Here we go with the 3rd issue of the FTB weekly news. There isnt a massive amount of news this week however there are a few updates that we have for you.
First lets take a look at modpacks. For reference, the following definitions apply.
Stable - Recommended versions of these modpacks are considered stable and you should be able to start a new world without fear of a need to restart it. Bugs may still crop up, but generally speaking these packs should be good.
Beta-Stable - These are packs going through final testing before declaring them stable
Beta - These packs are still in a testing phase but on the launcher for mainstream use, we may occasionally need to pull or change a mod to protect the integrity of the pack, however we will make all efforts to minimise this.
Please also check the following thread for known issues. http://forum.feed-the-beast.com/threads/important-update-news-read-before-updating-any-pack.36499/
Stable Packs
FTB Lite
Beta-Stable.
Horizons
Magic World 2
Tech World 2
Beta Packs
Direwolf20 - Waiting on Extra Bee's, also several known issues still to be resolved before we can make this stable.
(As I was writing this, we actually had an issue with this pack lol. So, so people know, we are pushing an emergency update to 1.0.11 which go up today. MFFS added a dependency for the Calclavia Core mod. This core mod had a load of world gen turned on by default that we were unaware of. This would add new ores into any new chucks that were generated with this version of the pack installed. 1.0.11 changes the config to turn this off.)
Monster
Fixes for a couple of mods are due in the next few days, once these are tested we hope to make monster stable.
FTB Launcher
Work has resumed after the Christmas break, a planned update to the current launcher is in testing to fix an issue with disabled mods being overwritten.
FTB Map - Work has finally started on a new version of the FTB map. I hope to have this released in the next few weeks. I am planning to build several versions of the map including a lightweight version that is meant for less powerful computers and a 2 player/team version based on the original map designed for Direwolf20/Nearbygamer.
Bug Reporting - Jadedcat has put together a video that will help people with bug reporting. You can take a look at it here: /www.youtube.com/watch?v=lKfOwkV0nNI
FTB Art and Store. I am hoping that the preorders for the new tshirts etc, should happen this week
First lets take a look at modpacks. For reference, the following definitions apply.
Stable - Recommended versions of these modpacks are considered stable and you should be able to start a new world without fear of a need to restart it. Bugs may still crop up, but generally speaking these packs should be good.
Beta-Stable - These are packs going through final testing before declaring them stable
Beta - These packs are still in a testing phase but on the launcher for mainstream use, we may occasionally need to pull or change a mod to protect the integrity of the pack, however we will make all efforts to minimise this.
Please also check the following thread for known issues. http://forum.feed-the-beast.com/threads/important-update-news-read-before-updating-any-pack.36499/
Stable Packs
FTB Lite
Beta-Stable.
Horizons
Magic World 2
Tech World 2
Beta Packs
Direwolf20 - Waiting on Extra Bee's, also several known issues still to be resolved before we can make this stable.
(As I was writing this, we actually had an issue with this pack lol. So, so people know, we are pushing an emergency update to 1.0.11 which go up today. MFFS added a dependency for the Calclavia Core mod. This core mod had a load of world gen turned on by default that we were unaware of. This would add new ores into any new chucks that were generated with this version of the pack installed. 1.0.11 changes the config to turn this off.)
Monster
Fixes for a couple of mods are due in the next few days, once these are tested we hope to make monster stable.
FTB Launcher
Work has resumed after the Christmas break, a planned update to the current launcher is in testing to fix an issue with disabled mods being overwritten.
FTB Map - Work has finally started on a new version of the FTB map. I hope to have this released in the next few weeks. I am planning to build several versions of the map including a lightweight version that is meant for less powerful computers and a 2 player/team version based on the original map designed for Direwolf20/Nearbygamer.
Bug Reporting - Jadedcat has put together a video that will help people with bug reporting. You can take a look at it here: /www.youtube.com/watch?v=lKfOwkV0nNI
FTB Art and Store. I am hoping that the preorders for the new tshirts etc, should happen this week
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