Anyways lets bash Iguana tweaks before using it
It's a great extension to do just what you want, tone down TiCo and make it actually worth the investment. But whatever...make your own mod to change TiCo to how you want.
I am *not* going to make umpteen dozen mods to modify other mods to behave differently. That is a maintenance nightmare, and far more time investment than the mods are worth.
Please be serious.
I am *not*: bashing iguana tweaks before using it because it does exactly what I want to make the result (TiC) worth the investment.
I am bashing iguana tweaks because, like other mods such as TFC, it is essentially a complete game conversion. That's not a bad thing -- that's just not what I want to play. In this case, it is a mod to make the early game harder (no swords), early tool use harder, and force me to use TiC tools by making vanilla tools unavailable (ok, wood shovels, wood axe, and bow+arrows) until I have iron (at which point, I have to have the TiC setup in place and no reason to use vanilla tools).
I like the idea of TiC as a way to customize tools. I think it's a great followup/replacement (idea/concept) to InfiTools. I disagree/dislike some of the choices made in the implementation.
I dislike the idea that a TiC tool is superior to a vanilla tool.
I dislike the idea that, paraphrased: "Because TiC normally exists in modpacks with an ore doubling feature, that all consume ores far faster than vanilla supplies, therefore TiC must itself have a doubling feature". That's been the number one response to me in this thread on that subject. If anything, to me, the idea that "mod X consumes resources faster than vanilla provides" does not mean "implement a doubling feature", it means "fix a mod that doesn't have the right recipes".
The question you're asking is STILL the wrong question! You're asking him to modify the default settings to your personal liking. You should be asking him to make these things configurable for use in a niche modpack!
In the actual thread on suggestions for TiC, mDiyo has said that he regards vanilla compatibility, not modpack compatibility, as the key point (See the very first post in that suggestion thread). With regards to vanilla compatibility, TiC tools overpower the equivalent vanilla tool.
It is not "a different choice", it is "a superior replacement".
That's why I think the default settings should change.
You don't seem to get that your personal opinion on a mod is still one of MANY opinions on a mod and has exactly the same weight. And if your opinion goes against the vision the mod makes has for his mod there really is only one option: suck it and don't use the mod at all. I really don't understand how you can get the impression that your opinion is somehow the only one that matters?
Just the opposite. I do regard my opinion as one of many. I can defend my opinion. We have a statement from mDiyo that TiC's reference point is vanilla, and I can argue for a balancing factor in that regard.
What are the "one of many" opinions from most of the people in this thread? That in regard to other big FTB packs, TiC isn't out of line.
And your suggestion of basically removing the smeltery is, again, a "I don't like how this part works so change it back". Like that's ever going to happen.
Yes, I don't like how the smeltery works.
But this is more: This is a new mechanic that does not match anything currently in vanilla. Vanilla has the mechanism of "Instant craft from the pieces. Instant combine into blocks. Instant break blocks into nuggets. Time to turn ore into nuggets, paid once".
The smeltery may be a better mechanic. You seem to think so; I don't. But it's a mechanic that does not fit vanilla. It requires waiting to turn nuggets into liquid, then turn that liquid into parts, then deal with the half nugget wastes; it forces time delays, and careful counting of what you put in when making alloys. The times I've gotten errors trying to count up to multiples of 81 nuggets by adding in ingots and berries and making errors is huge.
"Tedium".