Tinker's Steelworks for Newbies (A Reference Guide for the Rest Of Us!)

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SmokeLuvr1971

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Jul 29, 2019
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That is correct. Only charcoal in the high oven is needed. A charcoal block is by far the best fuel, but you can also use regular charcoal, and I believe alumentum.

Hehe. Boy, was I wrong. Sifted 9 stacks of Soul Sand and got a whopping 3 Crushed Cobalt. Forced me to build Soul Sand farm sooner than expected. Thanks for the reply tho.
 

SmokeLuvr1971

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Huh. Did something change since this guide was posted or is the misunderstanding mine? I assumed [yeah, I know] that using this method allowed one to bypass the Ex Nihilo method of processing every ore down to dust blocks. Dust blocks are the only things [aside from ingots/metal blocks] that my High Oven will melt. When I assemble 4 broken ores, I get a ... Ore Gravel block in return. I do not get a ... Gravel Ore block as this is the block NEI is telling me I can melt for 2 ingots in a Smeltry [High Oven isn't shown in uses]. Where am I going wrong?
 

Narc

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Jul 29, 2019
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Huh. Did something change since this guide was posted or is the misunderstanding mine? I assumed [yeah, I know] that using this method allowed one to bypass the Ex Nihilo method of processing every ore down to dust blocks. Dust blocks are the only things [aside from ingots/metal blocks] that my High Oven will melt. When I assemble 4 broken ores, I get a ... Ore Gravel block in return. I do not get a ... Gravel Ore block as this is the block NEI is telling me I can melt for 2 ingots in a Smeltry [High Oven isn't shown in uses]. Where am I going wrong?
Past a certain (relatively early) version of Agrarian Skies, the gravel and sand ore blocks were removed from being ore-dictionary equivalent to regular (i.e. stone) ore blocks. This was done to prevent the exploit wherein one could oredict-unify a dust ore block into a gravel ore block, pound it down to dust (with bonus ore chance), and repeat. It may actually be an Ex Nihilo change rather than AgSkies, but that's where it was most reported. So, unfortunately, you will still have to pound the gravel and sand ores down to dust to smelt them.
 

SmokeLuvr1971

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Jul 29, 2019
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Past a certain (relatively early) version of Agrarian Skies, the gravel and sand ore blocks were removed from being ore-dictionary equivalent to regular (i.e. stone) ore blocks. This was done to prevent the exploit wherein one could oredict-unify a dust ore block into a gravel ore block, pound it down to dust (with bonus ore chance), and repeat. It may actually be an Ex Nihilo change rather than AgSkies, but that's where it was most reported. So, unfortunately, you will still have to pound the gravel and sand ores down to dust to smelt them.

That's disappointing. Thanks for the clarification. While testing out my High Oven/Deep Tank I noticed something. The Deep Tank will only export a single fluid at a time? So I have to buffer the Deep Tank's output with additional exterior tanks that then feed into the casting basins/trays?


This next bit is kinda off-topic...as far as 'pounding' the ores goes, I have 2 options. Manually hammering them or Autonomous Activators [one to place the block and one to pulverize]. Are there no other options?
 
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netmc

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Jul 29, 2019
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That's disappointing. Thanks for the clarification. While testing out my High Oven/Deep Tank I noticed something. The Deep Tank will only export a single fluid at a time? So I have to buffer the Deep Tank's output with additional exterior tanks that then feed into the casting basins/trays?


This next bit is kinda off-topic...as far as 'pounding' the ores goes, I have 2 options. Manually hammering them or Autonomous Activators [one to place the block and one to pulverize]. Are there no other options?

You can onlyhave one type of fluid in a duct at a time. Some people use multiple ducts with white list filters to only allow one type of metal. Each duct feeds a different casting table/basin. I used a single line with a te tank as a buffer and bypassed the deep tank completely (on page 1 of this thread)--The individual tanks are each filtered. Multiple ways to do it really.

