Water Tower: Will this cause lag?

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Numkin

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Jul 29, 2019
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Good Morning!

I host a private server for family and a few friends. I am wanting to start work on a new base and use an unconventional power generation idea. My plan is to have 4 bedrock to 255 Water towers generating electricity for the complex. Each layer will consist of 5 Water Mills. Every 40 levels I will have an MFSU collecting power and then resetting the glass fiber distance.

With this setup I estimate to create about 1012 Eu/T of setup and forget energy. But before I embark on such a large scale building project, I would like to know if this would cause any type of lag on the server.

*Notes:
None of the water will be flowing.
All towers will be encased with sandstone, though I don't think that matters.

Thanks!

Edit: Did math Wrong Eu/T is ~1012 not ~865
 
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PoisonWolf

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Jul 29, 2019
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Good Morning!

I host a private server for family and a few friends. I am wanting to start work on a new base and use an unconventional power generation idea. My plan is to have 4 bedrock to 255 Water towers generating electricity for the complex. Each layer will consist of 5 Water Mills. Every 40 levels I will have an MFSU collecting power and then resetting the glass fiber distance.

With this setup I estimate to create about 865 Eu/T of setup and forget energy. But before I embark on such a large scale building project, I would like to know if this would cause any type of lag on the server.

*Notes:
None of the water will be flowing.
All towers will be encased with sandstone, though I don't think that matters.

Thanks!


If none of the water is flowing...I don't see why it would be a problem. If anything, you'd just get the usual computational overhead from all the calculations that are being done, given the number of water mills within a small confined space.
 

Siro

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Jul 29, 2019
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In terms of resource usage (both computational and game materials) and energy density, towers of plain old generators are far better (and easily feed by the wood farm of your choice). Boilers are even better and similarly tileable if you have a convenient way to convert steam to eu (powerconverters).
 

Numkin

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Jul 29, 2019
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If none of the water is flowing...I don't see why it would be a problem. If anything, you'd just get the usual computational overhead from all the calculations that are being done, given the number of water mills within a small confined space.

This was my line of thinking. I've had windmill farms before and they never caused that much lag.
255 x 4 x 5....

That's a lot of aluminum. Best of luck.

Aye it is, but its only half of that. The recipe makes 2 Water Mills for 4 aluminum with gregtech. The MFSU I need are almost more expensive than the Water Mills.

In terms of resource usage (both computational and game materials) and energy density, towers of plain old generators are far better (and easily feed by the wood farm of your choice). Boilers are even better and similarly tileable if you have a convenient way to convert steam to eu (powerconverters).

This is very correct and would be the reason I already have some Steve Cart wood farms for generators, Magmatic/Thermal generators all for my current warehouse.
I'm not necessarily look for the best option, but thanks for ideas with steam for other projects, haven't gotten into that yet . If I was going for best way I would create a lightning rod and use it (the base is on an eternal storm world) :)

I wanted to do something different. Not sure many people can say their main source of power is water mills.
 

PoisonWolf

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Jul 29, 2019
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This was my line of thinking. I've had windmill farms before and they never caused that much lag.


Aye it is, but its only half of that. The recipe makes 2 Water Mills for 4 aluminum with gregtech. The MFSU I need are almost more expensive than the Water Mills.



This is very correct and would be the reason I already have some Steve Cart wood farms for generators, Magmatic/Thermal generators all for my current warehouse.
I'm not necessarily look for the best option, but thanks for ideas with steam for other projects, haven't gotten into that yet . If I was going for best way I would create a lightning rod and use it (the base is on an eternal storm world) :)

I wanted to do something different. Not sure many people can say their main source of power is water mills.

Depending if CPU-usage is a concern to you or not, you can minimize your water-tower structure by half (about 400 eu/t), and just use a chunkloader and make more MFSUs to store the energy over time. I'd reckon you won't be using all of the power continuously. Just arrange your MFSUs serially or in parallel if you need a smaller flow of EU/t for a longer duration of time or a higher flow of EU/t for a shorter burst, respectively.

For me, I typically avoid large intricate structures not out of fear of complexity, but I generally just hate unnecessary calculations when there is a clearer path that is computationally leaner.
 

Numkin

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Jul 29, 2019
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I have a Intel i5-2500k 3.3Ghz(3.7GHS Tubro) process with 16GB ram. So far nothing I have done gets close to using a good portion of either. So not too woried about CPU, I plan to have all 4 towers loaded continuously.

For me, I typically avoid large intricate structures not out of fear of complexity, but I generally just hate unnecessary calculations when there is a clearer path that is computationally leaner.

I'm a programmer, this statement is my life :)

But I have decided to try and play this as a game and not my next project I must make as concise and efficient as possible (which is the way I've played for a long time). So I decided to go big and waste resources :)
 
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PoisonWolf

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Jul 29, 2019
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I have a Intel i5-2500k 3.3Ghz(3.7GHS Tubro) process with 16GB ram. So far nothing I have done gets close to using a good portion of either. So not too woried about CPU, I plan to have all 4 towers loaded continuously.



