Focused, cohesive...but all I see it doing is forcing people down a particular path in a modpack. I don't mind doing such things within
mods themselves, like GT, but for the whole pack not so much. I guess it's a good thing I've stopped playing with modpacks.
I'm off work so I can reply with what I wanted to initially.
They don't, though. You hit the nail right on the head in this next quote.
People gravitate to the lowest common denominator. Whichever power solution is going to be the least hassle for the most power is obviously going to be more popular.
Reika's mods aside, the other two power solutions you brought up are exactly what I'm talking about. A boiler has a very different cost:benefit ratio than an IC2 nuke. Think about it; who in their right mind would build a nuke when they can have a 32hp boiler fully automagically automated, producing ridiculous power with relative safety? Boiler doesn't cost copper/lapis/etc every cycle at that kind of output either. Nukes really aren't worth it; but should it be that way? What I'm saying is instead of throwing the baby out with the bathwater, why aren't things being tweaked to be more attractive for use?
Reika's mods are a prime example of what I mean. Yes, it is a huge pain to make, transfer, and use the power from one of his fusion reactors, let alone the cost (both in time and resources) of building the thing...But god damn is it worth it. Unfortunately not all mods are balanced the way Reika's are. Atomic science had configs to tweak power output last I checked, you would think other mods do as well.
If it were my call I would bring power output in line with the "pain in the ass" factor of the power solution in question, instead of banishing the tougher mods. It's not my call though, and these are only my opinions.
tldr; biscuits.
edit: and I apologize if this post sounds almost fearful. we'll see how it turns out, but I don't see any pack I'd be interested in playing being very popular after this, and as such good luck finding a populated server