As for hammering, yes, you have the only two ways. The good news now is that you can use the auto packager to make the gravel/sand/dust blocks instead of needing an individual cyclic assembler for each one add in previous versions of the pack.
 

SmokeLuvr1971

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Jul 29, 2019
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You can onlyhave one type of fluid in a duct at a time. Some people use multiple ducts with white list filters to only allow one type of metal. Each duct feeds a different casting table/basin. I used a single line with a te tank as a buffer and bypassed the deep tank completely (on page 1 of this thread)--The individual tanks are each filtered. Multiple ways to do it really.

As for hammering, yes, you have the only two ways. The good news now is that you can use the auto packager to make the gravel/sand/dust blocks instead of needing an individual cyclic assembler for each one add in previous versions of the pack.

I've got 11 outputs on the Deep Tank [white-listed for each sifted ore type]. It just seems strange to me that the Deep Tank can contain multiple fluids but can only output a single fluid at a time. I'm in the process of adding buffer tanks [OpenBlocks tanks] to each output off the Deep Tank. After I get the tank sorted, I'll put together the hammering assembly line and have the ore bits from each sifter feed into a single chest for the AutoPackager. I'm hoping I can get this hammering line to output only Dust Blocks using 2 AutoPackagers. It also seems strange to me that you can't stick the assembled ore [... Ore Gravel/Sand] blocks into a Pulverizer to further the progression. Having an ore processing system that forces you to toss items into the world is not a great idea [I'm ranting a little here, sorry].

Thanks for the clarifications.

Finally got my Gravel sifter output automated. Going to wait a bit before adding the other 3 [Sand/Dust/Soul Sand] in to see if there's any bottlenecks. Problems were 2:

Unable to get water-capture of the processed bits working with the hammered AAs. The AA placing blocks is faster than the AA hammering them. Only fixes I could see were slowing down the placement with a PRC or using a Vacuum Hopper [I went with the hopper, since I already had one on hand].

Manually assembled Copper and Tin Blocks are different than those produced by the Casting Basins. Barrels do not recognize them as same item.
 
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herobrinejr59

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Jul 29, 2019
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i have a deep tank but it doesnt work when i use seared glass on the corners but when i swap them with clear glass it does.
anyone know how i can make it work with seared glass in corners?
 

herobrinejr59

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Jul 29, 2019
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i would like it if i could use the seared glass in the corners so its like this:
2014-07-10_12.49.09.png

the molten iron you see in the deep tank is because i poured it in when it was all clear glass then changed them. i still have the liquid in it but i cant pour any more in.
 
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netmc

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Jul 29, 2019
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I've got 11 outputs on the Deep Tank [white-listed for each sifted ore type]. It just seems strange to me that the Deep Tank can contain multiple fluids but can only output a single fluid at a time. I'm in the process of adding buffer tanks [OpenBlocks tanks] to each output off the Deep Tank. After I get the tank sorted, I'll put together the hammering assembly line and have the ore bits from each sifter feed into a single chest for the AutoPackager. I'm hoping I can get this hammering line to output only Dust Blocks using 2 AutoPackagers. It also seems strange to me that you can't stick the assembled ore [... Ore Gravel/Sand] blocks into a Pulverizer to further the progression. Having an ore processing system that forces you to toss items into the world is not a great idea [I'm ranting a little here, sorry].

Thanks for the clarifications.

Finally got my Gravel sifter output automated. Going to wait a bit before adding the other 3 [Sand/Dust/Soul Sand] in to see if there's any bottlenecks. Problems were 2:

Unable to get water-capture of the processed bits working with the hammered AAs. The AA placing blocks is faster than the AA hammering them. Only fixes I could see were slowing down the placement with a PRC or using a Vacuum Hopper [I went with the hopper, since I already had one on hand].

Manually assembled Copper and Tin Blocks are different than those produced by the Casting Basins. Barrels do not recognize them as same item.

