It's actually a useful range in a lot of stuff. Even in vanilla. Spawners work best in a 9x9 area, a water block hydrates a 9x9 area max.NOT A 9x9 ;(
It's actually a useful range in a lot of stuff. Even in vanilla. Spawners work best in a 9x9 area, a water block hydrates a 9x9 area max.NOT A 9x9 ;(
Yes, but it's also ugly as hellIt's actually a useful range in a lot of stuff. Even in vanilla. Spawners work best in a 9x9 area, a water block hydrates a 9x9 area max.
I fail to see how a 9x9 square is in any way less visually appealing than any other size of square.Yes, but it's also ugly as hell
Too big, 3x5 ftwI fail to see how a 9x9 square is in any way less visually appealing than any other size of square.
THAT'S NOT A SQUARE.Too big, 3x5 ftw
Squares are for squares!THAT'S NOT A SQUARE.
Oh yeah... back to the topic guys!
AHEM. BACK ON TOPIC.Squares are for squares!
AHEM. BACK ON TOPIC.
insaneau said:Ex Nihilo 1.38-29
FIX:
ADDED:
- Now compatible with Forestry 3.5!
- Pulverizing Netherrack gives Crushed Netherrack
- Pulverizing End Stone gives Crushed End Stone
Silentine said:Grimoire of Gaia 1.0.7
- Increase Book of Memory levels gained from 5 to 10
- Reorganized Assets
- All books are now 3D
- All books can now be enchanted
- Iron level enchantment
- Removed additional information
- All books now share similar stats
- 1000 Durability
- 6 Damage
- Combat Manual is the sole exception
- Metal Book can no longer be used to mine
- Book of Blazing Fury now deals 0.5 Harm damage
- Reduced Base Damage to 1 Heart
- Base Damage now set to true by default
jaquadro said:Garden Stuff 1.6.0
- Added charcoal block.
- Added extra mossy stone brick variants.
- Added moss paste item.
- Added MineTweaker support for configuring compost bin materials.
- Updated Botania integration for double-tall mystic flowers.
- Updated Thaumcraft integration to support tallow candles in lanterns.
- Updated set of default compostable items.
- Fix crash when certain mods break wood posts / wood post fences.
- Fix decorative pot variants not being able to light on fire when using Netherrack.
- Fix decorative pot variants not dropping correct item when broken.
- Fix stained and stamped pots all claiming to be 'black'.
- Fix rendering glitch when large pots are held in hand.
- Overhaul of underlying renderer -keep eyes open for any visual defects.
TehNut said:
Redstone Armory is a mod that focuses on enhancing the Fluxed experience.
Materials
Gelid Enderium
Gelid Enderium is a new alloy created from Enderium and Gelid Cryotheum. The frozen energies have built up to provide much more power than before. It comes in Block, Ingot, and Nugget forms.
Gelid Gem
The Gelid Gem is a Fluxed Gem imbued with the properties of Gelid Cryotheum.
Gelid Rod
The Gelid Rod is a stronger version of the Flux-Infused Obsidian Rod.
Enderium Armor Plating
The Armor Plating is a very strong plating used in the creation of Enderium Armor.
Lapis Quisque
You have discovered a wonderful power: The power to emit fireworks from a block of purple Lapis Lazuli.
Armor
Enderium Flux
Created using the powerful Enderium Armor Plating, this armor boasts 95% damage aborption. However, this comes at the cost of 200RF for every damage you take.
Lumium
Lumium armor isn't the strongest in the world, but it makes up for that by lighting your way.
Tuberous
You have become one with the potato. And it is tasty. Tuberous Armor feeds keeps you fed at the cost of durability.
Tools
Gelid Enderium Axe
When empowered, the axe will allow the player to use a large amount of energy to rid the world of rain as well as spawning lightning bolts on the block they right click.
Gelid Enderium Pickaxe
When empowered, instead of breaking stone, it will teleport a 3x3 area of it behind you. However if you mine ores, it will only do the single block.
Gelid Enderium Shovel
Right click to place bonemeal. Empower to place more.
Gelid Enderium Sword
Blocking while holding this will cause it to act as a magnet. The radius is wider while empowered.
Gelid Enderium Battlewrench
Currently just stores more energy than the Fluxed one.
Gelid Enderium Sickle
Currently just stores more energy than the Fluxed one.
Dependencies
As of build 8, all versions require the latest build ttCore to be installed.
Alternate Downloads
Sometimes Curse publishing is slow. You can find every download (Along with all my other projects) on my Jenkins.
