Vineacraft: Hiatus (Not dead)

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Pokefenn

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Jul 29, 2019
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Ok.


Is modding that hard as they say?

Because if it is, I'm not sure if I still want to make my own...

If I do not make it, I will share all my Ideas here. I have some preatty neat ones...

To be honest, i do not fully know, i am not as fluent with java as i could be, so far i have used pahimars tutorial along with a few open source mods to find out how to do as much as i have done.
 

dgdas9

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Jul 29, 2019
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To be honest, i do not fully know, i am not as fluent with java as i could be, so far i have used pahimars tutorial along with a few open source mods to find out how to do as much as i have done.

I will try now.

For some reason, I can't use eclipse.They even say it's not tested in Win8...
 
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Pokefenn

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Jul 29, 2019
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Very small update:

I have the textures now.
I am currently cleaning up the code.
I will get a lisence (anyone can use it etc)
And last but defiantly not least i will setup a Github later today!

Thanks to:
Pahimar (Tutorials and ee3 soruce code)
CPW (Source code)
PeggleFrank(Support and textures)
dgdas(Idea's and support)
 

Pokefenn

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Jul 29, 2019
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All fine now, didnt know if you delete the default package it did that.... well now i know.
Also my java for dummies book may be ruined now......ah well.
 

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PeggleFrank

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Jul 29, 2019
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I got a little carried away with the brewing stand GUI.

Sorry...?
um18.png

Excerpt from the changelog:
"First gui finished, although it isn't the friendliest, housing an input of 6 different potions, a tank for the storage of liquids, and a modified furnace animation."


I promise the next one will be a little happy sunflower that has one input and one output.
 

Pokefenn

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Jul 29, 2019
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I got a little carried away with the brewing stand GUI.

Sorry...?
um18.png

Excerpt from the changelog:
"First gui finished, although it isn't the friendliest, housing an input of 6 different potions, a tank for the storage of liquids, and a modified furnace animation."


I promise the next one will be a little happy sunflower that has one input and one output.

Haha, these are all great!
Will fit into the "voodoo" to come later into the mod :3
And what do you mean by the "sunflower" thing?
 

PeggleFrank

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Jul 29, 2019
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Haha, these are all great!
Will fit into the "voodoo" to come later into the mod :3
And what do you mean by the "sunflower" thing?

Just joking.

Because I know you're new to modding and the first GUI I make has 6 inputs, liquid storage, and a built-in furnace.
 
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Pokefenn

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Jul 29, 2019
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Just like to say a small update, there wont be any updates or work on this untill 1.6 forge and mcp and are all out.
I will continue learning about modded minecraft and java though!
 
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Pokefenn

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Jul 29, 2019
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Small update time:
The new forge is out, but I don't understand how it works 100%, so i'm currently trying to work it out.
I think i'm up to the point with java where i can make a mod that works.
There may not be any work untill either VSWE or Pahimar do a tutorial on 1.6.1, but i think i "should" be able to work it out.

The first release will be on 1.6.x and not 1.5.x.

And things i would like opinions on:

Vine horse armour? (with more horse ideas if possible!)


And things i have decided that there WILL be options for:

Config for Gregtech if installed.

More things to be added on here :3
 

FrankieTheSnake

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Jul 29, 2019
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vines were useless, upon i saw this thread and i got to say, from what i see and hear from this thread, the more im getting pupped, good luck with modding!

edit: how about you can feed some kind of vine-ball to a horse with some kind of machines
 
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Pokefenn

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Jul 29, 2019
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vines were useless, upon i saw this thread and i got to say, from what i see and hear from this thread, the more im getting pupped, good luck with modding!

edit: how about you can feed some kind of vine-ball to a horse with some kind of machines

Haha, thanks!
Maybe, could be cool.


Unrelated:
Well i have had some problems updating to 1.6, so ill be waiting for either VSWE or Pahimar to work more on it!
And learning more java is coming along well.

class thanksForTheSupport
Public static void main(String Args[])

System.out.println("Thanks everyone!")
 
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Kocyk

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Jul 29, 2019
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Not really on topic, but:
Public static void main(String Args[])
When declaring an array reference, you should always put the array brackets immediately after the declared type, rather than after the identifier (variable name). That way, anyone reading the code can easily tell that, for example, key is a reference to an int array object, and not an int primitive.
Link

Just regarding java learning ;)

Anyways, good luck with modding and i hope you won't get bored or anything.
 

loboca

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Jul 29, 2019
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So vines are like ropes.. How about:

Vines that can be used to lasso animals / mobs.

A stationary block that turns with thorny vines waving out that damage mobs / players. (needs to be powered?)

Pegglefrank's little vine on that stump makes me think of SMB Flower fireball shooters, or a little shop of horrors plant that can eat you then teleport you to Vinealandia. A place where everything is giant sized vines and flowers with sky above and void below.

Giant vine 'trees' that can be hollowed out and lived in.

Animated vine 'legs' that raise you up and make you walk faster, but have to have water, or can't work, so only work for moving faster on water.

Vine bridge guns. Load vines into a compressed air gun, and shoot across a chasm or valley and then it creates a (temporary?) bridge across. Need to have as many vines in the gun as blocks distance between where you are and the destination.

Vine mats that slow movement, like soul sand. Easier to defend against approaching mobs.

Just a few ideas. Good luck with the mod!