Werewolf Organisation: Electric Boogaloo Redux

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Exedra

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Jul 29, 2019
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ATTENTION ALL!

I have updated the rolesheet for cardwolf, which you can find here.


CHANGELOG
  • Win conditions have been added.
  • Clarifications added on hiding.
  • Clarifications added on roleblocking the mafia.
  • The much hated town godfather role has been replaced with a new role: the watcher!
 
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Exedra

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Jul 29, 2019
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Really though, that's one snazzy sheet.
Thanks man I put a lot of work into those frakking cell mergings I also am pretty sure I didn't try hitting the enter key for something so I can probably make it nicer.
 
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Exedra

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Jul 29, 2019
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I also need to add clarifications on how tracking/watching the mafia works but it's pretty similar to the roleblocking conundrum. Also how does everyone feel about how roleblocking the mafia works?
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
I also need to add clarifications on how tracking/watching the mafia works but it's pretty similar to the roleblocking conundrum. Also how does everyone feel about how roleblocking the mafia works?
Its cool so long as you don't mind that the roleblockers become quasi-seers. If they're smart, they'll roleblock a different guy each night until the murder doesn't happen.
 

Exedra

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Jul 29, 2019
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Its cool so long as you don't mind that the roleblockers become quasi-seers. If they're smart, they'll roleblock a different guy each night until the murder doesn't happen.
Isn't that what they do anyway?
 

Strikingwolf

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Jul 29, 2019
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The best way to play that strategy it to keep roleblocking that person, but keep them alive. The wolves lose one of their primary advantages and if you can then deduce some villagers you can tell them that they shouldn't trust that person
 

TheEpic5

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Jul 29, 2019
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Look, a wild role sheet appeared!
+ = Villager, wins with village and good others.

- = Wolf, other wolves and evil others.

# = Others, win conditions stated in role description.


+ Villager: Your Basic Villager, survives on the safety of others. If lynchvotes are tied, the BASIC VILLAGERS can decide on who dies.

+ Defender: Can defend someone succesfully without dieing. The second time the Defender defends someone succesfully, the attacker and defender dies.

+ Leader: Is allowed to screenshot the conversation that their leader. Their vote counts as two once revealed. Once the screenshot is posted, it cannot be deleted.

+ Interrogator: Inspects a person each night to get their role. Fails if the target or Interrogator is roleblocked.

+ Panicker: Shows up with a random role to Interrogator. There is a 15% chance this role will be a wolf/evil others.

+ Jailor: Jails someone each night. The jailor can be killed at night, but the jailed can't do anything except talk to the jailor and vote.

+ Hider: Can hide behind someone each night. If the hider goes behind a wolf or murderer, the hider dies instead of their target.


Order of wolves that kill: Pack Wolf, Basic Wolf, Herriator, and Alpha.

- Pack Wolf: Your basic wolf. Can not vote on who to kill and can be promoted on the 3rd night.

- Basic Wolf: A wolf that can vote on who to kill. Pack wolves become this role on the 3rd night.

- Herriator: A wolf that can vote twice on a wolfkill.

- Alpha: A wolf who's vote can count as two on a wolfkill and shows up as villager to Interrogators.



# Survivor: Has no special perks than a regular villager, other than a vest that you can use one night only to prevent from death. Wins if they survive untill the end of the game.

# Murderer: Can kill three people per game, one per night. Wins with the arsonist. Shares a convo with the Arsonist. Wins when the Murderer and Arsonist are alive. (survivor not withstanding)

# Arsonist: Can pour gasoline on up to two people per night, then choose to ingnite the people doused then sets the people on fire another night. Shares a convo with the murderer and wins with the murderer when no one except those two are alive. (Survivor not withstanding)

# Clown: Is able to kill someone after being lynched. Wins by being lynched.

# Twins: Two people that are litteraly the same as villagers, except they have a convo together and die together. Wins with the town.

# Nobody: Can't be smitted, only lynched.
 
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