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88VoidMiner88

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Jul 29, 2019
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New Fluxed Trinkets Update!
version 0.48
Misc stuff and a dupe fix

And Tinkers Construct!
version 1.7.0 d3.1
This release should be stable enough to use in modpacks. :)

- Much more NEI Shinyness (Rightclick on a toolpart. Do it. Right now.)
- AOE Tools now only harvest the main block while sneaking
- UI fixes with NEI, also some fixes with Tabs
- Tinkers now supports toolmaterials without graphics...
- ...and now features a minimal textures option that does not load the specific material textures. This can possibly increase graphic performance a bit on some low end computers.
- Buff Pyrotheum
- Railcraft poor ore support
- More localization stuff!

Bugfixes:
- Fix TE and some other metals only requiring 1 ingot for blocks
- Fix TE alloys in the Smeltery
- Knapsacks and Belt dupe/death problems should be fixed
- Fix issues with breaking speeds/harvestability on custom materials (mostly concerns newer AE2 releases)
- Fix patternchests not dropping contents if destroyed by explosions and the like
- Fix tinker armor not being indestructible like tinker tools
- Modifiers can only be applied to their actual intended target now. (Tool/Armor/Accessory)

d3.1: Fix a bug that sometimes caused alloys with amount 0 in the smeltery if not enough was present of both liquids. Mostly noticable with poor ores.

Edit :
You might need the new version of Mantle for Tinkers Construct

And check out these nifty looking mods that i have no time to check out while you're at it!
Atum: Journey Into the Sands
Miscellany
 
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buggirlexpres

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Sneak peeks of Blood Utils by @Wasliebob
proxy.jpg


And another mod, EvilCraft, which also revolves around blood, will have Blood Magic support:
ByilhzxCMAA4647.jpg:large


And meanwhile KitsuneKihira's Tails mod can now have Tail Data exported based on MC Username:
Byhseg8IQAAZ975.png


Custom Ore Gen updated:
1.2.10:
  • Add BETA Gregtech config; uses realistic patterns similar to those of PFAA Geologica.

And last but not least, Atum: A Journey into the Sands updated:
Fixed fog
Fixed missing textures
 

buggirlexpres

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Weeee!!!

More Blood Magic!

@Wasliebob with an update for BloodUtils. In the future, I should really just wait a day before posting this stuff, so I can do it all at once.
  1. Added Air Gem.
  2. Added Fire Gem.
  3. Added Water Gem.
  4. Added Earth Gem.
  5. Added Darkness Gem.
  6. Added Light Gem.
  7. Added Rainbow Gem.
  8. Added Magic Ritual: Air.
  9. Added Magic Ritual: Fire.
  10. Added Magic Ritual: Water.
  11. Added Magic Ritual: Earth.
  12. Added Magic Ritual: Darkness.
  13. Added Magic Ritual: Light.
  14. Added Magic Ritual: Rainbow.
  15. Added Blood Diamond.
  16. Added Blood Iron.
  17. Added Blood Diamond Block.
  18. Added Blood Iron Block.
  19. Added Discoball (disabled by default).
  20. Added Disco Stairs (disabled by default).
  21. Added a few new guide entries.
  22. Added possibility to have Orb Recipes in the guide.
  23. Fixed guide item positioning.
  24. Changed A lot of API entry stuff.
  25. Fixed some stuff so Tombenpotter could add support for Sanguimancy properly.
 

Rongmario

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Jul 29, 2019
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Random Things pushed a crucial update to fix {insert issue here}. Changelog won't be noted for reasons.
http://www.minecraftforum.net/forum...1-1-6-x-1-7-2-1-7-10-random-things-2-0-remake


Version Checker also has an update
http://minecraft.curseforge.com/mc-mods/221140-version-checker
Changelog:
1.1.7:
- Reduced the amount of false-positives (thanks squeek502!)
- Fixed a few small bugs
- Made NEM & Curse updates more easy to distinguish
- Show/Hide NEM & Curse updates in update list
 
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buggirlexpres

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Practicalities updated:
* Added the Void Bucket
* Added the Logic Matrix
* Added Silicon Dust
* Added the Wither Farm multiblock
* Fixed the Imbued Tool causing ghost blocks
* Fixed potential crashes while using the Matter Transporter
* Added a recipie to turn 4 Diamond Shards back into a diamond
* Recipie tweaks for some of the items
* Gave the Sitis Stick more uses per charge
* Exterminated a few bugs
* Hot sauce!
 

88VoidMiner88

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Jul 29, 2019
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For those who use it :
MINECHEM 5
Minechem for 1.7.10 is officially in Beta!

Beta releases are generally stable enough to be used on servers, but definitely still make backups before updating.
Please report any bugs on the official Minechem bugtracker.

