Version 1.4.5 FINAL - Mysterious Book O'Tech [1.6.4] {Tech/GregTech} {RPG} {HQM/Quest} {Hardcore}

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Shardiru

New Member
Jul 29, 2019
20
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0
Giving this pack a try. First world, first night... killed by an infernal spider who then proceeded to spawn camp me until I ran out of lives. Why do so many packs have to add in infernal mobs? The spawn rate on them is so crazy high. Before that spider killed me, I was running from an infernal skeleton and infernal zombie. However, I do hate removing mods from a pack, so I'll keep going as is.
 

Jeridan

New Member
Jul 29, 2019
278
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0
Giving this pack a try. First world, first night... killed by an infernal spider who then proceeded to spawn camp me until I ran out of lives. Why do so many packs have to add in infernal mobs? The spawn rate on them is so crazy high. Before that spider killed me, I was running from an infernal skeleton and infernal zombie. However, I do hate removing mods from a pack, so I'll keep going as is.
I agree, some of the buffs on the mobs is a little ridiculous. Infernal mobs adds some early game challenge, but its like the hunger mods, it just becomes an annoyance later.
 

ulgrath

New Member
Jul 29, 2019
23
0
0
Just a suggestion but mud picks/weapons are a little nuts if you are going with a greg tech pack you may want to remove them since they can pick quartz right off the back with 3 pieces of mud and a few sticks (biomes a plenty)
 

Zodsmar

New Member
Jul 29, 2019
180
0
0
Giving this pack a try. First world, first night... killed by an infernal spider who then proceeded to spawn camp me until I ran out of lives. Why do so many packs have to add in infernal mobs? The spawn rate on them is so crazy high. Before that spider killed me, I was running from an infernal skeleton and infernal zombie. However, I do hate removing mods from a pack, so I'll keep going as is.
It is there to make a challenge for you.
Just a suggestion but mud picks/weapons are a little nuts if you are going with a greg tech pack you may want to remove them since they can pick quartz right off the back with 3 pieces of mud and a few sticks (biomes a plenty)
I was unaware of this. I will do something about it thank you!
 

Shardiru

New Member
Jul 29, 2019
20
0
0
Got about 5 hours into my second world, I thought crash landing was frustrating... haha. I'm not too familiar with all the extended gregtech stuff, is it intentional that armor is such a pain to get? Getting stomped by skeletons with only wood armor. Saw gregtech made plates require machinery, and iron armor now requires plates. Am I missing some armor type in between those two?

Edit: Nevermind, I guess I was just playing too late at night, must have completely passed over the railcraft recipe for making plates.
 
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das Kashi

New Member
Jul 29, 2019
9
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0
The 2nd Quest "Basic Machines" in "Tech of Greg" is a Hand-in-Quest. Did you maybe intend it to be a Crafting-Quest? Would make much more sense this way.
 

Zodsmar

New Member
Jul 29, 2019
180
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The 2nd Quest "Basic Machines" in "Tech of Greg" is a Hand-in-Quest. Did you maybe intend it to be a Crafting-Quest? Would make much more sense this way.
It would however for one I was having problems with it some blocks didn't register when crafted and second I am thinking about making all crafting quests, hand-ins because some blocks like the bronze crafting table don't register when crafted so people are having problems. But ya it would make more sense but there are reasons why. Thanks for asking tho :D
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
been playing it for quite a few hours and like it so far. HQM sure does give you a reason to do something. I like it and glad slowpoke's doing that thing this month. Played CL quite a bit and beta for him and this sure is a different change. TBH, I absolutely loathe gregtech. I hate the grind and what I see as interference into the early game instead of sticking where it should be, mid-late game and beyond.

BUT, I'm enjoying this challenge, so maybe I might change my mind. HQM is nice here since it tells me what I need to ramp up and maybe evens out that frustration level although I still roll my eyes everytime I see a vanilla construct (BUCKET ANYONE) require 4 steps instead of 1. *roll* ANyways, don't take this as criticism to the pack. it's all personal preference here. I'm enjoying it so far and I am happy you're doing infernal mobs here. I got lucky and was able to kill a couple of them and each time aquired a different set of armor but for the last hour or so I kept on wondering wth is shooting me with grenade launchers till I realized that one of my armor pieces had unstable on it. rofl... I have had close calls and I haven't died yet but I've gotten down to 1/2 heart and limped home a couple times.

