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GamerwithnoGame

Over-Achiever
Jan 29, 2015
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4784.
4781 I have never completely explored any magic mod before, so I can't give you any ideas about rooms for those mods :/
That's OK dude, I appreciate the thought! And I totally understand @MrMonsterGuy18's point of view here - there's so much more to Witchery than appears when you first look at it.

In terms of space for rooms:

Botania will need the least, unless I put a Gaia guardian summoning area in there.
Thaumcraft, I'll need space for the Infusion Altar, jars and stabilisers; Jars need to be within 12 blocks of the Matrix, Stabilisers can be within a 25x15x25 area (5 blocks above, 10 below).
Blood Magic, full size altar is 23x9x23, but if I wanted an area for demon summoning in there that would be extra space, plus there's rituals to consider.
Witchery, the altar has either a 14 or 16 block radius in which to put materials to add the power; there are also ritual circles and equipment (kettle, spinning wheel) that can use altar power which need to be considered.
 

triggerfinger12

Well-Known Member
Apr 17, 2017
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4787 I'm having troubles keeping up with my Age of Engineering playthrough because of school. I only got 6 hours of time without homework last weekend, and my mom wanted me to hang out with the rest of the family for most of that time :(
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
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4789. I did get on last night, but I was so tired I found myself starting to doze off while playing; needless to say I wasn't super productive. At least I did get some thermionic fabricators set up for manually making the electron tubes for the AE2 printed circuits, and I even put together some full processors with the circuits, chipsets and silicon needed. Damn I need to get some automation set up though. Soon™.

EDIT: I did also improve my AcademyCraft Imag seeds and my slime seeds a bit, made about a stack of pure titanium, and processed a bunch of ores as well, so I suppose it wasn't that bad. No base building though...