Stupid I know, but something about the puns mod is endearing to me.
I need to look around the Japanese and Chinese forums a bit more.The one below it- JointBlockMOD looks fairly epic.
View attachment 19902
There would be balancing problems with such a pack. For instance, ore tripling is available early in RoC which totally sidesteps the "scarcity plus waste of resources" that's the hallmark of early GT. Early GT steel production is resource-intensive and slow, while early mass-production is easy in RoC. These mods complement each other well in certain areas, but if that's allowed to run to its logical conclusion it means that certain bottlenecks and gates from one mod can be sidestepped using the other. RoC is notorious for not allowing that, while GT is equally notorious for attempting to dominate every world where it is installed to some degree. That may result in world inconsistency. There is a new 3rd-party modpack "Industrial Rotation" which includes both. I'm curious about what people think of it.Mekanism + RoC trio + Ic2 and gregtech
That would be an interesting pack...
If reconciled with each other, I bet it'd be pretty cool, though.There would be balancing problems with such a pack. For instance, ore tripling is available early in RoC which totally sidesteps the "scarcity plus waste of resources" that's the hallmark of early GT. Early GT steel production is resource-intensive and slow, while early mass-production is easy in RoC. These mods complement each other well in certain areas, but if that's allowed to run to its logical conclusion it means that certain bottlenecks and gates from one mod can be sidestepped using the other. RoC is notorious for not allowing that, while GT is equally notorious for attempting to dominate every world where it is installed to some degree. That may result in world inconsistency. There is a new 3rd-party modpack "Industrial Rotation" which includes both. I'm curious about what people think of it.
As for Mekanism, it's way easier than either GT or RoC. In same time it takes you to get out of the steam age in GT, you have set up tier 4 ore processing in Mekanism. RoC lies somewhere in-between.
Just keep in mind that RoC and thereof aren't directly MineTweakable. I haven't heard anything about adding recipes to the machines yet, though it's part of a recent compromise between the two.Bring out your minetweaker scripts!
I know that you can't minetweak much if anything with RoC but you can do it by gregtech and mekansimJust keep in mind that RoC and thereof aren't directly MineTweakable. I haven't heard anything about adding recipes to the machines yet, though it's part of a recent compromise between the two.
Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
Just keep in mind that RoC and thereof aren't directly MineTweakable. I haven't heard anything about adding recipes to the machines yet, though it's part of a recent compromise between the two.
2
RoC has a config that lets you set the "building block" of the blast furnace, thus gating everything around something you control.There would be balancing problems with such a pack. For instance, ore tripling is available early in RoC which totally sidesteps the "scarcity plus waste of resources" that's the hallmark of early GT. Early GT steel production is resource-intensive and slow, while early mass-production is easy in RoC
Interesting. I remember reading about that mod on the MC forums years ago and was thinking about it recently. It would certainly make forests, etc. more interesting. I wonder how good the support for modded plants/trees is.
No. There would not be balancing problems for me at all. It would be a pack I would just throw together to play with, not a high end modpack.There would be balancing problems with such a pack. For instance, ore tripling is available early in RoC which totally sidesteps the "scarcity plus waste of resources" that's the hallmark of early GT. Early GT steel production is resource-intensive and slow, while early mass-production is easy in RoC. These mods complement each other well in certain areas, but if that's allowed to run to its logical conclusion it means that certain bottlenecks and gates from one mod can be sidestepped using the other. RoC is notorious for not allowing that, while GT is equally notorious for attempting to dominate every world where it is installed to some degree. That may result in world inconsistency. There is a new 3rd-party modpack "Industrial Rotation" which includes both. I'm curious about what people think of it.
As for Mekanism, it's way easier than either GT or RoC. In same time it takes you to get out of the steam age in GT, you have set up tier 4 ore processing in Mekanism. RoC lies somewhere in-between.
Thanks Big Factories looks like it could be fun, I will give it a try.There are quite alot, just a few:
Some of them arent updated that often (or at all) so its expected that they dont show up in FTB. Though they can be alot of fun regardless. Other have features that are must have IMO, like iBench, Iron Backpacks, Enhanced Portals and Hlestakov's Screwdriver. Others offer features somewhat already done by similar mods (like Open Computers vs Computercraft), yet offer a different take or have different features.
- IBench (Dartcraft Clipboard remake)
- Iron Bakpacks (Dartcraft Bags remake)
- Big Factories
- Galacticraft (not realy, but in FTB terms, oh yes)
- Enhanced Portals (has been in FTB once, never since, apparently they like the generally disabled or OP only mystcraft more...)
- Malisis Doors
- Open Computers (not realy, but in FTB terms, oh yes)
- Open Modular Turrets
- Plant Mega Pack
- Hlestakov's Screwdriver
- Cogs of the Machine (apparently has a multiplayer bug, so expected to not show up that much)
Ever mess with TrailMix? Dems pig launchers are awesome.
There's even a Nyan pig launcher.Pig...launchers?
This might just be a thing that is right up my alley.
<3
"Tick rate? What tick rate?"There's even a Nyan pig launcher.
Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2