Some early suggestions:
* I think I saw in earlier posts mention this already but the turnin quests for the enderman head, zombie head, creeper head (enderman head took 3 hours to find!) and then handing you a new pick is absurd and goes against TC/tic tools completely. I ignored your gift and either had extras or NEI'd myself another head (enderman) and added to my own pick since I had leveled it up much more by this time. I'd rethink this part.

* If I read correctly above, I'm about to do those quests. If I craft them, will they not be registered? Jaded has changed most of her crafting quests to identify quests for same reason (i.e. AE mac, etc...) I'd suggest you do the same.

Lastly, I had the wierdest thing happen which I can't explain. I'm not 100% sure how MC figures which ore amongst all the mods to "create" when you smelt/etc... it.. I always assumed the weighting factor is the device you use, right? So, if I had TC copper and IC2 copper and I put both in smeltery and make ingots, I'll most likely come out with TC ingots.

I did a large batch of bronze on my last return from mining using smeltery and fluiducts/casting table. I used the IC2 copper and tin. I found some of gregtech's ore that converts to 2 tin and regular smelted that in prep to put in smeltery for bronze if I needed, but it's still in there untouched. I came back from this trip and put more of the SAME ORES (i.e. both IC2 ores). when I just checked, I found that I had 1 batch of IC2 bronze, and the latest batch is tinkers construct bronze. I checked the ores that went in just now since I had some still and they are IC2 ores (but made tc). I'm really at a loss to explain it since nothing changed really and the only unknown is what ores were the first set but I know these were IC2. wierdness? And it did the whole batch that way and I haven't restarted MC or anything. all in one session. I've never had this kind of inconsistency happen before using any other mods/packs.

Anyways, liking it. It's a very slow progression but I'm enjoying myself. btw, I'm going to add bibliocraft. It really helps organize things, etc... in early game before you get AE. Also, hunger overhaul / harvestcraft would be nice to have since it fixes the farming for right click, etc... and gives you nice meals and fun stf to do but maybe not direction your pack wants to go. thanks alot for making it.
 

Zodsmar

New Member
Jul 29, 2019
180
0
0
been playing it for quite a few hours and like it so far. HQM sure does give you a reason to do something. I like it and glad slowpoke's doing that thing this month. Played CL quite a bit and beta for him and this sure is a different change. TBH, I absolutely loathe gregtech. I hate the grind and what I see as interference into the early game instead of sticking where it should be, mid-late game and beyond.

BUT, I'm enjoying this challenge, so maybe I might change my mind. HQM is nice here since it tells me what I need to ramp up and maybe evens out that frustration level although I still roll my eyes everytime I see a vanilla construct (BUCKET ANYONE) require 4 steps instead of 1. *roll* ANyways, don't take this as criticism to the pack. it's all personal preference here. I'm enjoying it so far and I am happy you're doing infernal mobs here. I got lucky and was able to kill a couple of them and each time aquired a different set of armor but for the last hour or so I kept on wondering wth is shooting me with grenade launchers till I realized that one of my armor pieces had unstable on it. rofl... I have had close calls and I haven't died yet but I've gotten down to 1/2 heart and limped home a couple times.

Some early suggestions:
* I think I saw in earlier posts mention this already but the turnin quests for the enderman head, zombie head, creeper head (enderman head took 3 hours to find!) and then handing you a new pick is absurd and goes against TC/tic tools completely. I ignored your gift and either had extras or NEI'd myself another head (enderman) and added to my own pick since I had leveled it up much more by this time. I'd rethink this part.

* If I read correctly above, I'm about to do those quests. If I craft them, will they not be registered? Jaded has changed most of her crafting quests to identify quests for same reason (i.e. AE mac, etc...) I'd suggest you do the same.

Lastly, I had the wierdest thing happen which I can't explain. I'm not 100% sure how MC figures which ore amongst all the mods to "create" when you smelt/etc... it.. I always assumed the weighting factor is the device you use, right? So, if I had TC copper and IC2 copper and I put both in smeltery and make ingots, I'll most likely come out with TC ingots.