Changelog:
Update chemical effects — jakimfett
Fix debugging/console info — jakimfett
refactor power costs, #143 — way2muchnoise
adds state to decomposer updateMessage — way2muchnoise
removes TODO's about automation — way2muchnoise
removed unused lines — way2muchnoise
updates nl_NL.lang — way2muchnoise
Reduce fire duration — jakimfett
fixes #132 — way2muchnoise
closes #152 — way2muchnoise
additions to OreDict, reference issue #133 — way2muchnoise
fixes #148 — way2muchnoise
updated README — way2muchnoise
fixes uranium ore bugs — way2muchnoise
Fix code whitespace/formatting — jakimfett
Add null check for recipes — jakimfett
close #68 — way2muchnoise
fixes #84 — way2muchnoise
fixes #85 — way2muchnoise
fixes #33 — way2muchnoise
no more crafting water to iron — way2muchnoise
fixes #129 and #138 — way2muchnoise
Update ru_RU.lang — verybigbro
implemented fluorine upgrade — way2muchnoise
refined decomposer output method — RenateStrind
added more shift clicking — RenateStrind
Update and refactor config — jakimfett
Fix code whitespace/formatting — jakimfett
Move logging to debug only — jakimfett
Fix blacklisting — jakimfett
Refactor blacklist config format — jakimfett
cleans up @jakimfett 's mess :p — way2muchnoise
Polytool update fixed — jakimfett
Refactor par1 variable name — jakimfett
Cleaned up and optimized code — jakimfett
Localization and standardization of settings — jakimfett
Localization key standardization — jakimfett
Alphabetize localization for configs — jakimfett
More localization key rework — jakimfett
Refactor "minechem.element" --> "element" in localization — jakimfett
Refactor "minechem.molecule" --> "molecule" in localization — jakimfett
Refactor "minechem.mineral" --> "mineral" in localization — jakimfett
Alphabetize molecules — jakimfett
Alphabetize minerals — jakimfett
Alphabetize elements — jakimfett
Alphabetize polytool info — jakimfett
Alphabetize classifications — jakimfett
purifies the message system — way2muchnoise
 

Yusunoha

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Jul 29, 2019
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new day, new update, and today it's @Eydamos with Backpacks
Eydamos said:
Backpacks 2.0.1
  • [BugFix] Workbench backpack consuming wrong items
  • [BugFix] Personal backpack unequips/vanishes when inventory is full and you try to pickup items
  • [BugFix] Backpack was picking up wrong items
  • [Feature] Implemented support for forge's recipesorter to prevent warning in logs

and @Erogenous Beef with Big Reactors
Erogenous Beef said:
Big Reactors 0.4.0rc9
  • Bugfix: Fixed reactor controller not turning green or red when reactors were activated/deactivated via computer, redstone or rednet
  • Bugfix: Fixed some bugs whereby rednet/redstone port settings would not be saved properly
  • Bugfix: Fixed in-game requirement checks. BigReactors will now properly make Minecraft complain if CoFHCore is missing.
  • Bugfix: In some cases, power taps were not re-rendering on chunk reloads, which would cause power taps to not work
  • Bugfix: Fixed reactors dumping too much waste/fuel when ejecting waste/fuel.
  • Enhancement: Added ludicrite blocks, which can serve as a very-high-end coil material in turbines. They cannot go in reactors, though.
  • Enhancement: Added dimensionWhitelist setting, which allows you to specify exceptions to the enableWorldGenInNegativeDimensions setting. If enableWorldGenInNegativeDimensions is true, you may add dimensions to the dimensionWhitelist to permit BR world generation to operate in those dimensions.
  • Workaround: OreDict problems (which will be fixed in CoFHCore 3.0.0B7) can be worked around in turbines by using Ludicrite blocks.
  • Localization: Russian and Chinese translations updated (thanks Adaptivity & ViKaleidoscope!)

and @LoveHoly with Ex Astris
LoveHoly said:
Ex Astris 1.10a
  • Add Strongly Compressed Stone Block Waila
 

Rongmario

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Jul 29, 2019
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Gendustry, Pressure Pipes, Advanced Generators and BDLib received an update:
http://bdew.net/2014/09/28/gendustry-pressure-pipes-advanced-generators-updated/

Changelog:
Gendustry 1.3.4
  • Added: Winter apiary upgrade
  • Added: Mutation biome and block requirements option for custom bees
  • Built with newer Forestry, Forge and BdLib
  • Updated Chinese localization (thanks ViKaleidoscope)
Advanced Generators 0.9.2
  • Built with newer bdlib (this is a required update)
  • Added Czech localization (thanks nalimleinad)
Pressure Pipes 0.9.5
BdLib 1.4.5
  • Added PlayerCache – a generic player->whatever map that auto-clears on server restart, logoff, respawn, etc.
  • Added another version of Misc.asInstanceOpt that’s easier to use with map, etc.
  • Added WidgetSimpleIcon
  • Made network message type bound to a specific channel, this should give compile-time errors for sending messages on the wrong channel.
  • Added Chinese localization (thanks ViKaleidoscope)