Two questions regarding TConstruct

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Shakie666

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Jul 29, 2019
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Firstly: I have a pickaxe with luck and auto-smelt. I thought this would allow the luck to work when mining metal ores, but it doesn't. Its supposed to (it says so in the red book). Am I doing something wrong?

Secondly: Whats the highest damage weapon you can make? I assume it would be a manyullyn battleaxe with a paper binding + rod, then use a nether star and a diamond & gold block for maximum modifiers, and then using them all with nether quartz. I know using cactus boosts weapon damage as it degrades; how could I use this most effectively?
 

Eyamaz

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Jul 29, 2019
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Luck does nothing till you get it to 75 (or was it 50?) then you get fortune I on your pick.

As far as the best weapon, I'm not sure. I play hardcore without MPS or IC2 and end up getting killed from overconfidence before I get that far :D
 

Shakie666

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Jul 29, 2019
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Luck does nothing till you get it to 75 (or was it 50?) then you get fortune I on your pick.

As far as the best weapon, I'm not sure. I play hardcore without MPS or IC2 and end up getting killed from overconfidence before I get that far :D
I've put tons of lapis on my pick, its at fortune III.

On a related note: Is Mdiyo planning on adding armour? That would be the best thing ever! (Especially for you :p)
 

Eyamaz

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Jul 29, 2019
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Yes, he is.

And yes you should be getting an average of 2 or 3 smelted ores from that.
 

PeggleFrank

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Jul 29, 2019
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Rapiers are best for PvP and armored mobs, like zombies that naturally spawn with iron armor.

I have a paper rapier with 7 quartz modifiers on it (and one moss modifier), it can kill a guy in full quantum instantly if it's a critical strike.


As for PvE, you want a big tool that's completely made out of paper and maybe a cactus part, with one moss/EU modifier and a bunch of quartz modifiers. A scythe is probably best for this, as it has AoE and it'll deal insane damage in that AoE.
 

TheLegendaryFoxFire

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Jul 29, 2019
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Rapiers are best for PvP and armored mobs, like zombies that naturally spawn with iron armor.

I have a paper rapier with 7 quartz modifiers on it (and one moss modifier), it can kill a guy in full quantum instantly if it's a critical strike.


As for PvE, you want a big tool that's completely made out of paper and maybe a cactus part, with one moss/EU modifier and a bunch of quartz modifiers. A scythe is probably best for this, as it has AoE and it'll deal insane damage in that AoE.
I use the Scythe with A cobalt head and the rest being paper; then just stacking Pistons on it. I call it the bouncer >:D
 

Riuga

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Jul 29, 2019
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Firstly: I have a pickaxe with luck and auto-smelt. I thought this would allow the luck to work when mining metal ores, but it doesn't. Its supposed to (it says so in the red book). Am I doing something wrong? Fortune Smelt interaction disabled by default in config.

Secondly: Whats the highest damage weapon you can make? B-Axe (assuming base damage only, you also have to factor in speed and functionality (e.g. right click stuff)) I assume it would be a manyullyn battleaxe with a paper binding + rod, then use a nether star and a diamond & gold block for maximum modifiers, and then using them all with nether quartz. I know using cactus boosts weapon damage as it degrades; how could I use this most effectively? Get it to 399 durability and slap an EU upgrade on it.
 
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Shakie666

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Jul 29, 2019
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Thank you, changed the configs and its working now :)

Also, I'm pretty sure the most damaging weapon you can get is the scythe. Since the damage only depends on the blade, and the scythe has a 1-piece blade, you can switch out 3 of the components for paper. This lets you get enough damage to 1-shot zombies and have an upgrade slot left over. You could use this with moss/eu upgrade, though since i've got a bunch of spare manyullyn I just used a necrotic bone, makes me basically invincible.

EDIT: Apparently, the scythe does less damage than its says; in the tool station it says 11.5 hearts but it only does 8.5. Guess i'm using the battleaxe after all.
 

Riuga

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Jul 29, 2019
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I like the Longsword honestly. For the charging functionality, and pretty good speed. B-Axe is slow imo.

Honestly the new shortbows are pretty strong (And longbows will be stronger, even better crossbows). Add Moss and everything else Redstone. Manyllum Arrows with Max sharpness :p.

My favorite:

The Vorpal Blade: Man head and plate, paper rod, Man Rod. Cleaver, extra mods, add as many beheading mods as possible. YEA!. Purpose for heads, not damage.
 

mushroom taco

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Jul 29, 2019
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Luck does nothing till you get it to 75 (or was it 50?) then you get fortune I on your pick.

As far as the best weapon, I'm not sure. I play hardcore without MPS or IC2 and end up getting killed from overconfidence before I get that far :D
Actually, (unless i'm outdated) it takes 150 lapis for 1 fortune.

And about the OP, use thaumium instead of paper.
 

Shakie666

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Jul 29, 2019
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Actually, (unless i'm outdated) it takes 150 lapis for 1 fortune.

And about the OP, use thaumium instead of paper.
Dammit, completely forgot about thaumium.

There's a problem with it though: I was just about to make a battleaxe with manyullyn and thaumium (since I can replace 1 of the axe heads with a thaumium one for the same damage). However, doing this creates an annoying graphical glitch, where the manyullyn part of the axe blade becomes invisible. Putting the thaumium axe head first makes the manyullyn one invisible and makes the thaumium one look like manyullyn. Is this a known bug? Regardless if it is or not, its too annoying to use.

EDIT: Never mind, I didn't realise that weapon damage depended not just on the number displayed but also whether or not the damage was listed as low, medium or high in the book. For example, a cleaver (which I will be using from now on) can 1-shot a zombie even though the displayed damage is only 9.5 hearts. This leaves me with room for an extra 2 modifiers :)
 
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Riuga

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Jul 29, 2019
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Wait, isn't it better to use a thaumium sword blade vs many, since you can slap on another quartz mod?
 

mushroom taco

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Jul 29, 2019
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Wait, isn't it better to use a thaumium sword blade vs many, since you can slap on another quartz mod?
No, because manyulln has more base attack than thaumium, and making the blade / whatever the heck binding weapons use would have the same effects.
 

Riuga

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Jul 29, 2019
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I should also mention that Spiny is real bad now. Only +0.5 bonus damage at lowest dura (From my experience at least).
 

Revemohl

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Jul 29, 2019
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I've been using a spiny mansomething longsword for some time already, and its damage has grown from 11 to 13 so far. So I guess it's not that bugged?
 

Riuga

New Member
Jul 29, 2019
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I've been using a spiny mansomething longsword for some time already, and its damage has grown from 11 to 13 so far. So I guess it's not that bugged?

Whats your (current dura / total dura)?

A new theory I have come up with is that it will +0.5 every 300 dura lost. nvm someone said something that contradicts to this theory.

EDIT:

In the changelog it does say that tools that have the spiny / stonebound effect created before the nerf will retain the old +bonus rate.