What mods need in-depth tutorials?

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Flipz

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Jul 29, 2019
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Ask me. I may be the only person on the site who knows what I'm doing, since I used it constantly in AM(1). But then again, maybe don't ask me. It's not like I know it perfectly. I have a seriously good grasp on what I'm doing, but I'm not perfect but yes, I have a decent idea what I'm doing. It hasn't changed that much since AM(1), it's mostly the addition of light and dark essence types, even even then, they existed in AM(1) but were less important then too.

http://wiki.feed-the-beast.com/Main_Page
 

YX33A

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Jul 29, 2019
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Beat me to it. :p
I can't write well, though. That's the catch22. I can tell you what I know, but writing it? Unless you want a dry, tasteless, "this is what worked for me, this went wrong, here's how I fixed it" article... I can only tell someone what I know.
I can give anecdotal knowledge and not much else. I can help debug, not help teach. I may know things, but I can't teach them very well.
 
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Padfoote

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I can't write well, though. That's the catch22. I can tell you what I know, but writing it? Unless you want a dry, tasteless, "this is what worked for me, this went wrong, here's how I fixed it" article... I can only tell someone what I know.
I can give anecdotal knowledge and not much else. I can help debug, not help teach. I may know things, but I can't teach them very well.

If you're up for trying to write one, I can help go through it and make it a bit more "reader-friendly".

Edit: Turns out AM2 is third on our priority list for wiki guides, so this would be greatly appreciated. That, or the various articles for everything in AM2.
 

YX33A

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If you're up for trying to write one, I can help go through it and make it a bit more "reader-friendly".

Edit: Turns out AM2 is third on our priority list for wiki guides, so this would be greatly appreciated.
It's still mostly a collection of "here's what I did and it worked" anecdotal knowledge. Is that gonna help?
Also, I can only do this for the energy system. "Wow, that's SUCH a big issue! I mean, everyone is good at that!" aside, beyond the generation of power, and transmission of it,(and occasionally usage and storage) that's not my forte. Plenty of people MUCH better at, well, everything else.
 

Padfoote

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It's still mostly a collection of "here's what I did and it worked" anecdotal knowledge. Is that gonna help?
Also, I can only do this for the energy system. "Wow, that's SUCH a big issue! I mean, everyone is good at that!" aside, beyond the generation of power, and transmission of it,(and occasionally usage and storage) that's not my forte. Plenty of people MUCH better at, well, everything else.

Caught my post before I finished off my edit:
That, or the various articles for everything in AM2.

If you think it isn't enough for a guide, but is enough for some of the articles, we'll take it. Even if it's only the pages for each nexus and the mana battery, that's better than what we currently have.
 

YX33A

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Caught my post before I finished off my edit:


If you think it isn't enough for a guide, but is enough for some of the articles, we'll take it. Even if it's only the pages for each nexus and the mana battery, that's better than what we currently have.
Alright then! Side note: I suck at wiki code. It'll be in a sandbox until I can either get the code right or someone transcribes it for me.
 

Azzanine

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Jul 29, 2019
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I'd say Rotarycraft, but TBH the books provided are actually very in depth already. The only thing RotaryCraft needs documentation wise is how to start; The book goes in depth on how rotational energy is a sum of the rotations speed and torque and how certain machines need certain things to operate to their maximum efficency. But what engine to start up with to get your first bucket of lube, it's a little vauge, of course you could just magneostatic everything but playing RoC stand alone or self imposing mod only restrictions you gets lost quite quickly.
When I first tried it I started with a DC engines to power a grinder, I learned pretty quickly that those engines couldn't power a kabab cooker, I realized 4 DC engines might produce the power if linked and the torque increased by a gearbox but those things need lube or they break. Suffice to say it didn't work.
It took me my second attempt on a new world to realize that the steam engine was the way to go it had the speed but not the torque, I had to really scour that book for an answer, the worm gear converted some of that speed to torque and I was able to operate my grinder.
RoC doesn't so much need an in depth guide as it does a strict aged teacher with a large rigid ruler whacking you in the head every time you are not studying those manuals. RoC is only hard if you refuse to study to play a game. However it is kind of vague as to where to begin past the blast funace and HSLA steel.

