@Dezz Like mentioned above, I'm currently doing a Bees tutorial series on my YouTube channel! Check it out here
Awesome! Thanks@Dezz Like mentioned above, I'm currently doing a Bees tutorial series on my YouTube channel! Check it out here
Gonna agree with Mariculture and Trees, the rest are actually pretty well documented. Actually, Mariculture is fairly well documented as well. Bees, as a reminder, have NEI support and are pretty easy to understand. Even trees are barely any harder then bees.Bees, Mariculture, Trees, Blood Magic, AE (Gonna be even worse for AE2), RotaryCraft and ReactorCraft.
A lot of the newer mods need be less assuming about the level of some users, while older mods need to get off their stool and admit that they need more information put into the actual mod IMVHFO.
Not true, people like me learn better from watching not reading.Ahem! You realize that @Padfoote has created a a perfectly good and excellently detailed guide to Blood Magic. I doubt watching 10 min videos is better than reading. You know it is scientifically proven that reading something instead of watching it is more memorable.
Anyway, apart from that. Welcome to the forums!
Not true, people like me learn better from watching not reading.
and blood magic would be cool.
It's a matter of opinion.Not true, people like me learn better from watching not reading.
THISArs Magicka 2. Specifically, the energy system needs some SERIOUS documentation--whether in text or visual form. Apparently the batteries, nexuses, and machines need to be above the y-level of the nexus to function? And have to be in a direct line with each other--except when they don't? And sometimes even after you set everything up exactly the way you've set it up several times before, it will arbitrarily decide not to work? I've run headfirst into this sort of headache quite a bit in trying to play Magic World 2, and it feels like slamming my head against the wall. The Oculus, spell system, and infinity orb systems are fairly self-explanatory, but the other aspects of the mod are in sore need of some explanation.
You put on a structure upgradeJABBA. Barrels is hard.
I hope your joking
THIS
OH GOD YES
PRAISE FLIPZ
PRAISE FLIPZ FOR REMEMBERING ARS MAGICA
PRAISE FLIPZ FOR REMINDING ME I SUCK AT FIGURING OUT ENERGY SYSTEM
(In short, thank you for suggesting this, why has no one said this yet?)
Ask me. I may be the only person on the site who knows what I'm doing, since I used it constantly in AM(1). But then again, maybe don't ask me. It's not like I know it perfectly. I have a seriously good grasp on what I'm doing, but I'm not perfect but yes, I have a decent idea what I'm doing. It hasn't changed that much since AM(1), it's mostly the addition of light and dark essence types, even even then, they existed in AM(1) but were less important then too.Ars Magicka 2. Specifically, the energy system needs some SERIOUS documentation--whether in text or visual form. Apparently the batteries, nexuses, and machines need to be above the y-level of the nexus to function? And have to be in a direct line with each other--except when they don't? And sometimes even after you set everything up exactly the way you've set it up several times before, it will arbitrarily decide not to work? I've run headfirst into this sort of headache quite a bit in trying to play Magic World 2, and it feels like slamming my head against the wall. The Oculus, spell system, and infinity orb systems are fairly self-explanatory, but the other aspects of the mod are in sore need of some explanation.