Werewolf Organisation: Electric Boogaloo Redux

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ljfa

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Jul 29, 2019
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ZombieSquid? Has to make posts containing flawed logic?
Hmmm....not really :p

Thaumcraft villager with ressurection power?
Hm, I was kinda avoiding resurrections

Railcraft villager with spy power (goes around and around town with its rail lines, listening to gossips)?
Maybe, but it wouldn't really fit with the Railcraft one

Furious Zombie with immunity to nightly attacks?
Yea I guess I can include that
 

ljfa

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Hm...should the Furious Zombie always be immune or should I make it an active abillity?
 

LivingAngryCheese

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A place
Here is the full thing, feel free to make comments on it.


Werewolf: The Purification 2

This game is a continuation of the story of Werewolf: The Purification and FinalWolf. If you are not familiar with Pyure's Purification game, check it out! If you are not familiar with my FinalWolf game, don't check it out!

The Story

20 years have passed since The Purification... the death of the final member of The Resistance. The werewolves, after seeing how humans were really just like them, forged an alliance with the humans. Knowledge was shared and many people were happy.

This was ten years ago. Last week, a spectacular thing happened. A ball of some form of magical energy appeared at The Pit, a now famous place to visit. The ball then launched off in the direction of a village where some of the original wolves which fought The Resistance lived. Somehow, the people in the village instantly knew that they could ressurect the final members of The Resistance, and that The Resistance would gain great powers, to bring our civilization to greatness!

But here the fun ends. There are a few people who strictly oppose the alliance in secret.
The humans who believe this call themselves The New Resistance, and their goal is to kill all the wolves, just like their ancestors. The ones in this village want to ressurect The Resistance and convince them of their cause. They treat them like new messiahs.
The wolves against the alliance want to kill all humans, and stop anyone trying to ressurect The Resistance at all costs. They fought hard to kill them. They must stay dead. They call themselves simply "The Wolves".
This takes us to today. We face off near The Pit. Our memories are wiped except for who we are and this list of roles:

Role List

The alliance (defeat The New Resistance and The Wolves):

Puppy (wolf): Your average vote-to-lynch role.

Alpha (wolf): Twice per game can switch the order of the 1st and 2nd-place lynch victims. Doing so will no longer reveal the Alpha's role the next morning after the mastery of this role.

Prowler (wolf): Can choose a target each night, who dies if the Prowler dies.

Spy (wolf) : Every night can guess the role of a player; GM reports yay or nay to guess. Used to be possible to be misled by an Imposter.

Summoner (wolf): Can summon dead characters to come back into the game as spirits once a day. Spirits retain their previous roles and can interact with the world the normal way, but they go back to the land of the dead after one day and do not count against win conditions.

Villager (human): Your average vote-to-lynch villager.

Mad warrior (human): Can use his/her power on anyone while alive. Both the mad warrior and the targeted player die. This happens before lynch.

Decoy (human): If killed by wolves in the night, the wolves will be unable to attack the next day.

Bodyguard (human): Can target a player, if this player is killed during the night the bodyguard will die instead. The person who was being protected will not be revealed.

The LivingAngryCheese (human): after travelling far, the entire story is explained to this person (the last remaining person in FinalWolf). This person can choose to smite anyone who does not vote. Nobody will be smited unless this person chooses them to.


The New Resistance (kill all wolf roles):

The Assassin (human): This person chooses who The New Resistance kills. If this person dies, The New Resistance can not attack.

The master of disguises (human): This person chooses a role from the alliance at the start of the game. They then get that character's powers but not win condition. Can not choose the Summoner or the LivingAngryCheese.


The wolves (kill all human roles):

The Unrecognised Alpha (wolf): Chooses who the wolves kill. The other wolf gets to choose if this player dies.

The wolf: Chooses who the wolves kill if The Unrecognised Alpha dies.



Rules:

I'll do this when I make the game



That's it. Any suggestions?
 

ljfa

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I think you are automatically unsubbed after a certain amount of time. I'm no longer recieving anything from the other forum games I used to participate in.
Looks like you don't get alerts anymore after some time, but they still show up when you click on "Watched Threads"
 
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Shazam08

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I have no idea how I managed to get unsubbed from this thread. o_O
I think you are automatically unsubbed after a certain amount of time. I'm no longer recieving anything from the other forum games I used to participate in.
Welcome back! If you fail to check any alerts from a thread ever, Xenforo assumes you've lost interest and stops notifying you.
I have a role sheet!

(Caution, by following this link you acknowledge that this potential game is in alpha)
  1. Doctor! Big flaw here, likely gamebreaking. A cured werewolf will know the identities of every other wolf, and once cured wins by revealing the information to the world. Consider adding something so the cured wolf doesn't want to rat out his buddies. Maybe he becomes a villager that still wins with wolves?
  2. The Alpha, Mystic, and Poltician all seem slightly underpowered.
  3. The Mayor and Influential have a weird conditional thing in their powers. Their extra votes only activate when there's already a tie? Won't that make both roles function exactly the same, since all they're good for is tiebreaking?
Looks good! I'll put you after Cheese on the schedule.
 

Fraction2

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Jul 29, 2019
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Doctor! Big flaw here, likely gamebreaking. A cured werewolf will know the identities of every other wolf, and once cured wins by revealing the information to the world. Consider adding something so the cured wolf doesn't want to rat out his buddies. Maybe he becomes a villager that still wins with wolves?

I hadn't thought of that, I got rid of the role. Replaced with a medium for now.

The Alpha, Mystic, and Poltician all seem slightly underpowered.

Alpha got a little better, and the Mystic is a fine line between too good and not good enough.

The Mayor and Influential have a weird conditional thing in their powers. Their extra votes only activate when there's already a tie? Won't that make both roles function exactly the same, since all they're good for is tiebreaking?

They aren't roles in amongst themselves, they are abilities to mitigate a potential tie.
 

SpwnX

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Jul 29, 2019
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Theres the priest too in the same line there. Forbid it from ressurecting the wolves.