I did a large batch of bronze on my last return from mining using smeltery and fluiducts/casting table. I used the IC2 copper and tin. I found some of gregtech's ore that converts to 2 tin and regular smelted that in prep to put in smeltery for bronze if I needed, but it's still in there untouched. I came back from this trip and put more of the SAME ORES (i.e. both IC2 ores). when I just checked, I found that I had 1 batch of IC2 bronze, and the latest batch is tinkers construct bronze. I checked the ores that went in just now since I had some still and they are IC2 ores (but made tc). I'm really at a loss to explain it since nothing changed really and the only unknown is what ores were the first set but I know these were IC2. wierdness? And it did the whole batch that way and I haven't restarted MC or anything. all in one session. I've never had this kind of inconsistency happen before using any other mods/packs.

Anyways, liking it. It's a very slow progression but I'm enjoying myself. btw, I'm going to add bibliocraft. It really helps organize things, etc... in early game before you get AE. Also, hunger overhaul / harvestcraft would be nice to have since it fixes the farming for right click, etc... and gives you nice meals and fun stf to do but maybe not direction your pack wants to go. thanks alot for making it.
I originally was gonna have Hunger overhaul and it in but there is a bug with a MFR and project red and Hunger that causes a crash so I had to get rid of it. For the weirdness I have no idea. I personally never liked bibliocraft therefore I will not add it sorry. For the hqm I do plan on redoing the first few quests because yes the picks are dumb i know and they need to be fixed. Thanks for the input tho I really appreciate it :D
 

das Kashi

New Member
Jul 29, 2019
9
0
0
If I craft them, will they not be registered? Jaded has changed most of her crafting quests to identify quests for same reason (i.e. AE mac, etc...) I'd suggest you do the same.
This. Also makes autocrafting a way to proceed through crafting quests. You just need to have specific items in your inventory.
 

Jeridan

New Member
Jul 29, 2019
278
0
0
Was the ability to craft compressed versions in the electric crafting table disabled? It recognizes it but won't let me pull out the crafted item.

I'm a doof, forgot it needs power.

Anyone else seeing that TE3 machines (furnace and pulverizer) don't respond to redstone signal?
 
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DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
what pick level does it take to get rid of mob spawners? Diamond doesn't pick it, it just goes on and on and on while mobs spawn out. I have alternatively built a couple dollys and am removing them that way and storing in a chest. not ideal :}
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
I originally was gonna have Hunger overhaul and it in but there is a bug with a MFR and project red and Hunger that causes a crash so I had to get rid of it. For the weirdness I have no idea. I personally never liked bibliocraft therefore I will not add it sorry. For the hqm I do plan on redoing the first few quests because yes the picks are dumb i know and they need to be fixed. Thanks for the input tho I really appreciate it :D

understand about crashes. them not good and most likely caused by interaction with gregtech. This pack hasn't crashed on me once tho visual glitches abound (mostly chunks not loading fully moreso than usual). Otherwise very stable. Not sure why others have had issues.

I like bibliocraft mostly for the shelves, tool racks and bookshelves. The rest I never use. No problems about not adding it. Wasn't asking, just a personal preference.

On a side note, I think gregtech ores that hide themselves or show the faces differently based on how they are faced are pretty dumb. With waila, it's completely useless hiding. (not a criticism of your pack, just gt). One thing that really gets me is how he removed all the combine recipes (redstone block for instance) and you can't even combine 9 redstone ores to make a block unless you have a compressor. I'm building a tidy little base with all the space for all my machines. Stuck on some quests since I'm missing things so I'm going to concentrate on building out before I venture out again.
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
Ok, I had a very successful mining and decided to enter bronze age. So, given that I'm a newb when it comes to gregtech and it's been ages since I played with railcraft, I stupidly setup the steam boiler and the reservoir and crossed the streams. I forgot a railcraft thing of don't put water in a heated tank (i.e. water first, coal second). boom. there goes 1/4 of my house and parts of the pen up above were gone and cows/sheep were looking down at me through the holes saying WTF? I should have known not to do this but I'm been playing safe mods for too long (TE, etc) and even big reactors doesn't melt down tho I've played with nukes and gotten killed by radiation, etc... before so again, I should have known.

