I'm going to have to disagree with you..Besides, what good does the balancing offer? If a player is creative and resourceful enough, all those change does is slow down the game at first.
That's exactly the point. Rebalancing encourages people to be creative and resourceful. In Monster,
I personally love the fact that the tweaks actually make the mods interact with each other instead of letting the power creep consume all the fun out of the alternatives. It's the same element of mod interaction that makes AgSkies and BnB so good (TPPI does take it to a lesser extent so that the player still has a broad range of options, however). I personally hate when a modpack is just throws mods together, fixes ID conflicts then leaves. Anybody could do that. I want something to liven it up and give a different experience. I could play an unbalanced pack and get bored with the pack because there is nothing different to do early game, or mid game, or even sometimes late game. Or, I could play a pack which pushes me to try new things and breathes life back into the game.
I like Blood n Bones and TPPI not because they are difficult, but because they are different.
[This thread totally didn't spiral off topic btw ]
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