Ultimate 1.0.2 GregTech recipes

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Your Opinion

  • Crazy! I think it's way to hard!

    Votes: 11 22.9%
  • Not that hard!

    Votes: 18 37.5%
  • Easy to do

    Votes: 19 39.6%

  • Total voters
    48

Mash

New Member
Jul 29, 2019
892
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So you're playing creative then? Because the only difference is time?

No, the difference between survival and creative is the incentive to create systems that provide stuff for you. This is especially true for stuff like FTB where you build ender farms for the sole purpose of having a good supply of ender pearls. If you enable creative on a survival server people will simply stop playing because there's no point. If it was just about building cool buildings you would not need FTB.

No. I'm playing survival because the only difference is time. I value the time it takes for me to become bored with a game.

So you can't create systems that provide stuff for you in creative? Balderdash. People do it all the time. Creative simply means that you spend less time gathering the resources. So, again, the only difference is time.


I'm sorry but the bloody wikipedia page (and I'm sorry but if you're quoting dictionary definitions when discussing gamedesign you're a wee bit of a sad person) says so itself:

In massively multiplayer online role-playing games (MMORPGs), time sinks are a method of increasing the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.[2] Players may use the term disparagingly to describe a simplistic and time-consuming aspect of gameplay, possibly designed to keep players playing longer without significant benefit. Time sinks can also be used for other gameplay reasons, such as to help regenerate resources or monsters in the game world.

That's the definition of time sinks in game design. If you want to argue that "in general" it doesn't have this meaning I could not care less: we're talking about game design here.

Obviously in game design it's used to keep players playing longer. Everything in a game is a timesink in that regard. They want the players to play for longer and enjoy themselves for longer.

There is no subscription fee for feed the beast, so that definition isn't contextual applicable. The only way it is applicable is in the sense that it increases the amount of time that a player spends playing the game. In game design, a time sink is any mechanic that increases a player's time spent playing the game.

In the discussion of game design whether I can use or not use certain aspect is not relevant. If a game designer has the notion that just increasing the time it takes to achieve something makes it harder he is simply a bad game designer. That's what I'm arguing here. To counter all the twerps who go "oh look at me I am so hardcore because I us minecrack on default". You're not fooling anyone; spending an hour crafting something isn't skill, we all know NEI showed you the recipies.

In the discussion of game design, you just called levels of difficulty irrelevant. And I don't mean conceptual levels. I mean the hard-coded option to change the number variables that define the difficulty of whatever you're playing. You just called the difficulty settings in every single game non-relevant to game design.

Do you know how stupid that sounds?

It's just as relevant as any other mechanic in the game.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
If there were other mod items that allowed you to melt redstone and ender pearls, I would hope and expect that they could be used just as well

Nowhere in the modding universe is there that kind of third party mod integration. Hell, getting one mods farm machines to recognize the plants of another is a new thing.

1) it's still changing other mod's recipes, and this time there is no way to undo the change in config


No it's not. You're perfectly free to go back to the base IC2 mixed metal ingots by setting the config as you want it. You get 2 of them for every 9 ingots input and have the option of only one set of 3 metals. You're perfectly free to make electronic circuits and advanced electronic circuits manually, and it doesn't even take a config option. You get no 2x result for using electrum of course, nor can you use a silicon plate.

I suspect the real problem is you don't understand what is Greg's content. Base IC2 is extremely limited.

2) The recipes worked just fine before, and the new machines add nothing.

The old recipes were place holders. The mod author has every right to set the difficulty of their own recipes at any level they want.

Really, "OMG, Greg shouldn't change other mods (even with config options)" has become "Greg can't design his own mod how he wants."
 

Heliomance

New Member
Jul 29, 2019
306
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Nowhere in the modding universe is there that kind of third party mod integration. Hell, getting one mods farm machines to recognize the plants of another is a new thing.
The Forge directory exists, and this situation is exactly what it's for.




No it's not
. You're perfectly free to go back to the base IC2 mixed metal ingots by setting the config as you want it. You get 2 of them for every 9 ingots input and have the option of only one set of 3 metals. You're perfectly free to make electronic circuits and advanced electronic circuits manually, and it doesn't even take a config option. You get no 2x result for using electrum of course, nor can you use a silicon plate.
Where is the option to not need to use plates for mixed metal ingots? I've scoured the config - even gone over it and the old one with Notepad++ highlighting differences - and didn't find an option for that. Also, in the changelog, Greg said he wouldn't be adding config settings to not need the new machines.



The old recipes were place holders. The mod author has every right to set the difficulty of their own recipes at any level they want.

Really, "OMG, Greg shouldn't change other mods (even with config options)" has become "Greg can't design his own mod how he wants."
Requiring the plate bending and assembling machines != added difficulty. Requiring the plate bending and assembling machines = making crafting take longer for the sake of making crafting take longer. As I already said, waiting a full minute for a machine to finish crafting for the hell of it is not fun.
 

Zjarek_S

New Member
Jul 29, 2019
802
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Requiring the plate bending and assembling machines != added difficulty. Requiring the plate bending and assembling machines = making crafting take longer for the sake of making crafting take longer. As I already said, waiting a full minute for a machine to finish crafting for the hell of it is not fun.
Then don't wait for a machine. Just put a stack of materials and build something during this hour and then come back to craft some more. Keep buffer of premade parts, then you won't have to wait.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
The Forge directory exists, and this situation is exactly what it's for.

No, its not. The dictionairy exists for exactly the same items, like two different coppers. Not for two different tree saplings.


Where is the option to not need to use plates for mixed metal ingots? I've scoured the config - even gone over it and the old one with Notepad++ highlighting differences - and didn't find an option for that. Also, in the changelog,

That's because its not a new option. GregTech was handling the "MMIngot" before the plate machine.

Greg said he wouldn't be adding config settings to not need the new machines.

For GregTech content, yes.

Requiring the plate bending and assembling machines != added difficulty.

Your opinion doesn't convince me.
 

Heliomance

New Member
Jul 29, 2019
306
0
0
I'm pretty certain there is no longer any option in the config to revert MMI crafting to the IC2 recipe. If I'm wrong on that count, could you kindly point me to where it is?