Treecapitator?

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Vaygrim

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Jul 29, 2019
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Anyone ever get Treecapitator to work with FTB? I'm trying to shoe-horn it into FTB Ultimate (along with the coremod it requires to run) but it isn't cooperating. Thoughts?
 

Cira

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Jul 29, 2019
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I had zero luck, I was able to get Tree Assist to work with vanilla tree's (Which was all I cared about), but thats broke as of the latest version
 

Lawbroken

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Jul 29, 2019
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Do you get a crash log? If so post it here?

You will find out they have conflicting IDs
 

Hoff

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Oct 30, 2012
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All you should need is the coremod. Treecap is purely a coremod now. I have it installed and did nothing more than add it to the coremods. It also already has an updated list for every tree in all FTB mods.
 

MilConDoin

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Jul 29, 2019
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Hoff: Since 1.4.6r07 you also need the bspkrsCore, which goes into the mods-folder. This is probably the cause of the OPs problem. According to the website, TreeCapitator goes into coremods and the bspkrsCore goes into mods. The way the OP was worded, there was a mixup somewhere.

That said, I still use r06 and apart from dropping this into coremods, I didn't change anything. Worked directly.
 
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Cira

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Jul 29, 2019
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On a whim this morning I tried to take the advice of you guys and test it again. Same things happens, on start up the server dies. Here is the error log:

Code:
2013-04-06 08:35:02 [INFO] [STDERR] Exception in thread "main" java.lang.NoClassDefFoundError: gm
2013-04-06 08:35:02 [INFO] [STDERR]    at java.lang.Class.getDeclaredMethods0(Native Method)
2013-04-06 08:35:02 [INFO] [STDERR]    at java.lang.Class.privateGetDeclaredMethods(Class.java:2451)
2013-04-06 08:35:02 [INFO] [STDERR]    at java.lang.Class.getDeclaredMethod(Class.java:1954)
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.ReflectionHelper.findMethod(ReflectionHelper.java:170)
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.java:138)
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelauncher.java:33)
2013-04-06 08:35:02 [INFO] [STDERR]    at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1376)
2013-04-06 08:35:02 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: gm
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
2013-04-06 08:35:02 [INFO] [STDERR]    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
2013-04-06 08:35:02 [INFO] [STDERR]    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
2013-04-06 08:35:02 [INFO] [STDERR]    ... 7 more
2013-04-06 08:35:02 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: ig
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.ClassWriter.getCommonSuperClass(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.ClassWriter.a(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.Frame.a(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.Frame.a(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.tree.MethodNode.accept(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.tree.MethodNode.accept(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at org.objectweb.asm.tree.ClassNode.accept(Unknown Source)
2013-04-06 08:35:02 [INFO] [STDERR]    at com.eoware.asm.asmagic.AsmagicClassTransformer.transformClass(AsmagicClassTransformer.java:88)
2013-04-06 08:35:02 [INFO] [STDERR]    at com.eoware.asm.asmagic.AsmagicClassTransformer.transform(AsmagicClassTransformer.java:29)
2013-04-06 08:35:02 [INFO] [STDERR]    at keepcalm.mods.bukkit.asm.transformers.BukkitAsmagicTransformer.transform(BukkitAsmagicTransformer.java:67)
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
2013-04-06 08:35:02 [INFO] [STDERR]    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
2013-04-06 08:35:02 [INFO] [STDERR]    ... 9 more


I was using these versions of Tree cap and Bspkrs
[1.4.7]bspkrsCorev1.02
[1.4.6]TreeCapitator.Forge.1.4.6.r07.Uni.CoreMod.jar
 

MilConDoin

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Jul 29, 2019
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I don't know, if you need special versions for Bukkit. I remember seeing often extra links for bukkit users in the past, maybe the special treatment is still needed.
 

Vaygrim

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Jul 29, 2019
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The way I read the Minecraft Forums post on Treecapitator, I believe it AND the mod it relies upon actually both need to be in CoreMods.

I will test otherwise however and see if it behaves. At present it is causing FTB Ultimate to seize up at launch.
 

ILoveGregTech

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Jul 29, 2019
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I thought you already asked this?
But no you add it to regular mods. That's how it worked for me. And I BELIEVE if you want to make it work with say IC2 wood for example you just have to add the log ID to the Treecap config.
 

Eyamaz

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Jul 29, 2019
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As far as I know treecapitator is not usable with bukkit.

