture
  • Various language changes
  • Fixed issue with cascading processor and stack sizes
  • Lowered cost of synthesizer
  • Fixed potential issue with Aura Huts
  • Lowered cost of fluxing node
  • Various lexicon clarifications

and @TomEV with Router Reborn
TomEV said:
Router Reborn 1.2.0.7
FIX: Thorough upgrade preventing router to transfer items at all.

A little info on thorough upgrade:
It will make the router stay at one inventory trying to fill all its slots before moving on, if you use barrels and wonder why it looks like it is putting items everywhere, that is most likely caused by different items being put in to the router that wont fit in the same inventory, causing the router to move on to the next available inventory.

I noticed some think the upgrade is not working, but that is how it is intended to work, without it the router will move to the next inventory on each transfer no matter what items are being inserted.

Another note is, speed upgrade has no function when a thorough upgrade is installed.
The better way to make fast transfer in a sorting system, is to use the speed upgrade and the Storage units, they can be locked empty or with a item.
Storage units locked empty, will prevent the router from inserting, speed upgrade will make the router skip to the next available inventoryand not move 1 unit each active tick.

19 locked units or any 19 inventory that the router can not insert to will take about 1 sec to skip without a speed upgrade.

and @cout970 with Magneticraft
cout970 said:
Magneticraft 0.2.12
ADDED:
  • New multiblock: Oil Distillery
  • New models and textures for the multiblocks.
  • New fluid hot crude.
  • New multiblock the stirling generator.
CHANGED:
  • The conveyor belt now can go up and down.
  • Changed some crafts that use tungsten to carbide
  • Changed the carbide recipe.
  • Now the items in a conveyor belt render more smooth.
  • The voltmeter now show the watts in kW.
  • Changed the item in the creative tab to a voltmeter.
FIXED:
  • Now the copper dust and the tungsten dust have a smelting recipe.
  • Fixed the unlocalices names for fluids in some GUIs.
  • Inserters don't connect with cables.
  • Fixed a issue with the polimerizer when the fluid in the tank is not natural gas.
WIP:
  • New Computer, but still need and operative system to work, It's a fully implemented mips processor.
  • New Robot called R.E.D. It is intended for mining.

and @Caleax with Quantum Energy
Caleax said:
Quantum Energy 0.2
  • - Modified the RF output of each level of generator
    • Flux Generator Mk1 = 75 RF/t
    • Flux Generator Mk2 = 500 RF/t
    • Flux Generator Mk3 = 4000 RF/t
    • Flux Generator Mk4 = 20000 RF/t
    • Flux Generator Mk5 = 75000 RF/t
  • - Modified recipes
    • Rift breacher can no longer be crafted - small chance to drop from Ghasts
    • Dimensional Binder can no longer be crafted - can only be found in Dungeon Chests
    • Portal Finder can no longer be crafted - small chance to drop now from Withers
    • Pocket Black Hole recipe now only requires 3 x Flux Generator Mk4
  • - Version change
    • I made the mistake of naming the first file version 1.0. It should have been 0.1. New version now 0.2

and @DerOli82 with Limited Resources
DerOli82 said:
This Mod allows you to configure block placing limits. So each Player can place these blocks until its limit is reached. Created as part of the "Shattered World" Modpack (Work in Progress / Not released yet) to balance some heavy usage production lines.

Example ( configFile -> Result ):
  • minecraft:stone=2 -> Allows each Player to place max. 2 Stone Blocks.
  • minecraft:log@2=2 -> Allows each Player to place max. 2 Birch Wood Logs.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @lulan2 with ShinColle
lulan2 said:
ShinColle 1.7.10.rv18
  • NEW: Add Wo-Class Command Scepter (aka "pointer"), for controlling ships remotely.
  • Demo Video:
  • Left click: add ship to the team (max 6 ships) or set focus
  • Sneak + Left click: remove from the team (click on ship) or change pointer mode (on air)
  • Right click: set sitting (on ship), attack (on mob) or guard the location (on block)
  • Sprint + Right click: guard target (on entity)
  • Sneak + Right click: open ship inventory (on ship)
  • Sneak + Sprint + Left click: clear the team
  • The pointer has 3 modes: single / group / formation mode, and the ships in team will be marked as colored arrows.
  • The commands will apply to focus target only.
  • Single mode: focus only 1 target (cyan arrow) / the others (green arrow)
  • Group mode: focus 0~6 target (red arrow) / the others (green arrow)
  • Formation mode: focus all ships in the team (yellow arrow)
  • (formation effect is not implemented yet)
  • NEW: Add guarding AI, ship will stay close to the position or entity by pointer move action (target will be indicated by white arrow).
  • FIX: Fix guarding AI sync bugs.
  • FIX: Polymetal Gravel should generate in Frozen Ocean biome.
  • FIX: Apply config to boss cooldown initialization.
  • FIX: Fix lots of attack, follow owner, target AI bugs.
  • FIX: Fix lots of mount entity bugs: sync packets, dismount, moving...
  • FIX: Probably fix the bug that ship become invisible after teleport.
  • FIX: Tweak position of some models in GUI.
  • FIX: Owner UUID should keep in spawn egg after dead.
  • CHANGE: Apply projectile property to cannon attack and explosion to missile attack.
  • CHANGE: Boss and ship drop item entity (red ball) will not despawn.
  • CHANGE: All summoned entity get host's 50% def (exclude missile).
  • CHANGE: Increase mounts summon cooldown to max 5 seconds.
  • CHANGE: Increase pathing AI jump off height to 32 blocks.
  • CONFIG: Add polymetal gravel replaced block setting: stone, gravel, sand and dirt.

