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Blockmaster139

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Jul 29, 2019
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I'm going to have to disagree with you..Besides, what good does the balancing offer? If a player is creative and resourceful enough, all those change does is slow down the game at first.

That's exactly the point. Rebalancing encourages people to be creative and resourceful. In Monster, nobody bothers most players, particularly new ones, don't bother to use IC2/Engineer's Toolbox/Rotarycraft Ore Processing because TE is cheaper. They use Magmatic engines for power because they are cheap and easy. Balancing makes you stop and put some bloody thought into the game.

I personally love the fact that the tweaks actually make the mods interact with each other instead of letting the power creep consume all the fun out of the alternatives. It's the same element of mod interaction that makes AgSkies and BnB so good (TPPI does take it to a lesser extent so that the player still has a broad range of options, however). I personally hate when a modpack is just throws mods together, fixes ID conflicts then leaves. Anybody could do that. I want something to liven it up and give a different experience. I could play an unbalanced pack and get bored with the pack because there is nothing different to do early game, or mid game, or even sometimes late game. Or, I could play a pack which pushes me to try new things and breathes life back into the game.

I like Blood n Bones and TPPI not because they are difficult, but because they are different.

[This thread totally didn't spiral off topic btw :p]
 
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trajing

New Member
Jul 29, 2019
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That's exactly the point. Rebalancing encourages people to be creative and resourceful. In Monster, nobody bothers to use IC2/Engineer's Toolbox/Rotarycraft Ore Processing because TE is cheaper. Everybody uses Magmatic engines for power because they are cheap and easy. Balancing makes you stop and put some bloody thought into the game.

I personally love the fact that the tweaks actually make the mods interact with each other instead of letting the power creep consume all the fun out of the alternatives. It's the same element of mod interaction that makes AgSkies and BnB so good (TPPI does take it to a lesser extent so that the player still has a broad range of options, however). I personally hate when a modpack is just throws mods together, fixes ID conflicts then leaves. Anybody could do that. I want something to liven it up and give a different experience. I could play an unbalanced pack and get bored with the pack because there is nothing different to do early game, or mid game, or even sometimes late game. Or, I could play a pack which pushes me to try new things and breathes life back into the game.

I like Blood n Bones and TPPI not because they are difficult, but because they are different.

[This thread totally didn't spiral off topic btw :p]
Erm, recommendation: Don't use the words no one.
I LOVE RoC. Others on this forum do too. Ask Padfoote or Pyure. Some people don't care about cheap, just FUN.
 
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Blockmaster139

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Jul 29, 2019
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Erm, recommendation: Don't use the words no one.
I LOVE RoC. Others on this forum do too. Ask Padfoote or Pyure. Some people don't care about cheap, just FUN.

Good point, fixed. The problem is that there is no incentive. New players in particular could look in the handbook and just see overpriced thing after overpriced thing. They won't see how fun it is until they try it, which won't happen because there won't be anything making them want to.
 

trajing

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Jul 29, 2019
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Good point, fixed. The problem is that there is no incentive. New players in particular could look in the handbook and just see overpriced thing after overpriced thing. They won't see how fun it is until they try it, which won't happen because there won't be anything making them want to.
Well, consider this: For RoC, there are plenty of threads about it telling you about amazing setups. We just need people who will check many mods and write posts introducing them to people.
Also, 'TE3 has a pulverizer that does the same thing'. Nope. RoC's grinder triples and the extractor quintuples and it even gets to 15x.
 

Azzanine

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Jul 29, 2019
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I like to see confident clear spoken people with their own personalities. Be yourself; I mean look at Direwolf20, if you are honest there is really nothing about him that makes him truly interesting or different. He's plain and only very moderately playful, you'd probably find him boring if you met him in the street. But becasue he does his stuff competently, confidently and doesn't put on an act he garners a lot of followers, myself included.
Nothing puts me off more then a nervous uncertain LP'er. Also another tip; Don't give us your life story no matter how important it is, try and keep your personal problems private even if they delay the frequency of your vids. People will sympathize and maybe even empathize with you, but even to those people it does not make for entertaining viewing. I mean I'm all for sharing problems with people, it's the only way you get help but if your focus is an enjoyable LP then it's best not to turn your viewers in to a world wide support group.