Links
IRC: #TehNut on Esper
Twitter: @OfficialTehNut
Website: http://tehnut.info/
Github: TehNut
SamRaven2 said:Ever wished you didn't have to take everything out of a worktable if you happened to forget one piece? No longer! With this mod you can have two, yes TWO, crafting grids at the same time!
To get this wonderful phenomenon, just place two vanilla workbenches next to each other! That's it. Magic.
A word of warning though, it doesn't work with more than 2, and they must be on a horizontal plane.
Forgot to make your wood into planks while you're making a piston? Oh well, just use the second grid to do that and make that piston with no hassle!
Use it in a modpack, go ahead, just make sure you link back here!
This mod has not yet been tested on a server, please let me know of any issues you might have with that.
Planned Features:
-NEI Shift Click Support
-Clear Grid Buttons
-TiCon Crafting Station Support (or... add in chest availability)
-Hold Inventory on Close
-Furnace Support
-Multiblock texture?
-Stack the benches instead of side by side?
TehNut said:Modular Armour 1.0.-15
- chbachman: Starting work on sliders
- chbachman: Sliders actually change values now
- chbachman: Sliders now are per Armour Piece. Recipes are easier to work with.
- chbachman: Move files to API, to remove dependencies from the API
- chbachman: Improve API, Sliders now edit values
- chbachman: Remove Levels
- chbachman: Change Items to have Holders, or Logic Holders
- chbachman: Fix Derps, Crashing on Startup with Mod Compat.
- chbachman: Make Compatibility Tab Scroll
- chbachman: Work on bug fixes.
- chbachman: Rename Upgrade Protective
- chbachman: Derp, its max items
- chbachman: Refactor Holder -> UpgradeLogic
- chbachman: Remove Translator
- chbachman: Add Admin Armour, Creative Tab
- chbachman: Protective Upgrades now distribute.
- chbachman: You saw nothing
- BBoldt: BBoldt Textures
- chbachman: Coloured Upgrade Framework, Logo
- chbachman: Update Build.gradle
- chbachman: Fix build.gradle
- chbachman: Dangit Matthew
- chbachman: Guis now scrolls
- BBoldt: added wrench
- chbachman: Fix Explosion, clean up wrapping
- chbachman: Bump Version
- chbachman: Add changeling functionality.
NightKosh said:Gravestone 2.12.0
- Mod-specific entity IDs(made by Portablejim) It must fix some compatibility bugs.
- "Thilight Forest" "Charm of keeping" compatibility(made by DA3DSoul)
- Some "Forestry" backpacks fixes(made by DA3DSoul)
- Restore "Tha Camping mod" compatibility
- Fix "Tinker Construct" compatibility("Heart Canisters" will not be stored in graves any more)
- Fixed Villager corpse NPE bug
- Update API(it must fix some problems)
chemistrymodmaker said:Directional Redstone
One Block, one vision.
Directional Redstone Block
Provides redstone signal on one side...
It is directional in a similar way to pistons.
Uses
Providing signal to single pistons.
New uses with pistons.
hilburn said:Steve's Addons 0.10.0
- Things were added. You'll probably like them. They are super OP
victorious3 said:Integrated Circuits 0.8r34
- Fix NEI crashing when trying to localize on the server side
- Fix crash in the absence of Project:RED
- Fix crash when blowing up assemblers
- Fix crash when rendering gates before they load
- Fix spamming the disk drive causing an NPE
- Performance improvement for the assembler render
- Added additional tooltip to blueprint disks
- Added support for "the shaders mod"
- Added version tracker
jtmnf said:JQuarry 1.4.1
- Added configs to:
- change max RF stored in quarries;
- change RF cost per block mined;
- change recipes for dirt, sand, gravel and stone quarries;
tonius11 said:This mod adds a new dimension called The Corrupted Sector. It is very similar to the Overworld, except it shows signs of being corrupted on disk: chunk edges, missing chunks and 'barren' chunks that don't have top level blocks like grass or sand on them.
The dimension is intended to be used as a mining world of sorts: to be wrecked and drained of its resources without having to disfigure the Overworld!
The Corrupted Sector can be reached by going through a Glitch Rift, which serves as a gateway for players between healthy and corrupt data. If you get stuck in the dimension, try to find a missing chunk! Jumping into the void in this dimension will take you right back to the Overworld.
The 'corruptness' of the dimension is configurable, as well as the presence of clouds, the day/night cycle and how much the world seed differs from that of the main world.