A guide for RoC can consist of one line "Read the fucking book numbskull" and it's done is job.
 

madnewmy

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I'd say Rotarycraft, but TBH the books provided are actually very in depth already. The only thing RotaryCraft needs documentation wise is how to start; The book goes in depth on how rotational energy is a sum of the rotations speed and torque and how certain machines need certain things to operate to their maximum efficency. But what engine to start up with to get your first bucket of lube, it's a little vauge, of course you could just magneostatic everything but playing RoC stand alone or self imposing mod only restrictions you gets lost quite quickly.
When I first tried it I started with a DC engines to power a grinder, I learned pretty quickly that those engines couldn't power a kabab cooker, I realized 4 DC engines might produce the power if linked and the torque increased by a gearbox but those things need lube or they break. Suffice to say it didn't work.
It took me my second attempt on a new world to realize that the steam engine was the way to go it had the speed but not the torque, I had to really scour that book for an answer, the worm gear converted some of that speed to torque and I was able to operate my grinder.
RoC doesn't so much need an in depth guide as it does a strict aged teacher with a large rigid ruler whacking you in the head every time you are not studying those manuals. RoC is only hard if you refuse to study to play a game. However it is kind of vague as to where to begin past the blast funace and HSLA steel.

A guide for RoC can consist of one line "Read the fucking book numbskull" and it's done is job.

http://wiki.feed-the-beast.com/Getting_Started_(RotaryCraft)

Its simpler then you think :p
Dc engine - fermenter
4steam or gasoline - grinder
Performance + gearbox - fractionathingy unit
Then switch for microturbine
Gas - bedrock breaker (thats when magnetostatic come in handy)
Gas - compactor

After grinder you can start with borer with anything better then gasoline with gearbox (or shaft junction)

Also, a steam engine with afriction heater on a furnace is good to have once you start producing ethanol crystal

You could also use hydrokinetic for bedrock breaker

Then you go for extractor and the cool end game stuff
 

ThatOneSlowking

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Jul 29, 2019
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I can't write well, though. That's the catch22. I can tell you what I know, but writing it? Unless you want a dry, tasteless, "this is what worked for me, this went wrong, here's how I fixed it" article... I can only tell someone what I know.
I can give anecdotal knowledge and not much else. I can help debug, not help teach. I may know things, but I can't teach them very well.
That may or may not be why my stubs hurt santa on the wiki
 

Azzanine

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Jul 29, 2019
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http://wiki.feed-the-beast.com/Getting_Started_(RotaryCraft)

Its simpler then you think :p
Dc engine - fermenter
4steam or gasoline - grinder
Performance + gearbox - fractionathingy unit
Then switch for microturbine
Gas - bedrock breaker (thats when magnetostatic come in handy)
Gas - compactor

After grinder you can start with borer with anything better then gasoline with gearbox (or shaft junction)

Also, a steam engine with afriction heater on a furnace is good to have once you start producing ethanol crystal

You could also use hydrokinetic for bedrock breaker

Then you go for extractor and the cool end game stuff

So it's a simple matter of picking exactly the right engine for the right job. I figured as much, that was one of my more recent ideas.
 

Feniks

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Jul 29, 2019
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OK Rotary craft and reactor craft will take some time to get them well enough. It is massive difference between knowing something well enough to use it and knowing something well enough to teach others and answer questions. I think my next thing will me Mariculture. I have seen some videos on them but most people just skip from one thing to the other or just show some random items but don't really go into details what things do. There is actually a video with over 40k hits where every other sentence guy says "To be honest I don't know what it does" or "Here it is but don't ask me how to make it"!
 
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asb3pe

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Jul 29, 2019
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I'd say Rotarycraft, but TBH the books provided are actually very in depth already.

A guide for RoC can consist of one line "Read the fucking book numbskull" and it's done is job.

And your tutorial has worked - I had no idea there was a book in the game for RotaryCraft! Doh!!
 

Azzanine

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Jul 29, 2019
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And your tutorial has worked - I had no idea there was a book in the game for RotaryCraft! Doh!!
Yeah, in V22 you cannot help but be aware of the books as they spawn to you every time you log in... Either it's a bug with DragonAPI Orrrr Enchiridion is screwing around with the books. But yeah in the custom pack I'm useing I get Reika's books filling my inventory, the ReactorCraft one and the RotaryCraft one.

Actually the books are very concise, it must annoy Reika a little that people still struggle with the mod. The documentation must have took a bit of time to produce, you even learn about the very basics of what fission and fusion are it even uses real world terms for the power.
Must be in a same boat as Azanor when people "How do you Thaumcraft? I want cheet sheit!!". It's like if you are not leading people by the hand they never learn.



To get to the topic of the thread, I think OP should do a guide of any decent sized mod without documentation. Like Mekanism, Ender IO, Logistics Pipes anything without it's own manual.
Sure relying on wikkis does the job, but a mod that does what it does well AND provides documentation will always trump one without documentation. Then again I understand why most don't put any importance in in game manuals, they take actual effort and it's usually wasted on people who can't/ don't read.