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triggerfinger12

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Apr 17, 2017
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4622 I tried putting a whole new modpack with pretty much the same mods, and it works just fine now... one difference I can remember is that Better FPS was removed...
 

GamerwithnoGame

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Jan 29, 2015
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4625. Indeed, if its working fine now, you might want to leave it at that. Like all optimisation mods, it works better for some people than others.
 

triggerfinger12

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Apr 17, 2017
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4626 Really it depends on the machine. Each individual spec of the computer is going to affect the outcome, even if we both have the same software. Sometimes even if we have the same hardware.
 

GamerwithnoGame

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4628. Blimey. Wednesday already! For me anyway. Made a small amount of progress on Regrowth, upgrading my first metal seeds, building a vat, and getting materials together to build a crucible furnace. I'd like to get onto the the elemental seeds as soon as possible - that will make the gathering of mundane resources like sand a lot quicker - but I think I'm a ways away from that. I want to get the basic flowers including the Witchery ones and Botania mystical flowers sorted out pretty quick - that shouldn't take me too long, but I'm starting to run out of space (my farms are underground) so I'm going to need to expand. Manasteel armour and pick is probably my next port of call too, and some decent mana-generating flowers.
 

triggerfinger12

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Apr 17, 2017
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4629 That sounds fun! If anyone has the time, would someone please look at the pack I created and make a list of things to do? So far what I have is:
1). Visit every planet (I need to make a list of them) (not necessarily every moon) and create a livable base (with oxygen and self-sustainable food)
2). Automate Ore processing with Mekanism
3). Completely automate power production with every reactor (IC2, Extreme Reactors [passively cooled and actively cooled], and NuclearCraft [Fusion and Fission])
4). Automate Steel production with Immersive Engineering

If that someone can create a progression-based checklist that would be nice too. Bonus Points if it is in a form that can be directly plugged into the game.
 

Robijnvogel

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May 8, 2013
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4616 I was trying to put together my own modpack yesterday, but for some reason it kept freezing and coming back after i restarted the game, and I had been playing for a good hour or so without problems before that :/
Logs?
4629 That sounds fun! If anyone has the time, would someone please look at the pack I created and make a list of things to do? So far what I have is:
1). Visit every planet (I need to make a list of them) (not necessarily every moon) and create a livable base (with oxygen and self-sustainable food)
2). Automate Ore processing with Mekanism
3). Completely automate power production with every reactor (IC2, Extreme Reactors [passively cooled and actively cooled], and NuclearCraft [Fusion and Fission])
4). Automate Steel production with Immersive Engineering

If that someone can create a progression-based checklist that would be nice too. Bonus Points if it is in a form that can be directly plugged into the game.

1) Prepare for a lot of AFK waiting for meteors to fall on the Galacticraft Moon, because you need the meteoric iron in order to get to mars, where you will again need to collect meteoric iron for the next rocket and the next and next and next and so on. Advanced Rocketry sounds cool. :)
2) I still have never done that and that's weird, since it's going to be one of the main features of my next modpack.
3) IC2 including the auto-crafting of fuel rods and auto-swapping them in/out of the reactor? Nuclearcraft... nice :D
4) Easy peasy

I have no ideas for other challenges yet. My usual other "challenge mods" are missing. Thaumcraft, Witchery, Iguana Tweaks, Metallurgy, etc. Then again, those aren't on and most won't be coming to MC 1.10 or higher.
 
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triggerfinger12

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Apr 17, 2017
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I got it worked out, but thanks :) If i have another problem I can let you know
I have no ideas for other challenges yet. My usual other "challenge mods" are missing. Thaumcraft, Witchery, Iguana Tweaks, Metallurgy, etc. Then again, those aren't on and most won't be coming to MC 1.10 or higher.
I called it "Space Reactors," (not on twitch, at least not yet) so I don't think those would have made the cut, but thanks for the input! :D
1) Prepare for a lot of AFK waiting for meteors to fall on the Galacticraft Moon, because you need the meteoric iron in order to get to mars, where you will again need to collect meteoric iron for the next rocket and the next and next and next and so on. Advanced Rocketry sounds cool.:)
2) I still have never done that and that's weird, since it's going to be one of the main features of my next modpack.
3) IC2 including the auto-crafting of fuel rods and auto-swapping them in/out of the reactor? Nuclearcraft... nice :D
4) Easy peasy
1) Noted.
2) I haven't either, but ore quintupling is too hard to pass up :D
3) Yep :)
4) I know :p