Sent from my HTC One X+ using Tapatalk 2
 

TangentialThreat

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Jul 29, 2019
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Can't believe nobody has said it yet, but Axe of the Stream.

Everybody on my server took one look at my Steve's Carts tree farm and made their own. You will have wood coming out the wazoo, if your base even HAS a wazoo and if you've done your piping that way.
 

ILoveGregTech

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Jul 29, 2019
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Can't believe nobody has said it yet, but Axe of the Stream.

Everybody on my server took one look at my Steve's Carts tree farm and made their own. You will have wood coming out the wazoo, if your base even HAS a wazoo and if you've done your piping that way.
Meh. Takes research, lots of resources, and is slow.
 

Lawbroken

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Jul 29, 2019
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Can't believe nobody has said it yet, but Axe of the Stream.

Everybody on my server took one look at my Steve's Carts tree farm and made their own. You will have wood coming out the wazoo, if your base even HAS a wazoo and if you've done your piping that way.

TreeCapitator is best for early on gameplay while Axe of the Stream and Steve's Carts take resources to both make.

The FTB staff server has TreeCapitator but we have increased the damage done to an axe if you hold shift while using an axe. Otherwise you cut down a tree like normal.
 

Vaygrim

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Jul 29, 2019
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TreeCapitator is best for early on gameplay while Axe of the Stream and Steve's Carts take resources to both make.

This. I am thinking Treecapitator for early game. Axe of the Stream is great for mid/late game, same for Steve's Carts and the latest version of MachineMuse's Modular Power Suits (which has a Treecapitator type axe upgrade now apparently). I am looking for a nice (but balanced) early game solution for turning all those gigantic trees into useful wood. I'll keep hacking away at getting Treecapitator to behave, I guess.
 

Lawbroken

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Jul 29, 2019
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This. I am thinking Treecapitator for early game. Axe of the Stream is great for mid/late game, same for Steve's Carts and the latest version of MachineMuse's Modular Power Suits (which has a Treecapitator type axe upgrade now apparently). I am looking for a nice (but balanced) early game solution for turning all those gigantic trees into useful wood. I'll keep hacking away at getting Treecapitator to behave, I guess.

If you are changing Treecapitator's configs try

####################
# item_settings
####################
I:increaseDamageEveryXBlocks=2
B:useIncreasingItemDamage=true
####################
# miscellaneous_settings
####################
S:sneakAction=enable

Means you need to sneak for it to take the whole tree and also does more damage then normal to the axe if used.
 

Vaygrim

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Jul 29, 2019
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If you are changing Treecapitator's configs try

-SPOILERS-

Means you need to sneak for it to take the whole tree and also does more damage then normal to the axe if used.

I am just trying to get it working and not freezing up my FTB on launch right now. If I can get it behaving.. THEN I'll start worrying about configurations.
 
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Dravarden

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Jul 29, 2019
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you can use axes of the stream that basically do the same thing, or the MMMpowersuits module, the problem is that the second one has it's module for 1.5 and not in the 1.4 version.
 

Vaygrim

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Jul 29, 2019
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you can use axes of the stream that basically do the same thing, or the MMMpowersuits module, the problem is that the second one has it's module for 1.5 and not in the 1.4 version.
Uhm... look about 3 posts up from yours.
 

Cira

New Member
Jul 29, 2019
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So I got it to work yesterday.
but I get a TON of STDERR's in m server log

I wasn't sure if it was bspkrscore or TreeCap itself that was crashing me earlier, so I ran bspkrscore by itself and the server was perfect, then I downloaded every release version of Tree Cap, and started dropping them in one by one until the server stopped crashing.

1.4.6 Treecapitator.forge.1.4.6.r05.uni.coreMod was the only one that worked perfectly with mindcrack.

Yes, TreeCap HAS to go in the CoreMods folder
Yes, bspkrscore has to go in the MODS folder, Do NOT unpack the zip file.

NOTE: This error is thaumcraft, but It was only recieved after getting Treecap to work
2013-04-06 15:10:02 [INFO] [STDERR] java.lang.NullPointerException
2013-04-06 15:10:02 [INFO] [STDERR] at thaumcraft.common.AuraUpdateThread.run(AuraUpdateThread.java:51)
2013-04-06 15:10:02 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:722)

Not sure how they are connected, My son and i are not even at a spot where playing with thaumcraft is an option. We have nothing even built yet for Thaumcraft