For the hammering, I used 5 autonomous activators. Since there are 9 types of metal, I have all the gravel ores going to one activator, and next to it, I have another activator being fed the sand ores. Each of those is set to place the block in front of it. Facing those blocks on the other side are 2 other activators filed with hammers. A couple blocks above is a vacuum hopper to suck up the hammered bits. The last activator is placed directly above one of the activators and places the colbalt and ardite blocks. Since these blocks are affected by gravity, as the block below is broken, the Cobalt block drops down in front of the activator with the hammers, and is then broken. This prevents the activators from being overflowed and giving at least one spot in each activator for sending the ores. Using this configuration, I can run 12 sieves with 3 activators each and not worry about the system backing up.

The jabba barrels do support the ore dictionary, so you should be able to pipe the blocks into the same barrel, and it will be converted automatically.
 

ekcraft

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Jul 29, 2019
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For the hammering, I used 5 autonomous activators. Since there are 9 types of metal, I have all the gravel ores going to one activator, and next to it, I have another activator being fed the sand ores. Each of those is set to place the block in front of it. Facing those blocks on the other side are 2 other activators filed with hammers. A couple blocks above is a vacuum hopper to suck up the hammered bits. The last activator is placed directly above one of the activators and places the colbalt and ardite blocks. Since these blocks are affected by gravity, as the block below is broken, the Cobalt block drops down in front of the activator with the hammers, and is then broken. This prevents the activators from being overflowed and giving at least one spot in each activator for sending the ores. Using this configuration, I can run 12 sieves with 3 activators each and not worry about the system backing up.

The jabba barrels do support the ore dictionary, so you should be able to pipe the blocks into the same barrel, and it will be converted automatically.
Is there a reason you used cobalt blocks? Wouldn't dust work in the exact same way?
 

netmc

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Jul 29, 2019
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Is there a reason you used cobalt blocks? Wouldn't dust work in the exact same way?

I am using the Cobalt and ardite gravel and sand blocks. I didn't want to type it all out. I thought it self explanatory since I am talking about a hammering system.
 

ShneekeyTheLost

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Dec 8, 2012
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Anyone got a guide to what the icons in the scorched duct do?
Pour molten cobble over one of the other TiCo books and you will get a book that has a guide to what the icons in the scorched duct do. However, to simplify:

Look at your Duct. Now look at your Controller. Now look back at your Duct. Your icon is one of the icons that is found in the controller. So if you want to automate a given slot, you need to use the icon in your Duct that corresponds to the same type of icon in your Controller. Look, I'm automating ore tripling!
 
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PhilHibbs

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Jan 15, 2013
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Look at your Duct. Now look at your Controller. Now look back at your Duct. Your icon is one of the icons that is found in the controller. So if you want to automate a given slot, you need to use the icon in your Duct that corresponds to the same type of icon in your Controller. Look, I'm automating ore tripling!
There are four or five symbols that match the ones in the controller, but I think there are two other. I managed to find the one that appears to extract slag, which is the last symbol.
 

ShneekeyTheLost

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There are four or five symbols that match the ones in the controller, but I think there are two other. I managed to find the one that appears to extract slag, which is the last symbol.
In previous versions slag was output on the same icon that fuel was used to put into the system. In 1.7.10, I believe, it has its own icon, which is the final icon.
 

ShneekeyTheLost

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@ShneekeyTheLost, I hope you don't mind, but I'm going to link to this post in my guide to my modpack. I'll post a link to it here once I release it if I remember to do so. :p
As long as you are linking back and not copypasting without attribution, then awesome! This is one of the lesser used but more awesome mods. Particularly if you do AE2, the ability to have renewable nether quartz is just amazing.
 

Type1Ninja

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As long as you are linking back and not copypasting without attribution, then awesome! This is one of the lesser used but more awesome mods. Particularly if you do AE2, the ability to have renewable nether quartz is just amazing.
Oh yeah, of course. I've spent a lot of time thinking about copyright, and I've managed to stay legal with this pack. :D
More or less what I said was "Here is a guide to steel: <link>"
Is that good enough?