You MIGHT want to pretend that people have no clue what they're doing and, especially in getting started, pepper some warnings here and there about do this or don't do this. Luckilly, I just spent the last couple hours mining down to bedrock and creating elevators and making a multi-story house so what was lost was essentially walls and the steam boiler itself. If I had done that near my inventory and wall of barrels, well, I would have utilized aromabackup's restore feature for sure. :}

I will assume all of the gregtech toys are harmful and put them in an appropriate place while I learn. Also, what's a good web resource for gt? their official wiki site has no mention of bronze age stuff, ftbwiki has some but not all (no info on steam boiler from what I could see), and I know this is counterintuitive, but you don't mention pipes yet so I'm just using TE itemducts/liquiducts for everything tho I see other ones in GT. don't know if that's a future quest or whatever.
 

Jeridan

New Member
Jul 29, 2019
278
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0
Yes, it would appear Gregtech wirefire is in full effect on here.

Another thing, isn't there a way to limit how many times you get a specific reward bag? If so, please do. I'm so tired of flint sword and hoe is isn't even funny anymore.
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
Yes, it would appear Gregtech wirefire is in full effect on here.

Another thing, isn't there a way to limit how many times you get a specific reward bag? If so, please do. I'm so tired of flint sword and hoe is isn't even funny anymore.

As I am with 4 apples and whatever else I get with it. Although, this is more HQM than anything. I had multiple epic bags in agskies give me jerky. it's epic jerky time!

wirefire? not understanding that. BUT, I did catch my house on fire as soon as I 'fired' up my blast smelters... heh now I know why early quest was for stone bricks. Ok, now I feel like one of the three little pigs. Problem is I'm in jungle biome, so no wolves.

Btw, I figured out that wierdness with ingots. It wasn't the smeltery. At some point in time, if you open the interface, GT (I presume) is unifying the ingots to IC2. I watched it happen when I opened up my crafting table attached to 2 chests and half my ingots converted automagically. One wierdness solved.
 

Jeridan

New Member
Jul 29, 2019
278
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0
As I am with 4 apples and whatever else I get with it. Although, this is more HQM than anything. I had multiple epic bags in agskies give me jerky. it's epic jerky time!

wirefire? not understanding that. BUT, I did catch my house on fire as soon as I 'fired' up my blast smelters... heh now I know why early quest was for stone bricks. Ok, now I feel like one of the three little pigs. Problem is I'm in jungle biome, so no wolves.

Btw, I figured out that wierdness with ingots. It wasn't the smeltery. At some point in time, if you open the interface, GT (I presume) is unifying the ingots to IC2. I watched it happen when I opened up my crafting table attached to 2 chests and half my ingots converted automagically. One wierdness solved.
"Wirefire" is the effect where not only the overpowered device explodes, but so does a lot of other devices along the same line even if they are powered correctly. You must be real careful because the IC2 machines will not explode on their own and possibly cover up a mistake that will cause a GT machine to explode. But that's the fun in it to me, making sure to design and build to a "code" of sorts.
 

ulgrath

New Member
Jul 29, 2019
23
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0
I saw this was brought up but i didnt see the fix or work around on our end. I crafted something using the auto assembly machine and didnt get credit is there a way to force credit or a work around?
 

Jeridan

New Member
Jul 29, 2019
278
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0
I saw this was brought up but i didnt see the fix or work around on our end. I crafted something using the auto assembly machine and didnt get credit is there a way to force credit or a work around?
Do "/hqm edit" and you will get the hqm OP book that allows you to shift-click complete quests.
 

Zodsmar

New Member
Jul 29, 2019
180
0
0
Yes, it would appear Gregtech wirefire is in full effect on here.

Another thing, isn't there a way to limit how many times you get a specific reward bag? If so, please do. I'm so tired of flint sword and hoe is isn't even funny anymore.
There is a way to limit reward bags and many have been. I have if I remember correctly limited the sword and flint hoe to either 5 or 10