So no matter what pack you pick if you present yourself clearly and genuinely you will get viewers. I mean Pewdipie plays some of the most horrid innane games but he's the king of Youtube LPs.
 
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Not_Steve

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Oct 11, 2013
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That's exactly the point. Rebalancing encourages people to be creative and resourceful. In Monster, nobody bothers most players, particularly new ones, don't bother to use IC2/Engineer's Toolbox/Rotarycraft Ore Processing because TE is cheaper. They use Magmatic engines for power because they are cheap and easy. Balancing makes you stop and put some bloody thought into the game.
This statement is factually inaccurate. @Jadedcat did a work up for starting price for a few mods. ThermEx was the most expensive. Geothermal generators and steam engines are cheaper and earlier game than magmatics.
 
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Blockmaster139

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Jul 29, 2019
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This statement is factually inaccurate. @Jadedcat did a work up for starting price for a few mods. ThermEx was the most expensive. Geothermal generators and steam engines are cheaper and earlier game than magmatics.

But they produce far less power for what they're worth. Steam engines and geothermals aren't exactly gonna power quarries or Mass Fabricators. Magmatics, because they use so little fuel and take so little setup, can have their output increased just by adding a few more. It's not that they're cheap, it's they're too cheap for what it does.
/twocents
 

Tyken132

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Jul 29, 2019
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They use Magmatic engines for power because they are cheap and easy. Balancing makes you stop and put some bloody thought into the game.

Seriously? I powered my entire base off of Magma Dynamo's because most of the IC2 stuff was way too pricey. Even then, once I got the resources, running my entire base off of lava for every other mod was easy. Even if lava was nerfed, I made a charcoal farm that gave me more than enough to run my entire base off of that, instead. Granted, the set-up was large and hardly effecient, but I didn't have to worry about power again.

I like Blood n Bones and TPPI not because they are difficult, but because they are different.

[This thread totally didn't spiral off topic btw :p]

I again, disagree with you. TPPI is nothing different. It maybe better in a few ways, yes. I completely agree on that aspect. However, you're making it out to be something it just isn't.

As for blood n bones? I honestly haven't played it enough to give an honest opinion. From what I have played? It seems almost unplayably hard. Granted, if you like that sort of thing? Go ahead. I agree that its something different, at the very least.

Lastly...For AG? If you want balance and all the mods to flow well together? I feel like this mod pack does it, it is a different experience entirely. However, it also forces you to do so. You literally have no other options in terms on how things are done. Its almost entirely linear, leaving only a little room for creativity.

Now before you reply, I just want to make it clear that i'm not bashing any of these mods, i'm just trying to put things into perspective. TPPI isn't different enough from Monster to really consider it better as whole, only different enough to really give you a little more option when chosing a mod pack. Some of the other mod packs such as AG and BnB I would argue are different enough to be placed in their own genre entirely and as such, not be comparable to the others.
 

Azzanine

New Member
Jul 29, 2019
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That's exactly the point. Rebalancing encourages people to be creative and resourceful. In Monster, nobody bothers most players, particularly new ones, don't bother to use IC2/Engineer's Toolbox/Rotarycraft Ore Processing because TE is cheaper. They use Magmatic engines for power because they are cheap and easy. Balancing makes you stop and put some bloody thought into the game.

