Werewolf Organisation: Electric Boogaloo Redux

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SpwnX

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Jul 29, 2019
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Probably frustrated about the (recurring) ghosting.
I personally don't mind as long the person make an effort to learn its mistakes.
 

Shazam08

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Jul 29, 2019
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Its not yet finish, Il finish it in a bit. But this is the spreadsheet:
https://docs.google.com/spreadsheets/d/1vNqLMG0AFq6ChKtbFQB4Bgg7jTHbjNAgyc9ysTM8z4g/edit?usp=sharing
All rules are defined (Probbably)
Feedback is welcome

The game is based on the real cardgame, I've tried to copy a bit more roles of some of the expansions
(Also credits to Fraction i copied alot of his rules!)
Noice.
  • The trusted villager is a novel idea, and I like it, but it may quickly become the most OP role in the game.
  • You never defined what Cupido's Lovers are or do.
  • The flute guy has a brutally hard win condition, considering the reset when even one of the cursed dies.
  • The Jester's win condition seems weird. I understand it up to the last bit, where he loses if the wolves win. What's the reasoning behind that?
  • Scratch that about the Trusted; The Medic will be your most OP villager. Giving someone who revives a proven player each night a "Wins with Village" win will always take it. He'll effectively negate the wolfkill. Except, like, worse. The wolfkill will prove someone's role before he resurrects them. I'd definitely nerf him.
  • I... Hm. I normally don't like Traitory roles, but the condition to kill every neutral as well seems like a fair balance to keep him from immediately selling out the wolves.
Looks good, I'd say. I'll add you to the queue.
@Shazam08 Take me off the list mate.
Never let go, Tord. :(
 

Shazam08

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Jul 29, 2019
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Queue tear-jerking titanic music.
M7awdyM.jpg


...My heart will go on?
 
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dylanpiera

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Jul 29, 2019
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Noice.
  • The trusted villager is a novel idea, and I like it, but it may quickly become the most OP role in the game.
  • You never defined what Cupido's Lovers are or do.
  • The flute guy has a brutally hard win condition, considering the reset when even one of the cursed dies.
  • The Jester's win condition seems weird. I understand it up to the last bit, where he loses if the wolves win. What's the reasoning behind that?
  • Scratch that about the Trusted; The Medic will be your most OP villager. Giving someone who revives a proven player each night a "Wins with Village" win will always take it. He'll effectively negate the wolfkill. Except, like, worse. The wolfkill will prove someone's role before he resurrects them. I'd definitely nerf him.
  • I... Hm. I normally don't like Traitory roles, but the condition to kill every neutral as well seems like a fair balance to keep him from immediately selling out the wolves.
Looks good, I'd say. I'll add you to the queue.

Thanks for the respond,

The trusted villager may be op, But is still vonerable for wolf atacks. It is just there to protect you from getting lynched - In a way

The lover thing is devind now, What i said i wasn't finished yet. Just like the witches curse

The flute guy is in the card game. But i have "Buffed" Him a little. If 1 of the 2 people who you curse that night get killed. The other will get uncursed (When both dead won't mather)

The jesters win condition is a bit of a typo sorry about that, Its fixed now

I've tweaked the medic, Tell me if you like it or not. Im not decided on the medic my self. I wanted some role that can bring people back to live, This is what i came up with. any idea's for it are welcome!

That exactly what i tought, His win condition is to try and kill the neutrals first, Before starting to kill his team. Cause they can vote to wolfkill him!
(Quick note: Cupido got also added to his kill list, Tweaked his role a bit)
 
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Shazam08

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Jul 29, 2019
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The tursted villager may be op, But is still vonerable for wolf atacks. It is just there to protect you from getting lynched - In a way
I've tweaked the medic, Tell me if you like it or not. Im not decided on the medic my self. I wanted some role that can bring people back to live, This is what i came up with. any idea's for it are welcome!
Keep in mind what happens to people that have their roles publicly proven. They immediately demand a role from everyone, and you can't really say no when they get around to you. Proving someone every other night, even without trusted villagers, would quickly become a game of "How many unprovable duplicates did dylan assign".

Speaking of which: The majority of your neutrals aren't... Uh, neutral. Two of them straight up win with the village, and the Medic has an open door there if he chooses to. Would you consider making them more distinct with their wins?
 

dylanpiera

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Jul 29, 2019
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Keep in mind what happens to people that have their roles publicly proven. They immediately demand a role from everyone, and you can't really say no when they get around to you. Proving someone every other night, even without trusted villagers, would quickly become a game of "How many unprovable duplicates did dylan assign".

Speaking of which: The majority of your neutrals aren't... Uh, neutral. Two of them straight up win with the village, and the Medic has an open door there if he chooses to. Would you consider making them more distinct with their wins?

Cupido no longer is a neutral
About the medic, I think i came up with a strange but good idea to fix him up and make him more distinct

You say 2 have a straight win with the village, And the medic

Who is the 3d one?
 

Shazam08

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Jul 29, 2019
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Who is the 3d one?
Whoops, I misread something. My point still works, though.

Although the Jester doesn't have a straight win with the Village, his win revolves around killing a wolf after being lynched. Why not the standard "Get lynched" condition? It seems unnecessary to specify who he has to kill after all his effort to get to that point.
Also what do you think about the witch and the special smiting rule

And i'd like to lend @Dinkatron4000 for my game. The witch needs an alt (Like a jailer/warden)
It's more buffed than a standard Jailor. Nothing wrong with that, just an observation. The curse will kill anyone who attacks the hostage. Forgot about the special smiting rules. I like the role.
 

dylanpiera

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Jul 29, 2019
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Whoops, I misread something. My point still works, though.

Although the Jester doesn't have a straight win with the Village, his win revolves around killing a wolf after being lynched. Why not the standard "Get lynched" condition? It seems unnecessary to specify who he has to kill after all his effort to get to that point.

It's more buffed than a standard Jailor. Nothing wrong with that, just an observation. The curse will kill anyone who attacks the hostage. Forgot about the special smiting rules. I like the role.
Also the trustworthy villager will be changed
can't change it on phone

but he will be changed to:
The coward: When lynched, Will escape to the witch in the forrest.
While there he can still vote with the dinkeltron. He can't talk in the main threat
He can only be pm'd with roleclaims he can't answer

He can return to the village and tell what he knows but will get lynched extra that day

Can only antismite with dinkeltron
edit: i mean can't put a reason behind his vote but can just normally vote