What under the radar mods do you add to your mod packs? By "under the radar" I mean, mods that you find fun, and are not featured in any of the ftb packs from ultimate to the 1.7.10 packs.
Minechem! Random Things! RFDrills! RF Windmill! Solar Flux! Steve's Factory Manager! Tinker's Steelworks! Torched!What under the radar mods do you add to your mod packs? By "under the radar" I mean, mods that you find fun, and are not featured in any of the ftb packs from ultimate to the 1.7.10 packs.
"Server lag? What server lag?"Ever mess with TrailMix? Dems pig launchers are awesome.
Huh. Well, I've never seen anyone play with it, so I'd say it qualifies as "Under the Radar." Plus most people don't follow the Yogscast, including playing their packs.Erm... Refined Relocation has been around quite a while, it was in fact on Resonant Rise before Yogspack, and it was in the Yogspack as well.
Over a million watchers, the single most watched minecraft series on youtube... the numbers do not support your premise. I'm not a particular fan of them either, mind you, but saying most people don't follow the yogscast is apparently not true.Huh. Well, I've never seen anyone play with it, so I'd say it qualifies as "Under the Radar." Plus most people don't follow the Yogscast, including playing their packs.
'Most watched' doesn't mean most people watch them; it just means they have the most. Plurality as opposed to majority.Over a million watchers, the single most watched minecraft series on youtube... the numbers do not support your premise. I'm not a particular fan of them either, mind you, but saying most people don't follow the yogscast is apparently not true.
Not exactly under the radar, but FTB seems to avoid mekanism, and it's definitely worth a play through.
Mekanism + RoC trio + Ic2 and gregtechNot 'new' by any means- but certainly under the radar; Nature Overhaul. [1.7.10 port]
"Ever thought Minecrafts tree and forest system was rather unrealistic? Boring? Uneventful? Then this mod is for you.
In a Nature Overhauled world, forests will grow, flourish, then die, they will expand, then contract. They will try to spread over deserts and fail! Saplings will grow from trees, fly on the wind, then spawn a new tree where they fall. Though, they can die in this process if the world is unfavourable! A desert will kill a new born sapling.
The plants, mushrooms, cacti, reeds and pumpkins of your world will also reproduce and spread their kin far and wide. They too will form intricate ecosystems. Based on biome their growth, death and spread rates change!"
Sadly Mekaphobia seems to be a significant problem
The star miner mod. It made a very small appearance in 1.6.4 but nothing in 1.7.X. That's mostly because you can't have it in modpack, but it's still awesome IMO.
http://forum.minecraftuser.jp/viewtopic.php?t=17975
(I know it's in Japanese)
Interesting. I remember reading about that mod on the MC forums years ago and was thinking about it recently. It would certainly make forests, etc. more interesting. I wonder how good the support for modded plants/trees is.Not 'new' by any means- but certainly under the radar; Nature Overhaul. [1.7.10 port]
"Ever thought Minecrafts tree and forest system was rather unrealistic? Boring? Uneventful? Then this mod is for you.
In a Nature Overhauled world, forests will grow, flourish, then die, they will expand, then contract. They will try to spread over deserts and fail! Saplings will grow from trees, fly on the wind, then spawn a new tree where they fall. Though, they can die in this process if the world is unfavourable! A desert will kill a new born sapling.
The plants, mushrooms, cacti, reeds and pumpkins of your world will also reproduce and spread their kin far and wide. They too will form intricate ecosystems. Based on biome their growth, death and spread rates change!"