Anyone have any feedback?
Hi, Awesome pack so far, been playing it for a week now, here are some issues that i think need to be "nerfed" or at least balanced:
1) The Ender Quarry from Extra Utilities is MUCH cheaper than the Buildcraft Quarry which is nerfed by gregtech, i think the recipe needs changing to delay the automated mining like Greg intended to...
2) The Dungeons from Chocolate Quest have mobs with diamond armor, those mobs can be captured with reusable safari nets, they have a chance of dropping diamonds when killed, this makes it easy to farm diamonds using MFR once you start generating mob essence using the cursed dirt from Extra utilites :/
3) The Quartz Pickaxe from AE has the mining level of the vanilla iron pickaxe and a good durability, so does some other tools that i ddnt check yet, this makes you skip like 5 of the iguana tweak mining levels and kinda makes the modpack easier than intended!
4) The Casting Basin in the Ticon Smeltry makes it easy to get ore blocks instead of using the GT compressor thus making the Tech progression ALOT easier (
http://imgur.com/a/UlMmF this is my current progression, and as u can see i`ve got quite far in ore processing thx to those lava generators from extra utils, they need iron blocks, without the smeltry`s casting basin, it would have been a BIT harder to make them which would have, imo, made the pack a bit more entertaining, after all people looking for GT modpacks are looking for hard and slow progression! )
I havent started the thaumcraft route yet, but i`ll make a new world and go for early game magic, let me know if you still intend to put up updates for that pack to let you know of any balance issues (if you are planning on balancing the pack or updating it to 1.7.10)
Overall I think this is an amazing modpack and I would like for giving me a week of entertainment after modded MC became so dull to me! And still more hours to come!
*Diamond*
Cheers
Nab