RazzleberryFox said:
This is a mod made by my friend DefeatedCrow on the Japanese Minecraft Forums, he gave me permission to post his mod so all of us could enjoy it. (here is a link to the original post). (check images for permission screenshot)
You guys know I am a sucker for decorative stuff, and if you like all kinds of food this is the mod for you!
Check out the screenshots!
Click here for the official AppleMilkTea Wiki
What does this mod add?
-Brewing System
-Various Teas
-Ice Cream
- Japanese food! (bowls or rice, sake, etc)
- Baskets with food in them
- Cool Food Crafting System
- Random decorations (Piles of wood, tissue boxes, lamps)
- Drinks!
- Crates and boxes of different types
- Jars of Jam or Jellies
- New village building called a Tea Shop!
Ok so.... if you are curious, this video shows you all the things this mod adds... also, we HIGHLY RECOMMEND using NEI.
Enjoy!!!
DrummerMC said:ExtraCells2 2.2.66
- Added Fluid Vibrand Chamber (Alheimerjung) (Only Creative)
- Added Blast Resistend ME Drive (Only Creative)
- Bug fixes
OlivBEL said:Everything is in the title
Just a small mod that clears the list of biomes where villages can be generated.
Does not affect other structures.
Jhary said:MagicalDecorations 0.3.3
0.3.3
0.3.2
- Added the possibility to change the size of the decorative matrix. Left click it with a wand to resize
- added decorative version of the Runic Matrix
- fixed Creative Tab
AlexIIL said:Installation:
Normal forge mod, just drop this mod in the mods folder and it should work just fine. This also requires AlexIILLib (http://minecraft.curseforge.com/mc-mods/229301-alexiillib)
This should be compatible with all forge mods, as this does not use class transforming to get the progress.
Upcoming Features:
- Better looking loading screen (so not in a new window, and one that follows minecraft's style)
and @TehNut with Redstone Armory
I agree, just texture and name changes, with a few tweaks here and thereI can't seem to get it to load but that mod looks like it's a direct copy of redstone arsenal.
I agree, just texture and name changes, with a few tweaks here and there
I'm pretty sure that it is meant to expand Redstone ArsenalI can't seem to get it to load but that mod looks like it's a direct copy of redstone arsenal.
It's meant to be an a second tier of Redstone Arsenal, using Enderium instead of Electrum.I can't seem to get it to load but that mod looks like it's a direct copy of redstone arsenal.
Have you tried loading redstone arsenal with it?I can't seem to get it to load but that mod looks like it's a direct copy of redstone arsenal.
I am not really sold on this. I mean quitting you job to focus on developing a mod does seem really sketchy to me, especially seeing how he is basically asking for people to pay for his living. I know there are people who live off of gofundme and things like that, hell my friend ended put a gofundme to go to aThis was posted a week ago, but it bears being shown again.
https://www.kickstarter.com/projects/2010050934/ex-nihilo-2/
I don't mind people quitting their job to make something, but if I am paying someone to live, I personally expect more than a mod... you know... a game, or something.I am not really sold on this. I mean quitting you job to focus on developing a mod does seem really sketchy to me, especially seeing how he is basically asking for people to pay for his living. I know there are people who live off of gofundme and things like that, hell my friend ended put a gofundme to go to a
convention as a joke, thinking no one would back her up, and she ended up getting $700 USD even though she said on the gofundme that she only needed $10. She did give all the money back of coarse, and took down the gofundme. Anywho, I am rambling at this point >.> Point is, I can see him doing it, but it is really sketchy and most likely wont last him very long. If it does, then kudos for him, but I just don't see it going well for very long :L Good luck to him though ^^ I hope he is successful
@AlexIIL with Better Loading Screennew day, new update, and today it's @insaneau with Ex Nihilo
and @Silentine with Grimoire of Gaia
and @jaquadro with Garden Stuff
and @TehNut with Redstone Armory
and @SamRaven2 with DualCraft
and @TehNut with Modular Armour
and @NightKosh with Gravestone
and @chemistrymodmaker with Directional Redstone
and @hilburn with Steve's Addons
and @victorious3 with Integrated Circuits
and @jtmnf with JQuarry
and @tonius11 with The Corrupted Sector
and @RazzleberryFox with AppleMilkTea2
and @DrummerMC with ExtraCells2
and @OlivBEL with NoVillage
and @Jhary with MagicalDecorations
and @AlexIIL with Better Loading Screen