What makes my FPS go up?

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Wagon153

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Jul 29, 2019
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I always keep VSync on as it actually makes everything smoother and it is useless to get more performance then what your monitor can refresh anyway.
VSync can also hurt your FPS if you can't match your monitor refresh rate(Which my computer can't do in a developed world.)
 

epidemia78

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I had a pretty drastic performance boost when I upgraded to 1.7 and added the fastcraft mod. So drastic that I can now push the limits and use HD texture packs and crank the anisotropic filtering or whatever its called. Yesterday with my 140+mods, I played for nearly 12 consecutive hours before my game started to lag and I think that was just because my computer was hot. I play on a laptop.
 

Avatar

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Jul 29, 2019
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As with everyone else, there doesnt seem to be anything else that inhibits you.
I run a less decent PC than yours and I get 100+ FPS, mind you that isnt on max graphics but hey, yours is waaaay better than mine.
Rather than testing it in vanilla (which, if you have done and it isn't working well then there is some serious issues) test it on another FTB Monster world. If its fine, then its something in your main world majorly screwin you over man o.o
-Av
 
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midi_sec

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VSync can also hurt your FPS if you can't match your monitor refresh rate

Yes and no.

You've accidentally stumbled on one of the most hotly contested debates in the game config world. Vsync is a tricky question/problem due to the sheer amount of misconceptions regarding the way it functions. Basically, the only way you should see a drop in fps if your PC physically cannot hit your refresh rate is if MC is using double buffering instead of triple, and you've hit a graphically intensive part of the game. This should not come into play in minecraft.

Related to minecraft, using F7 causes ridiculous amounts of lag if you aren't using vsync.
 

tedyhere

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You can also force Your GPU to be used for the graphics rendering for Minecraft in your control panel for your card. You have to add Java to the games list.
 

Shakie666

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Jul 29, 2019
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Not true multicore.
Still, its a lot better than nothing. It especially helps when you go into another dimension for the first time and things are lagging because it has to load/create all of the new chunks.

For MC to have true multicore support, you'd have to basically rewrite the entire game from scratch.
 

midi_sec

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Still, its a lot better than nothing. It especially helps when you go into another dimension for the first time and things are lagging because it has to load/create all of the new chunks.
No thanks, I'll take a little extra "lag" over some hack solution that kind of works...sometimes. except when it's causing crashes.
 

Omicron

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For MC to have true multicore support, you'd have to basically rewrite the entire game from scratch.

Thankfully Mojang is doing that bit by bit; for instance in 1.8 we get multithreaded chunk loading, multithreaded terrain generation, and multithreaded dimensions (the nether/twilight forest/mystcraft worlds etc. will run on their own core, and not share with the overworld). The difference, especially compared to 1.7.x's sluggish chunkloading, is staggering. No Optifine required anymore!

We can only hope that they will continue to push this in 1.9. Having either entities (mobs and drops) or tile entities (complex machines) in their own thread would be a massive boon to servers and singleplayer alike. Both would obviously be best, but I'd be happy to start with one ;)
 
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Shakie666

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No thanks, I'll take a little extra "lag" over some hack solution that kind of works...sometimes. except when it's causing crashes.
I don't know what you're on about. I always have it on and its never done anything negative for me, certainly not crashes.

Besides, its more than a little lag. For me, with multicore chunkloading, even whole new dimensions load almost instantly.
 

epidemia78

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No thanks, I'll take a little extra "lag" over some hack solution that kind of works...sometimes. except when it's causing crashes.

Have you actually even tried Optifine or are you just regurgitating the stuff Mdiyo said about it? Its always been one of my favorites, and I missed it terribly in 1.6.4. I am so happy to have it back again. The author bends over backwards to fix incompatibility with mods, even though certain modders shun his work and publicly discourage people from using it.
 
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Hambeau

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Jul 24, 2013
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Well it seems ppl think i got good enough hardware. But i still get low fps. Ill test on vanilia MC tonight. And tamper more with settings. Dont get how some can claim to have 100+ fps... And streaming/recording at the same time...

One thing I haven't seen mentioned... What operating system are you using and is it the 32 or 64 bit version?

If you have a 64 bit OS make sure you're using 64 bit Java. You cannot run 64 bit Java on 32 bit Windows while you can run 32 bit Java on 64 bit Windows... but most newer FtB packs run best on 64 bit. It's possible to have both 32 and 64 bit Java installed, BTW, but the 32 bit version runs by default.

If you have both the best bet is to uninstall both, then manually download a 64 bit Java 7 version from Oracle.com.

I'm running an early release of version 8 (_11) with no problems but the newer version (_20) is giving some people headaches, and I beta-test software as part of my job. Its safer to stay with ver. 7 as it's "officially" recommended.
 
