Updated time!
So i tried the ship idea. Long story short, wont work. Ok lets go into more detail. Basically the issue i have with the ship idea is what i mentioned above, it simply does not give enough space to include the majority of tech, sadly alot of existing tech mods are moving onto more "large multiblock" setups in 1.7 and this requires considerably more space, add on to this any new mods we are looking at and it basically means that no ship of a resonable scale will hold enough space either inside or ontop of for all the tech mods.
I tried variable sizes (even tried to get a few of them to actually fly, unfortunately archimedes still sucks ass in that department), realistically, i would be looking at a ship the size of a biome to include everything and that is far far far out of scale to what i have in mind.
I realised some people have mentioned about using a portal to another world, or using a void world inside however ive never been a fan of the lag that such things create plus it means i have to essentially setup transport systems between both dimensions to combine my magic with my tech, no thank you.
So what now? Well i did some more concept work, by complete chance the game studio i work at is exploring steampunk IP ideas so alot of my normal concept work has been crossing over and leaking into my minecraft designs. Not a huge bad thing but it once again is pushing me further and further into a static base idea.
This is where i am at right now, i think i want to take a more technology feel to my previous "fantasy steampunk" ideas, and perhaps head down a more industrial and modernistic steampunk theme, such as can be found in quite alot of books ranging from jules verne to cherie priest. I want to include much more automation, industrial scale methods for resource processing, animal farms ect. Keep the magic stuff on the side but the magic itself, things such as botania and thaumcraft would be isolated pockets of fantasy within my base, as opposed to the whole base being designed around them. As always this is still a long way off and wont be started until 1.7 is released for RR, however it is something i want to have the design and plans down on paper at least before then so i know what direction i am heading.
Right now my creativity is lost in a sea of iron beams, steelworks, glass roofs, ornate architecture mixed with heavy duty machinery, its something that lends itself very very well to modded minecraft, where the mixture of styles and uses sometimes contrast too heavily against each other, yet in this situation can fit perfectly. I actually do have some concept work underway and i promise it will find its way on here at some point.
As always, ideas are always welcome.
So i tried the ship idea. Long story short, wont work. Ok lets go into more detail. Basically the issue i have with the ship idea is what i mentioned above, it simply does not give enough space to include the majority of tech, sadly alot of existing tech mods are moving onto more "large multiblock" setups in 1.7 and this requires considerably more space, add on to this any new mods we are looking at and it basically means that no ship of a resonable scale will hold enough space either inside or ontop of for all the tech mods.
I tried variable sizes (even tried to get a few of them to actually fly, unfortunately archimedes still sucks ass in that department), realistically, i would be looking at a ship the size of a biome to include everything and that is far far far out of scale to what i have in mind.
I realised some people have mentioned about using a portal to another world, or using a void world inside however ive never been a fan of the lag that such things create plus it means i have to essentially setup transport systems between both dimensions to combine my magic with my tech, no thank you.
So what now? Well i did some more concept work, by complete chance the game studio i work at is exploring steampunk IP ideas so alot of my normal concept work has been crossing over and leaking into my minecraft designs. Not a huge bad thing but it once again is pushing me further and further into a static base idea.
This is where i am at right now, i think i want to take a more technology feel to my previous "fantasy steampunk" ideas, and perhaps head down a more industrial and modernistic steampunk theme, such as can be found in quite alot of books ranging from jules verne to cherie priest. I want to include much more automation, industrial scale methods for resource processing, animal farms ect. Keep the magic stuff on the side but the magic itself, things such as botania and thaumcraft would be isolated pockets of fantasy within my base, as opposed to the whole base being designed around them. As always this is still a long way off and wont be started until 1.7 is released for RR, however it is something i want to have the design and plans down on paper at least before then so i know what direction i am heading.
Right now my creativity is lost in a sea of iron beams, steelworks, glass roofs, ornate architecture mixed with heavy duty machinery, its something that lends itself very very well to modded minecraft, where the mixture of styles and uses sometimes contrast too heavily against each other, yet in this situation can fit perfectly. I actually do have some concept work underway and i promise it will find its way on here at some point.
As always, ideas are always welcome.