I personally love the fact that the tweaks actually make the mods interact with each other instead of letting the power creep consume all the fun out of the alternatives. It's the same element of mod interaction that makes AgSkies and BnB so good (TPPI does take it to a lesser extent so that the player still has a broad range of options, however). I personally hate when a modpack is just throws mods together, fixes ID conflicts then leaves. Anybody could do that. I want something to liven it up and give a different experience. I could play an unbalanced pack and get bored with the pack because there is nothing different to do early game, or mid game, or even sometimes late game. Or, I could play a pack which pushes me to try new things and breathes life back into the game.

I like Blood n Bones and TPPI not because they are difficult, but because they are different.

[This thread totally didn't spiral off topic btw :p]

You are partially right with IC2 and maybe Rotarycraft, but Engineers toolbox doesn't see much use becasue it goes against the accepted idea for what makes a machine. ETB really has no machines in it, just parts of machines, people are not used to this and rather then learn something new they stick to what they already know. It's sort of the same reason some people avoid RotaryCraft too much to learn when there are other more familiar machines that do the "same" thing.
Mod usage has nothing to do with cost balance but effort/ reward ratio, it just happens that gaining resources takes effort once a machine like a quarry or magical crop removes that effort there's no reason not to get in to those mods people apparently avoid.

I mean those that forgo Rotarycraft are missing out on some neat and probably overpowered toys and I'm not talking about bedrock tool they are boring in comparison to some of the stuff you can do. But the mod is very purposefully complicated, figuring out which engine is best for what job is not easily apparent. Those that lack the mental capacity to figure RoC out will deffer to the older and more simpler mod they are more familiar with.

I mean I was playing around with fans for a canola farm (As MFR doesn't harvest them) a while ago and I read that each one only takes 1kw to run at their minimum and steam engines produced the right amount of rad/s to get it's speed requirement. But transferring it's power to all the 8 fans I had was a nightmare and was not immediately apparent. I struggled with the positioning of the shaft junctions splitting the energy to a few fans too much, once I figured this out I saw that each row of gears had a number of shaft junctions that followed a Fibonacci sequence (One row had 1 junction the next had 2 then the next had 4). While I can get get through this process and even sort of learn something (why the golden ratio is the golden ratio) I doubt your average punter would want to go through this for fun (Technically it wasn't fun more then it was satisfying).

So it's not the material cost that's the real factor but the effort cost which is often the same thing but not always as in the case of RotaryCraft. Let's be honest it's not that expensive, if you are dedicated and efficient with the mod you can get to the basic stuff in your first night. All the recipes are made of iron double a stack of iron ore and you end up with 3 stacks of HSLA if you are lucky, yeah not many know you get bonus steel from RoC's Blast furnace so it's not as iron hungry as people believe.
 

Blockmaster139

New Member
Jul 29, 2019
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Well, I personally think that TPPI changes a lot, but I can see why you disagree.

Anyways, about Blood n Bones, the reason I would like to see a series on that is because:
1) Hasn't really been done before
2) Certainly hadn't been done to Endgame level
3) It's a very, very different game compared to other packs
4) AgSkies is overdone as hell :p

It's not unplaybly hard, but doing things the same way as other packs will get you killed in seconds. You probably just test things out to see how it works before starting a series on this.
 

Azzanine

New Member
Jul 29, 2019
2,706
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Well, I personally think that TPPI changes a lot, but I can see why you disagree.

Anyways, about Blood n Bones, the reason I would like to see a series on that is because:
1) Hasn't really been done before
2) Certainly hadn't been done to Endgame level
3) It's a very, very different game compared to other packs
4) AgSkies is overdone as hell :p

It's not unplaybly hard, but doing things the same way as other packs will get you killed in seconds. You probably just test things out to see how it works before starting a series on this.

