Well i think SOME People love MFR, but personally I wish it wasnt so easy.
I dont understand something. People complain that they get to 'end game' within hours (or maybe not complaining, they are bragging) of starting a new world, but then no one wants gregtech recipes? People talk about having more resources than they know what to do with in just a few quarry runs, but then suggesting more expensive recipes makes no sense?
Because it's extremely, extremely, extremely lazy game design.
Rather than just make things more expensive, add more things to do.
Also... the whole GAME is tediousness and grind. Why do we craft anything at all? People say they dont like gathering resources, they like building things... why not use Cheat Mode on NEI then, and just cheat in all your stuff, then run a quarry but have it just export into void pipes I guess.
To me, you play a sad version of minecraft. Very sad.
I just think that there are many aspects of the game, we all like building, but if you play survival without cheats, then you also enjoy the grind of the game. Building is not the only thing people enjoy, if they did we would all be in creative mode 100% of the time, or survival with cheats anyway.
There are lots and lots of constraints on Survival. How much things you need per machine in just one tiny slice of it. Factorization was an alternative take on how to lengthen the game and still make it worthwhile and engaging.