New Fluxed Trinkets Update!
version 0.48
And Tinkers Construct!
version 1.7.0 d3.1
Edit :
You might need the new version of Mantle for Tinkers Construct
And check out these nifty looking mods that i have no time to check out while you're at it!
Atum: Journey Into the Sands
Miscellany
version 0.48
Misc stuff and a dupe fix
And Tinkers Construct!
version 1.7.0 d3.1
This release should be stable enough to use in modpacks.
- Much more NEI Shinyness (Rightclick on a toolpart. Do it. Right now.)
- AOE Tools now only harvest the main block while sneaking
- UI fixes with NEI, also some fixes with Tabs
- Tinkers now supports toolmaterials without graphics...
- ...and now features a minimal textures option that does not load the specific material textures. This can possibly increase graphic performance a bit on some low end computers.
- Buff Pyrotheum
- Railcraft poor ore support
- More localization stuff!
Bugfixes:
- Fix TE and some other metals only requiring 1 ingot for blocks
- Fix TE alloys in the Smeltery
- Knapsacks and Belt dupe/death problems should be fixed
- Fix issues with breaking speeds/harvestability on custom materials (mostly concerns newer AE2 releases)
- Fix patternchests not dropping contents if destroyed by explosions and the like
- Fix tinker armor not being indestructible like tinker tools
- Modifiers can only be applied to their actual intended target now. (Tool/Armor/Accessory)
d3.1: Fix a bug that sometimes caused alloys with amount 0 in the smeltery if not enough was present of both liquids. Mostly noticable with poor ores.
- Much more NEI Shinyness (Rightclick on a toolpart. Do it. Right now.)
- AOE Tools now only harvest the main block while sneaking
- UI fixes with NEI, also some fixes with Tabs
- Tinkers now supports toolmaterials without graphics...
- ...and now features a minimal textures option that does not load the specific material textures. This can possibly increase graphic performance a bit on some low end computers.
- Buff Pyrotheum
- Railcraft poor ore support
- More localization stuff!
Bugfixes:
- Fix TE and some other metals only requiring 1 ingot for blocks
- Fix TE alloys in the Smeltery
- Knapsacks and Belt dupe/death problems should be fixed
- Fix issues with breaking speeds/harvestability on custom materials (mostly concerns newer AE2 releases)
- Fix patternchests not dropping contents if destroyed by explosions and the like
- Fix tinker armor not being indestructible like tinker tools
- Modifiers can only be applied to their actual intended target now. (Tool/Armor/Accessory)
d3.1: Fix a bug that sometimes caused alloys with amount 0 in the smeltery if not enough was present of both liquids. Mostly noticable with poor ores.
Edit :
You might need the new version of Mantle for Tinkers Construct
And check out these nifty looking mods that i have no time to check out while you're at it!
Atum: Journey Into the Sands
Miscellany
Last edited: