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Applied Energistics (AE) Part 1. In the first part of our look at Applied Energistics we'll be setting up the basics and getting ready for the more advanced parts of AE.
Applied Energistics (AE) Part 2. In the second part of our look at Applied Energistics we'll be setting up the more advanced parts of AE. Auto crafting. We'll also add Thermal Expansion machines into the system.
We've been working in my storage room for so long now I've forgotten what outside looks like. Time to leave comforts of my base and go on an adventure.
Still in the Twilight Forest for todays episode. We're going to see how many boss fights we can get into before the episode ends. Not as many as I'd like but that's down to my derping of course.
No boss fights today. We still have one more boss to kill but for that we need to farm Wither Skeletons. If we're going to kill so many wither skeleton we may as well collect their souls.
Our first xp grinder. A simple one but the methods we use for this grinder we will be able to use on all our mob grinders. Once we get around to building them.
We need to amp up our mining efforts. We have a lot of resources, but you can never have too much. I'd like to make a mining age so I don't have to destroy my world though. Mystcraft time.
We've got a Mystcraft age ready for mining, but before we do anything more then setting up a quarry we're going to get started on a liquids room. We're going to use Applied Energistics to build everything.
I understand now why people play with /gamerule keepinventory true. While not recording I die on average once every 3 minutes. So now we have keep inventory on I need a punishment to go with it. Also we get some new weapons, equipment, and mob farms.
Even with 3 quarries running I still don't have enough cobble for our recyclers. Today we're going to make more patterns and get ready for cobble generation.