I've been running a FTB server for a few weeks now, and twice I've had a player accidentally break a pipe or have an chest overflow from a quarry that causes client-crashing lag in the area.
We've only been able to fix it so far by walking in (at a painful one frame every few seconds) and trying to pick up as many items as possible before the connection is closed. Last time this took about 6 runs before enough items were removed.
Has anyone any tools or tips for this?
If it doesn't already exist some kind of mod that either has a command that lets OPs remove entities (Something like Bukkit's WorldEdit's remove entity command.) Or even some creative solution like EE's Catalyst black rubber "pokeball" which collects many item entities on the ground into a single grouped entity would be good.
Right now it's a bit of a server crippler.
We've only been able to fix it so far by walking in (at a painful one frame every few seconds) and trying to pick up as many items as possible before the connection is closed. Last time this took about 6 runs before enough items were removed.
Has anyone any tools or tips for this?
If it doesn't already exist some kind of mod that either has a command that lets OPs remove entities (Something like Bukkit's WorldEdit's remove entity command.) Or even some creative solution like EE's Catalyst black rubber "pokeball" which collects many item entities on the ground into a single grouped entity would be good.
Right now it's a bit of a server crippler.