IMO there is no right or wrong with gregtech arguments, everyone likes to progress at different speeds and everyone has different ideas on how 'hard' the game should be.
So why couldn't each mod just have configs to enable harder or easier recipes, and let the players decide what they want? It cant be too hard can it? TE machine frames could add diamonds to the recipe where blank spots exist right now, etc. People who spend hours a day playing the game might want the tougher recipes, but those that are more casual could stick to the basic ones.
It also might allow server operators to tweak things a bit. "well we have EE3 installed so ender pearls are easier to get, lets use the expensive tesseract recipes to try and keep them from being stupidly easy to acquire".
Just about every game ever made has difficulty settings, why couldn't mods create Easy and Hard modes? Just adding harder recipes can't be too tough, can it?
So why couldn't each mod just have configs to enable harder or easier recipes, and let the players decide what they want? It cant be too hard can it? TE machine frames could add diamonds to the recipe where blank spots exist right now, etc. People who spend hours a day playing the game might want the tougher recipes, but those that are more casual could stick to the basic ones.
It also might allow server operators to tweak things a bit. "well we have EE3 installed so ender pearls are easier to get, lets use the expensive tesseract recipes to try and keep them from being stupidly easy to acquire".
Just about every game ever made has difficulty settings, why couldn't mods create Easy and Hard modes? Just adding harder recipes can't be too tough, can it?