I'm a programmer, this statement is my life :)

But I have decided to try and play this as a game and not my next project I must make as concise and efficient as possible (which is the way I've played for a long time). So I decided to go big and waste resources :)


Do post pictures when you have a few layers of it running. I'm curious to see how it looks like as I have never used water-mills and have no idea of the efficiency of water block placements around the mills, etc.
 

KirinDave

New Member
Jul 29, 2019
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Good Morning!

I host a private server for family and a few friends. I am wanting to start work on a new base and use an unconventional power generation idea. My plan is to have 4 bedrock to 255 Water towers generating electricity for the complex. Each layer will consist of 5 Water Mills. Every 40 levels I will have an MFSU collecting power and then resetting the glass fiber distance.

With this setup I estimate to create about 865 Eu/T of setup and forget energy. But before I embark on such a large scale building project, I would like to know if this would cause any type of lag on the server.

*Notes:
None of the water will be flowing.
All towers will be encased with sandstone, though I don't think that matters.

Thanks!


Every block that ticks and injects power into an IC2 network introduces tick lag. As you build more, the lag goes up. So yes, this COULD cause lag. Make sure to monitor this with a ticklag measurement mod like BechelliTPS.
 

Numkin

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Jul 29, 2019
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Will do. On paper I will be getting .96 Eu/T Per Layer. 5 Water Mills per layer. 4 Glass Fiber per level and an 4 MFSU per 41 levels. Its expensive and not efficient. Since a single generator with any type of fuel gives 10 Eu/t.

Basically for every block of water around a water mill you get .01 Eu/t. in a 3x3x3 grid, with Water Mill in direct center. So max energy you can get from 1 with a cable is .25 Eu/T[DOUBLEPOST=1375215621][/DOUBLEPOST]
Make sure to monitor this with a ticklag measurement mod like BechelliTPS.

Was not aware of that type of mod. I will do. Thanks. I was hoping that the MFSU every so often collecting the ticks would help curb the tick lag.
 

KirinDave

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Jul 29, 2019
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Will do. On paper I will be getting .96 Eu/T Per Layer. 5 Water Mills per layer. 4 Glass Fiber per level and an 4 MFSU per 41 levels. Its expensive and not efficient. Since a single generator with any type of fuel gives 10 Eu/t.

Basically for every block of water around a water mill you get .01 Eu/t. in a 3x3x3 grid, with Water Mill in direct center. So max energy you can get from 1 with a cable is .25 Eu/T[DOUBLEPOST=1375215621][/DOUBLEPOST]

Was not aware of that type of mod. I will do. Thanks. I was hoping that the MFSU every so often collecting the ticks would help curb the tick lag.


It sorta does. Honestly, this methodology will always be worse than, say, steam.
 

AlanEsh

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Jul 29, 2019
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How is each level of water mill going to be laid out? I always do this:

Code:
x x ~ x x
x ~ M ~ x
~ M o M ~
x ~ M ~ x
x x ~ x x

o = glass fiber cable
m = mill
~ = water
x = walls

Your "5 mills per layer" confuses me :)
 

Numkin

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Jul 29, 2019
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EDIT: My diagrams didn't turn out so pretty :(

I'm not using that design mines is a bit different:
w w M w w
w w ~ w w
M ~ M ~ M
w w ~ w w
w w M w w


96 Eu/T for this design vs
60 Eu/T for
w M w
M ~ M
w M w
[DOUBLEPOST=1375221750][/DOUBLEPOST]
You got a beast of a machine, it'll be fine. The question whether other players can handle the sight of your water towers is a different question altogether, however.
It will be encased in sandstone, so I don't think visually it will effect anything... hopefully.
 

Norfgarb

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Jul 29, 2019
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i think you might run the risk of having too many operations in a single chunk, which could cause a chunk reset, might want to make some backups of the server if you want to go ahead with your project.
 

Numkin

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Jul 29, 2019
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Good idea will do. It's an a mystcraft age so nothing major if it goes funky although losing the stuff would stink :)
 

AlanEsh

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Jul 29, 2019
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EDIT: My diagrams didn't turn out so pretty :(

I'm not using that design mines is a bit different:
w w M w w
w w ~ w w
M ~ M ~ M
w w ~ w w
w w M w w


96 Eu/T for this design vs
60 Eu/T for
w M w
M ~ M
w M w
[DOUBLEPOST=1375221750][/DOUBLEPOST]
It will be encased in sandstone, so I don't think visually it will effect anything... hopefully.

I assume "w" is "water" in your diagrams?
If so, how does your center water mill produce any power with no water next to it?
 

Numkin

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Jul 29, 2019
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Aye it is. Watermills are a 3x3x3 cube, so the water in the diagonal corners count as water.
 

Numkin

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Jul 29, 2019
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A few Screen shots of how the beginning of the tower looks. This is the first 40 layers. I'm currently filling up the tower with redpower pump/grate








The middle block with the torch on it, also contains watermills all the way down. This gets its water energy from the diagonal blocks that have water. Granted this is only .12Eu/t per watermill, but that is more than not having it.

I had to clean up photos a bit so if its a bit dark or distorted I apologize. This is on a dark lighting, eternal storm, always dark world