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Hambeau

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Thankfully Mojang is doing that bit by bit; for instance in 1.8 we get multithreaded chunk loading, multithreaded terrain generation, and multithreaded dimensions (the nether/twilight forest/mystcraft worlds etc. will run on their own core, and not share with the overworld). The difference, especially compared to 1.7.x's sluggish chunkloading, is staggering. No Optifine required anymore!

We can only hope that they will continue to push this in 1.9. Having either entities (mobs and drops) or tile entities (complex machines) in their own thread would be a massive boon to servers and singleplayer alike. Both would obviously be best, but I'd be happy to start with one ;)

Correction... They will not run "on their own core"... There's a huge difference between "Multicore" and "Multithreaded". Each dimension runs with it's own thread.

OS/2 was running multithreaded applications on single core 386 machines back in the 90's.
 
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midi_sec

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Have you actually even tried Optifine or are you just regurgitating the stuff Mdiyo said about it? Its always been one of my favorites, and I missed it terribly in 1.6.4. I am so happy to have it back again. The author bends over backwards to fix incompatibility with mods, even though certain modders shun his work and publicly discourage people from using it.
Yeah bro, you've hit the nail on the head. :rolleyes: I've clearly never tried optifine or fastcraft, and I'm just parroting mdiyo...and every other user that has experienced problems with the hack, er, i mean mod. I'm sorry if you're a fan of these mods, but there are problems with them, like it or not.

Rendering issues, crashes, sometimes even degraded performance rather than improved... It's a mixed bag, and I've seen all 3 of the problems, but never all at once. Yes, I realize that sometimes fixes are implemented that fix problems, but really I'd just rather not deal with any of it, is that so bad? Sometimes the fix takes an age and a half, like during 1.6.4 and optifine. I learned to live without optifine at that point.
 

epidemia78

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Yeah bro, you've hit the nail on the head. :rolleyes: I've clearly never tried optifine or fastcraft, and I'm just parroting mdiyo...and every other user that has experienced problems with the hack, er, i mean mod. I'm sorry if you're a fan of these mods, but there are problems with them, like it or not.

Rendering issues, crashes, sometimes even degraded performance rather than improved... It's a mixed bag, and I've seen all 3 of the problems, but never all at once. Yes, I realize that sometimes fixes are implemented that fix problems, but really I'd just rather not deal with any of it, is that so bad? Sometimes the fix takes an age and a half, like during 1.6.4 and optifine. I learned to live without optifine at that point.

Most mods can cause problems like the world leak in chicken chunks that plagued 1.4.7, and I am pretty sure Mekanism is to blame for my 1.6.4 world I worked so hard on becoming a unplayable slideshow... But you dont see me going around calling those mods "hacks". Ive been running with fastcraft and optifine for two weeks now with no major issues so your comments about them seem uninformed. Last night, I simply clicked a tab in the optifine settings and my FPS went from 20-25 to 80ish. That is totally worth a couple rendering glitches. (which by the way I havent seen any of) The only problem Ive had with optifine is that Magnum torches no longer work. A problem accidentally fixed by installing custom mob spawner.
 
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midi_sec

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Most mods can cause problems like the world leak in chicken chunks that plagued 1.4.7, and I am pretty sure Mekanism is to blame for my 1.6.4 world I worked so hard on becoming a unplayable slideshow... But you dont see me going around calling those mods "hacks". Ive been running with fastcraft and optifine for two weeks now with no major issues so your comments about them seem uninformed. Last night, I simply clicked a tab in the optifine settings and my FPS went from 20-25 to 80ish. That is totally worth a couple rendering glitches. (which by the way I havent seen any of) The only problem Ive had with optifine is that Magnum torches no longer work. A problem accidentally fixed by installing custom mob spawner.

Because you haven't seen a particular problem does not mean it doesn't exist. and the mods are hacks. How do you think optifine adds multicore chunk generation? It certainly isn't a default option...

I'm sure there's some to be gained by using them, I never said otherwise. What I did say, though, is that the problems are not worth the performance gains for me.
 
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epidemia78

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And multiparts arent default options either. Im not really following the logic here. Mods are hacks when you say so? And I dont recall many modders being approached by Mojang to implement their code into the game like the optifine author was. he declined because the compensation didnt seem fair. At least thats what Ive heard.
 
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midi_sec

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No, a mod is a hack because of how it goes about solving a particular problem. in Optifine/Fastcraft case, a few of the functions are hacks, not the entire mod, but enough to make me walk away from it.

Look, man. I get it, the mods help your toaster to at least load minecraft...but that doesn't mean anything. The problems with both of these mods are documented all over the forums, and if you truly haven't seen a single crash because of them (I thought I never had either, until I actually stopped using them), then good on you m9. Keep up the good work.
 
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