and @TomEV with Router Reborn
TomEV said:
Router Reborn 1.2.0.8
  • Added book to explain usage of the router and upgrades
  • Book is given the first time you open the gui on a router.

and @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling 0.3.7.3
  • NEW:
    • Paper Logs and Paper Log Maker. Used to make furnace fuel from paper.
    • Fertile Land. Immune to trampling and doesn't need irrigation. Craft using worms that are found when digging up Grass blocks.
    • Pile of Rubble. Find these underground when mining. Break them to get random items.
  • FIXES:
    • Cleaned up GENERIC mappings for items that don't have sub-types. Should address any weirdness with BuildCraft logic gates and some Forestry items.
  • Information on the new items can be found on the Wiki.

and @BlayTheNinth with EiraMoticons
BlayTheNinth said:
EiraMoticons 1.0.59
  • Added TwitchEmotes.com API cache so things will continue to work even if TwitchEmotes.com goes down
  • Added Twitch Emoticon image cache
  • Added "/emoticons clearcache" command (clears json and image cache of Twitch emotes)
  • Added "/emoticons help" command (links to the official help page)
  • Added "/emoticons list" command (lists all available emoticons / links to TwitchEmotes.com)
  • Added "/emoticons config" command (opens the config GUI)
  • Fixed emoticons only being scaled down in height, not in width
  • Fixed centering of emoticons in their space
  • Fixed textures not being released when /emoticons reload was run
  • API Changes:
  • Added get/setManualOnly to allow for emoticons that can't be used using their name, but can be used in code
  • Added registerEmoticonGroup() currently only used for the /emoticons list command
  • Added replaceEmoticons() methods

and @CyanideX with Subsistence
CyanideX said:
Subsistence 0.0.5
  • Fix wooden bucket placing non-flowing water
  • Fix load order, should be fluids -> blocks -> items
  • Clean up logging
  • Fix config autogeneration, move CoreSettings to load in preinit
  • Fix and clean up wooden bucket
  • Fix lava behavior with wooden buckets
  • Fix item unloc names, fix messing with other mods' buckets
  • More cleanup of unloc names
  • Disable fluid detection
  • Gracefully handle issues when parsing main config
  • Fixed NPE on stone recipe if it doesn't have a heat tag
  • Fixed recipes not loading in dev environment
  • Make stone barrels with heat sources prioritize heated recipes
  • make nether rind take longer to mine and require a pickaxe
  • Guava is love, guava is life
  • possible compost barrel whitelist
  • wormwood drops leaves
  • wooden bucket textures and localization
  • Don't replace container when changing water to boiling water
  • Use PlayerChangedDimensionEvent
  • Implemented wooden buckets
  • Fixed boiling water not being picked up by vanilla buckets
  • Fixed localization
  • Fixed hammer mill accepting all items. Fixes #65
  • Ensure all blocks drop their inventory when broken
  • Temporary! Disable recipes if we don't detect IC2

and @joshiejack with Progression
joshiejack said:
Progression 0.4.0
  • Add Support for Thermal Expansion Machinist's Workbench
  • Add Support for Thaumcraft Worktable
  • Added On Eaten Trigger
  • Added On Achievement Trigger
  • Added Remove Item Reward
  • Add Achievement Popup when completing a Criteria (can be toggled off per criteria)
  • Can drag the mouse to scroll through the tree editor
  • Only display links when criteria are in the same tab
  • Speed will now work on negative speeds, as well as not require sprint pressing
  • Add three booleans to speed, whether it affects land, air or water speed
  • Criteria now stored in seperate areas for ssp/smp
  • Refactor from joshie/crafting to joshie/progression
  • Fix a bunch of things?

and @OnyxDarkKnight with Jewelrycraft 2
OnyxDarkKnight said:
Jewelrycraft 2 1.0.10
Added:
  • Added Crystal blocks that generate in the world
  • Added a few items to generate in Dungeon chests, Blacksmith chests and Stronghold chests
  • Added a total of 5 new structures that generate in the world
  • The Pentagram now has an actual effect (takes 1 health from an entity that is right by the player and heals the player; if the player is at full health, an extra empty heart is added)
  • The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
  • Added different loot to chests in different places (Dungeons, Pyramids, Strongholds etc)
  • Added a new 'weight' value to the Curse api
Removed:
  • Removed the Crystal item
Changed:
  • The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
  • Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
  • Changed Crystal from craftable items to blocks that generate in the world
  • Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
  • Some curses can no longer acquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game
  • Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
  • Curses now use a random weight system in order to get chooses (this allows for different curses to have a lower chance to appear than others)
  • Midas Touch now has a lower chance of appearing
Fixed:
  • Fixed NEI from overlapping the guide GUI
  • Fixed an issue with the Liquids tab crashing
  • Fixed Jewelers having only rings as jewelry options
  • The mod is now compatible with both Java 7 and Java 8 once more

and @bdew with Advanced Generators
bdew said:
Advanced Generators 0.9.13.75
  • bdew: Added a bunch of different turbine materials
  • bdew: Added recipes for all new turbines