Consecrated Soil?
Doesn't help for spiders or creepers though.
Or creepers riding spiders - these actually exist!!!
One could alternative make a large cursed earth darkroom, to max out the hostile entity number and have no mobs spawning at all.
Yesterday I saw a skeleton riding a (Tconstruct) blue slime!
Hey I wonder if I have a screenshot...
Yeah, consecrated soil's not gonna keep that guy out
Most annoying mob ever I happen to get quite a few man I mis my ars magica fire ball
There is a config to enable UU recipes for itThe problem with MFFS2, is the bloody non-renewable forcicium - yes one can use compact forcicium cells but there's no way to automatically use those, and therefore they are by my definition non-renewable.
So yeah, no force feilds.
There is a config to enable UU recipes for it
Once I seen a creeper riding a spider.
He claimed across my wall, and the creeper blew up, killing the spider.
What idiots.
Do NOT encourage the spider proliferation! Dang creepy things! And they keep adding more of them! It's evil I tell ya!I have an idea for the next misc Periferals release.
An ender man riding a spider - the Ender Dragoon.
I was thinking of making a soulshard spawner to max out the mob count also, how many mobs would I had to spawn to cap it out? And would I still be able to spawn even more mobs with a soulshard spawner even with the maximum mob count is spawned? And do mobs still spawn elsewhere in the world naturally or is it a certain radius that they cannot naturally spawn?
I just want to re-quote my post and re-organize it a bit.
How many mobs is the maximum mob count? (I will be keeping them spawned by giving them pants or something, i will keep the chunks with the mobs loaded with a chunkloader)
Once that many mobs are spawned and loaded forever, can mobs still spawn elsewhere in the world naturally?
If yes to the previous question, do they spawn in different chunks, or do they have a radius of how far away they can spawn?
Can i still spawn mobs with a soulshard spawner once the limit is reached?