BnB is not very Youtube friendly with it's enforced brightness darkness level, you can't see anything during the night, this goes double for YouTube footage which is always darker then the game.
Maybe there's a recording software that can minimize this, but BnB due to the darkness will always be more fun to play then watch.
 

trajing

New Member
Jul 29, 2019
3,091
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BnB is not very Youtube friendly with it's enforced brightness darkness level, you can't see anything during the night, this goes double for YouTube footage which is always darker then the game.
Maybe there's a recording software that can minimize this, but BnB due to the darkness will always be more fun to play then watch.
Random Things' config: hardcoredarkness = false
 
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YX33A

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Jul 29, 2019
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I like to see confident clear spoken people with their own personalities. Be yourself; I mean look at Direwolf20, if you are honest there is really nothing about him that makes him truly interesting or different. He's plain and only very moderately playful, you'd probably find him boring if you met him in the street. But becasue he does his stuff competently, confidently and doesn't put on an act he garners a lot of followers, myself included.
Nothing puts me off more then a nervous uncertain LP'er. Also another tip; Don't give us your life story no matter how important it is, try and keep your personal problems private even if they delay the frequency of your vids. People will sympathize and maybe even empathize with you, but even to those people it does not make for entertaining viewing. I mean I'm all for sharing problems with people, it's the only way you get help but if your focus is an enjoyable LP then it's best not to turn your viewers in to a world wide support group.

So no matter what pack you pick if you present yourself clearly and genuinely you will get viewers. I mean Pewdipie plays some of the most horrid innane games but he's the king of Youtube LPs.
As much as I dislike Direworf20 for his ininventive gameplay and his boring as hell pack setup, he is a damn good LPer. Pewdiepie is the king because Youtube ranks him higher because the system is oddly stacked for people in his shoes; that is, live in euorpoor, speak perfect English, lived in the US of A, and speak another language
beyond English.
That is an option that could work I guess, but it kind of dilutes the whole BnB experience a bit.
One person once said changing the graphics in BnB breaks the progression of the mod and I was well and truly laughing my ass off. The hardcore darkness is a PITA even if one didn't want to record it for youtube and it's not really an issue if you disable it, things just aren't as painfully dark.
 

Tyken132

New Member
Jul 29, 2019
70
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I think, as it stand, I'm leaning most towards monster. More mods for me to play around with and more cool things for me to mess with and combine. Though, I am wondering. When is the final update? Was it this monday or next?

On the other hand, BnB sounds interesting as well, perhaps a side series? I honestly don't expect to make much progress in the series, between all the death :p
 

trajing

New Member
Jul 29, 2019
3,091
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I think, as it stand, I'm leaning most towards monster. More mods for me to play around with and more cool things for me to mess with and combine. Though, I am wondering. When is the final update? Was it this monday or next?

On the other hand, BnB sounds interesting as well, perhaps a side series? I honestly don't expect to make much progress in the series, between all the death :p
If you do Monster, I STRONGLY suggest you start with RotaryCraft. I haven't seen any LPs with it, and it's very interesting. You'll spawn with a handbook, take a moment to read it off camera. It'll explain the basics and pause the game while you read it.[DOUBLEPOST=1401323858][/DOUBLEPOST]
Not thoroughly tested. Typically it's mostly stable if it's out though.
 

Tyken132

New Member
Jul 29, 2019
70
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If you do Monster, I STRONGLY suggest you start with RotaryCraft. I haven't seen any LPs with it, and it's very interesting. You'll spawn with a handbook, take a moment to read it off camera. It'll explain the basics and pause the game while you read it.[DOUBLEPOST=1401323858][/DOUBLEPOST]
Not thoroughly tested. Typically it's mostly stable if it's out though.
I always prefer to start with TE to help get things started, but from what I can tell, they're about the same if RC isn't better. Though I know very little after both reading and playtesting, is there anywhere I could pick up a crash course at?
 

trajing

New Member
Jul 29, 2019
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I always prefer to start with TE to help get things started, but from what I can tell, they're about the same if RC isn't better. Though I know very little after both reading and playtesting, is there anywhere I could pick up a crash course at?
Just toss me a convo and I'll give you a crash course. Be sure to invite Padfoote though, he reminds me of the things that I miss.
 
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